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chrisis
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Schwaz, Austria
Oct 2000 time: 06:14
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Just wanted to ask if anybody has ever seen the real sprites for sea-colonies in normal game.
I also saw an interesting effect when I switched to cheat mode: I made a world full of water, gave every player a sea-colonizer (sorry, don't know about the exaxt word for it, I have the german version), turned off fog of war and looked what the AI would do. Then, the surprise: A little moment before the city had been built (by the AI) the city already was here - but with the real sea-sprite!. But as soon as the colonizer went into the city, the sprite changed and the city looked just like every other city does.
So two little questions:
1) Is the mistake with the sea-colonies in every case in every game on every computer, or are only some people having this problem?
2) Why do the colonies have the right sprite just a moment before they are really built at all?
ok
cu
chris
PS: I didn't know exactly into which part of the forum I should write, so I put it into the general. I hope, this wasn't a too big mistake 
[This message has been edited by chrisis (edited January 28, 2001).]
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Gwap
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Largs, Scotland
Jan 2001 time: 05:14
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I'm not quite sure how undersea cities should play but I likes them the way they are in my game. Allowed me to include the sea within my borders and make tunnels between my various islands. Saves me on ferrying troops about with the rubbishly slow transport ships; they drive themselves. And seeing as the AI (artificial idiot) doesn't attack, they're quite safe even if they aren't supposed to stick out above the waves (handy so you can rest your planes and missiles on them).
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Nostalgia isn't what it used to be
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Dida
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The sea cities in CTP1 are not bug free either.
I just can't see how we can land a aircraft in a city that is several thousand feet below the water surface.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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What!!! Dont y'all remember the flying sub from Voyage to the Bottom of the Sea?
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History is written by the victor.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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can you use the terraintype function to determine whether it is a water tile and if so change the icon to the sea city icon?
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History is written by the victor.
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chrisis
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Schwaz, Austria
Oct 2000 time: 06:14
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I've now changed the file as you said, and it works - but as soon as I am in the 5th age (I've trieed with cheat-mode) all the new built cities have the land-sprite again (the futuristic, though)... so: anybody knows a solution for this?
And an other thing that hasn't been solved is, that there can still be built all the buildings that shouldn't be buildable in a sea-city. So: is there a solution for that also?
btw: why must the players tweak those simple things (I mean simple for a programmer because I'm mostly sure that those are hardcoded bugs) and not the company that made the game?
[This message has been edited by chrisis (edited February 06, 2001).]
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Hey it works! Except I've got that diamond age problem. (yes, I did not cut, I copied) Anyone solve that yet?
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OctaviusIII
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This is the first of the plethora of bugs mentioned in the forums that I've actually come in contact with (other than the impotent AI), which happens to involve the undersea city sprites. I'm in the Genetic age, I've been researching straight for undersea cities and when I finally got one I built my sea engineer, built one and....it looks like a land city. No cool sprite. No underwater city. Just a friggin land sprite. Whoo hoo. I've checked my txt files and I can't figure it out; everything looks to be in shape. Next time I'll just wait until a game is finished before I buy it. But until CivIII I'm stuck. Anyone got any suggestions?
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