Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Do you use City Managers?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Obviak is offline Obviak
Settler
Buenos Aires, Argentina
Nov 2000
time: 05:14
Question  Old Post 17-01-2001 19:45
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Do you use City Managers? Help yourself to an AD-FREE life

I've just started my first CTP2 game and I am not sure to trust the city manager's to manage my building queue. I am on old Civ, Civ2 & AC fan.
I am always trying to get the best from my builds considering in what stage of the game I am in. What do you guys think about these guys that control what gets built in your cities?

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:14
  Old Post 18-01-2001 00:14 Visit Purple's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

Most players think they are unreliable.

I'd rather do the micromanaging myself, but I do use them selectively in the latter stages of the game, when I have too many cities and don't want to be bothered so much.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 18-01-2001 02:19
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I use saved build queues for certain points in the game. At the start I micromanage myself (how hard is it to look after 10 cities?) but once I get agri revolution I just load up my saved queue, then put my cities on the managers. Because the build queue has stuff in it, the manager doesn't do anything except terrain improvs. I find this helps.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

TacticalGrace is offline TacticalGrace
Prince
Invisible, Silent, Deadly.
Jan 2001
time: 05:14
Post  Old Post 18-01-2001 18:06 Visit TacticalGrace's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The city managers would be okay if the games wasn't broken - they build things which would be useful if the game was put together correctly. But it isn't so they don't. can't make it any clearer than that


example.
all the build managers (growth, production, whatever) know that to be minimally defended in CTP2 a city needs not only a defensive unit but a bombarding unit. And quite right too. So it always tries to build an artillery unit or whatever when it can. BUT what you the player knows is that there isn't a snowflakes chance in hell of the AI opponents actually attacking any cities which aren't right on it's doorstep so an obvious saving is not to bother with all those artillery units.

another example.
no city is complete without its own oil refinery. Yup, production is good. At least it should be. But CTP2 is totally unbalanced when it comes to pollution. You can have a city with no refinery, no factory and no mill and still have pollution coming out of your ears (now there's a graphic image). So I'd rather not have yet more production. The enemy isn't those Russian cavalry, or even those German tanks. No in CTP2 it's pollution. How tedious.

Darkknight is offline Darkknight
Prince
in between Q, W, A and S
Nov 2000
time: 05:14
  Old Post 27-01-2001 08:22 Visit Darkknight's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Yes always.Not so much for the build queus but for the tile improvements they build.Usually most of my cities still have a build queue from the last time i appended a load os stuff onto them , either that or they're building wonders.

------------------
" mind over body "

Gwap is offline Gwap
Chieftain
Largs, Scotland
Jan 2001
time: 05:14
Post  Old Post 30-01-2001 21:52
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

No, never use them. Have tried them, and yes, they do build tile improvements, but I constantly find I'm running out of PW because the eejit Mayors have used them up building megamines.

I prefer to make my own mistakes

Also, I don't much care for happy pop until I get a good lead. Around 73/74 is fine by me. And when it starts to become too crucial, yeah, by all means by that expensive basilica (esp. in maintenance cost). Best to use the money for useful stuff such as bombers, tanks and cruise missiles, loads and loads of cruise missiles... And then to think I spent a whole day marching against those things

------------------
Nostalgia isn't what it used to be

Swissy is offline Swissy
King
Chicago,IL,USA
Sep 1999
time: 23:14
Post  Old Post 31-01-2001 00:15
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Enter the AD-FREE zone

I find the mayors are great for mp games. In CTP1, playing with turn time limits, I would have times where I was busy with an attack build-up or exploration and neglect using my PW or forget to reset a build queue after a city improvement was built. That never happens in CTP2. The farms and mines pop-up automaticly. I just wish it wouldn't build so may roads. Something is always placed on the build queue so the production is never lost, remember you can always switch it if you don't like what the mayor is building.

Also you should take time to look at what each mayor builds and does. I had a game where I set a city to Gold mayor, who promptly set-up profitable incoming trade with the AI civs in the game. Setting a bunch of cities to gold mayor usually insures I have enough gold to rush build city improvements as the tech is discovered. this is crucial in a MP game.

Now in a single player game I rely on them less because of the PW uses. But them the single player game is played at my pace.
[This message has been edited by Swissy (edited January 30, 2001).]

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 31-01-2001 03:03
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

One thing I do to ensure that I've always got PW with the mayors on, is to use Ogre's PW mayor mod. But I changed it so it's minimum is 1000. I always have 1000 PW to use now. That's usually enough to get a road from one city to the next one.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 31-01-2001 09:26 Visit OmniGod's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

Short and sweet... NOPE. I want control, I am a power monger and I don't want to give anything back to the computer. They'll try to cheat somehow and screw me over... if I'm the leader then I don't need any little underlings who do what they think is right. You do what I say, or else I starve your little city back to the stoneage. BTW I did let a city have a mayor once, the guy/gal screwed me so I ignored the city for years and then gave it to the Mongols. That taught the little SOB.

Rich - the vengeful ruler

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 31-01-2001 10:22
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

Rich, sounds like Theocracy/Fascism/Technocracy is your line of governments

Dale - Fascist is great for stomping

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:14
Post  Old Post 31-01-2001 21:28 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

Actually, Mayors aren't that bad, and if a particular city isn't too important late in the game, I'd set there a Mayor to gold or science and slowly reap the benfits. Early in the game, I never use these, as it's easy to micromamange thos 10-15 cities I have, but when I have about 50, of course, it's getting annoying to micromanage those.
In SMAC, I think, one can rely on Governors in the early game, too. But this feautures here is yet a nice additiob, sometimes being useful.

------------------
Solver - http://www.aok.20m.com

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 01-02-2001 10:14 Visit OmniGod's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Funny thing is dale... I'm a republic/democracy/virtual democracy govern... I just have a little mean streak in me Although, somedays communism fits me perfectly...

Rich

Collie is offline Collie
Settler
Cambridge, England
Jan 2001
time: 05:14
Post  Old Post 31-01-2001 23:59 Visit Collie's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I find Mayors can be useful but often stupid, or they have their priorities messed up. I was conquering cities and needed to build up some defences and units and decided to let the mayors look after some of the cities on the borders with defence or offense being the type of mayor. So did they try building tanks or walls - nope - buses. Yes, public transport is often the way wars are won, not. Wasn't even like there was much pollution in the cities anyway.

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 01-02-2001 00:40 Visit OmniGod's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

Hey those buses can cause so real havoc.. clog up your city and then they can't attack... if only that were true... take control and give the city away and then bombard it... back into the stone age... dumb mayors deserve to die I love being the evil ruler. I guess this is another thing that Activision really never put too much thought into when they developed it. It may work sometimes but I agree that buses should never be built if you want offense or defense... a complete game my a$$.
[This message has been edited by OmniGod (edited January 31, 2001).]

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 01-02-2001 02:39
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Omni:
My usual line of governs is monarchy (do a little early stomping on my first neighbor), republic (speeds up research and commerce a heap), fascism (a bit more stomping of civs not necessarily close), corp repub (you just can't have enough gold for science), then lastly technocracy (end game stomping).

Collie:
My general rule - NEVER NEVER NEVER use mayors in border cities (unless you keep the build queues full). Only really really really safe cities in the heartland. And then only science or wonders.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 01-02-2001 04:51 Visit Alpha Wolf's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Full PM-box? Change here!

i look at how poorly the AI cities use PW and dont trust they same logic to waste mine. Maybe its beneficial and I just dont see it but why do outer rings get improvents when inner ones dont? As I understood the production model, the inner ring is making the most use out of the resources. Personally I build up one city at a time.

------------------
History is written by the victor.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:14
Thumbs up  Old Post 10-02-2001 08:40
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I allways use mayors, They make it much easier to manage 50 cities at once. I don't have micromanagement nitemares anymore

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:14
Thumbs up  Old Post 10-02-2001 08:41
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Tired of ads?

I allways use mayors, They make it much easier to manage 50 cities at once. I don't have micromanagement nitemares anymore!!!

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:14
Post  Old Post 11-02-2001 06:58
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Full PM-box? Change here!

Well, to make my answer short and to the point:

No!!

I do not use mayors. It always seems to me that they just don't build anything that is good for me. I set it to defense and they start building samurai. That's really going to defend my city....not! That's why I don't use them.

Jonny

dennis_caver is offline dennis_caver
Chieftain
Beaverton, OR
Jan 2001
time: 05:14
Post  Old Post 16-02-2001 01:11
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:

Originally posted by Obviak on 01-17-2001 09:45 AM

I am always trying to get the best from my builds considering in what stage of the game I am in. What do you guys think about these guys that control what gets built in your cities?


Hi,

I don't use them at the beginning and middle game.
Science is king and the manager will not use more
than ONE science specialist. So to get the most out
of your science city improvements put in around three
science specialist. Also you'll have to use the enter-
tainment specialist - now and then. Also, I have a tendency to set up science cities, growth cities,
production cities, etc, and these can't use the
manager.

See Ya,
Dennis

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0585 seconds (89.36% PHP - 10.64% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net