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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Hunh!
There have been a few times in recent OCC games where I developed science remarkably fast, but I've always assumed it was just a lapse in the mind's log. So there is a good reason to look for cities with demand if you have the beaker space available--micromanaging gets pretty complex given this one time beaker bonus.
Aurelius--Hide's anyone?
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i am thinking that unless your on a small map you would never keep up with the ai..... but i could be mistaken
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They Call Me Fierce. Mr. Fierce!
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i am sure every has this figured out if they even care but War4ever has been murdered.... by that upstart Ethnic Clenser.... so if Dan or Mark could please give him the proper burial.... that would be greatly appreciated.
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They Call Me Fierce. Mr. Fierce!
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Paul,
You say you never build dips. Do you ever build ships solely to get caravans to a city with demand in a timely fashion? It can easily take 20-30 turns to reach a city with demand, more if a circuitous route is required. I've had cities change their demand just before I arrive, then I have to turn and schlep another 10-15 turns to another city.
A lowly coast-hugger can cut that by tens of turns if the target is on or near a coast. The risk of changing demand is greatly reduced and you benefit from tens of turns of trade. That seems like a significant cost benefit to me, much like sending a caravan to a nearer large city for the early trade route.
I don't know how you manage to get so much tribute and gifts from your neighbors. I keep hearing "We have no desire to ally with you" and "We ignore your feeble threats" etc. Unless I capture a barb chief or get a few really juicy money huts I can't buy Col until well over half completed. I'm usually too poor to rush build CO right after getting Astro. I resort to incrementally buying food caravans, which take at least 2 turns each but only cost <2.5 gold/shield instead of 4 gold/shield to rush a wonder.
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crowatbitemedotcom
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Texas
Dec 1999 time: 23:12
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don D - I built my first dip in the OCC yesterday because when I was hut hunting I didn't get any fast units, so I sent my dip out to tip some huts. As far as building ships, in that same game the Aztecs sent a ship around to my city and so I knew where they were and built a trireme to send over 2 caravans. Since the target cities were large and on a different continent, it made building the ship worthwhile. Usually in the OCC my trading partners are on my continent. I too have difficulty with tribute and gifts, but I have an even harder time with trading maps. I almost always get 'we have no need for your useless maps' as a response, even from allies! It makes it a pain to try & figure out where their cities are, and I don't like to put my caravans at risk, but what can you do?
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Not me, I play 2.42 and don't have MGE. When they are "Neutral" I can see those reactions as expected, but in 2.42 most initial contacts start as "Receptive" or "Enthusiastic." It's only after some turns without contact that the surly or friendly nature of the leader starts to kick in.
Even when it says my power is Supreme and I've got three or more Archers on the periphery of their one or two (poorly defended) cities they still don't take demands seriously.
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