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David Murray
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Hi,
Was just wondering if there are any planned updates for the FrenzyMod? Bug fixes, refinements, adding the no-Frenzy-when-allied code that BlueO posted in a previous thread?
I still don't get it with the unit updater--why does it only work for the human once all the AIs have the necessary tech and update their units first? Doesn't that eliminate the point of being the first to uncover new advances in warfare?
I think it's a great mod, as essential as the DiploMod, would be bad to see it dumped by the wayside.
[This message has been edited by David Murray (edited February 26, 2001).]
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David Murray
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quote:

Originally posted by Dale on 02-26-2001 05:00 PM
Don't know about anyone else, but I don't think the unit-updater for humans is too good. I mean, it's hard enough for the AI already without the added problem of this. Usually I'm slow in the science ranking until late renaiss/early modern when the good units start becoming available (battleship/arty/tanks/machinegunner). By this stage I'm in the lead for science. Makes it even harder for the AI if I've fortified muskets and cannons near their cities then suddenly BANG they ALL upgrade to arty/machineguns. So I just don't think I deserve getting the auto-upgrading of units. If you did have the upgrade why would you bother spending heaps of shields on the expensive-powerful units when you could just build a hoplite, fortify it and BOOF, oooooo, now it's a marine!
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That's a very good point. Also remember, though, that it updates the AI units. If you play at a harder difficulty level, with Frenzy, you should find it more of a challenge as the AI will attack you with larger stacks and will also have a lead (or be equal with you) in terms of science. After all, I hate nothing than having about 120 Phalanx and archers, researching gunpowder and having to replace all of those units, many of whom are out in the field. It's simply too much hassle and not really very realistic.
Very hard level or impossible level with FrenzyMod should mean that the auto-upgrade shouldn't make things too tough for the AI, especially since it gets to use it first!
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AllenJ
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Zagreb, Croatia
Nov 2000 time: 05:14
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That is true about Frenzy mod that it doesnt leave to many units to defend its cities.
However you can change it in strategies.txt I think.
BlueO made it ONE unit for minimum garrison and so forth.
You can increase it and AI will better defend its cities.
AJ
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Steve5304
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Racine ,WI USA
Jan 2001 time: 05:14
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i guess the biggest problem i have with the AI Performance is 1 of 2 things. After Careful study i came to the conclusion that the AI is Simply "hopeless" at war. Tho they are good at Defense...But they dont attack. I played games without an actual AI attack,Every now and then an AI will come out of its City walls and stand outside one of your citys. They however wont attack.....(unless of course the city is undefended , How they know this i dont know). But what really ticks me about the AI is that they refuse all your Diplomatic proposals outright! Unless of course you Threatin them into Enforcing Alliances and Trade pacts they signed (after Threating them to sign them also).Basically AI Diplo Refuses everything outright. And tthe Diplomod makes the AI accept everything outright. Default AI stays in citys and will nevr attack and with AI Frenzy Stacks of 12 simply Roam Aimlessly Through Borders(then leave there citys undefended).It is my opinion ,That all i want the AI to do now and then is to attack Baalbek or Bombard Berytus. This never happens and i hhope a mod oneday someone will make the AI actually Ventur out of its citys.
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Steve5304
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Racine ,WI USA
Jan 2001 time: 05:14
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But then Again the AI is an AI , it puts itself into Situation and it reverts to a File to see how to deal with it. Simply Put the AI will never be a Functioning Entity that Launches Counter-Attacks. tho Diplomod/Frenzy did Bring about some Competition , The Simply Fact is the AI has trouble making up its mind and can be seen Wandering Back and forth between point A and B. Atleast theres a bit of humour to this,Example, When the AI builds a Trime in a 2 square Ocean.. .That still makes me Laugh cause they always do that. anyway Activision Shoulda Taken Lessonss from Sid Miers:Civilization 2 Test Of Time , The AI is Ferocoius in that game. no one complains about the AI ,simply Put the TOT Ai needed no Modification. Ai Decison Making Engine is Flawless, In TOT the AI will Come in your Territory and makes really smart moves. Such as Digging themselves in Between an Army and a city (thus preventing the army from Garrisoning the city) then moves a Separate force to attack it.Even more impressive is when you go to war with the AI in TOT- You will lose a City or two.But im not Here to Rant and Rave about TOT AI Intellegence, All i can do is hope that CIV3 will be Made Like TOT. And that Activisions next ,and last,Patch will Right were it went wrong.They also better have PBEM .
CTP2 PBEM seems like it is going to be very intersting...
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