Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Maximum number of cities
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
imgod2u is offline imgod2u
Chieftain
CA
Jan 2001
time: 21:14
Post  Old Post 08-02-2001 07:57
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Maximum number of cities Put an end to popups!

I'm just wondering, how does everybody else deal with the maximum number of cities of each government? I'm in virtual democracy, which has a maximum of 60 cities before citizens become unhappy. Now, I've had 60 before I've even conquored half the world. How do people deal with this? I've researched everything, and I still don't see anything that'll either allow me to build more cities or allow my citizens to be happy more than currently.

a_bates is offline a_bates
Chieftain
Britain
Jul 2000
time: 05:14
Post  Old Post 08-02-2001 18:32
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

I don't normally find this a problem as I have normally won before I get this big. If you are this sort of size it is quite easy to convince the remaining nations to join you in an alliance thereby winning.

This obviously doesn't work if you are playing with the bloodlust option.

a_bates is offline a_bates
Chieftain
Britain
Jul 2000
time: 05:14
Post  Old Post 08-02-2001 18:41
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

Or you can try capturing the cities and then disbanding them. See the following thread on the best ways to do this:
http://apolyton.net/forums/Forum43/HTML/000410.html?7

a_bates is offline a_bates
Chieftain
Britain
Jul 2000
time: 05:14
Post  Old Post 08-02-2001 18:43
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Or you can not worry about the unhappiness factor and just take other measure to counter for it:

Up the rations
Up the pay
Reduce the working day

Build lots of happiness improvements and wonders

imgod2u is offline imgod2u
Chieftain
CA
Jan 2001
time: 21:14
Post  Old Post 10-02-2001 07:58
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

I would win by this time, but I prefer to stretch the game a little. I've built all the improvements and wonders but I've got nothing left. I've upped the pay and rations and downed the work to the max but it's still not enough, and this is after 65 cities. Is there a mod I can make in the game details? Or some wonder that will get rid of this?

Radical_Manuvr is offline Radical_Manuvr
Chieftain
Maryland, USA
Dec 2000
time: 05:14
Post  Old Post 10-02-2001 09:00
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

You can also use entertainment specialists.

If you want to increase the number of cities a government will allow, just change it in govern.txt. There's a line that reads TooManyCitiesThreshold. The number after that is the number of cities you can have before unhappiness kicks in due to empire size. Increase the number for each government type you want and save the file. I'm not sure what effect that will have on a saved game. I recommend making a copy of govern.txt before making any changes.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:14
Post  Old Post 18-02-2001 07:41
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:

Originally posted by Radical_Manuvr on 02-09-2001 11:00 PM
You can also use entertainment specialists.

If you want to increase the number of cities a government will allow, just change it in govern.txt. There's a line that reads TooManyCitiesThreshold. The number after that is the number of cities you can have before unhappiness kicks in due to empire size. Increase the number for each government type you want and save the file. I'm not sure what effect that will have on a saved game. I recommend making a copy of govern.txt before making any changes.


I would like to say I swear by this my friend!
I am tired of having large civs and then being penalized for it!

But Radical_Manuvr is very correct..it is a piece of cake to alter and then no more situations...of course then there is altering the gold coefficient..


Troll


The Forum Fur Flyer!

Chernobyl is offline Chernobyl
Settler
Tallahassee, FL US of A
Feb 2001
time: 05:14
Post  Old Post 18-02-2001 11:11
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I'd like to see if there's a way for the maximum number of cities to change with the map size.

I'd think it would make sense because you can obviously have qa much larger civ on a gigantic map than on a normal map...


------------------
Don't nuke it

Didymus is offline Didymus

Warlord
Washington DC, USA
Aug 2000
time: 00:14
Post  Old Post 07-03-2001 10:19
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Lose 30 kilos (of popups)

In addition to maximum # of cities, there is a field in the appropriate text file for how quickly unhappiness grows with empire size. It is set to 1 for all gov'ts but Hagiocracy (Heirocracy? The religious gov't), for which it is set to 0.5.

Unfortunately, I do not know whether or not it does anything. Just because an entry exists, doesn't mean it is used.

Skeeve is offline Skeeve
Prince
Washington Township, NJ USA
Mar 2001
time: 00:14
Question  Old Post 08-03-2001 10:18
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization 2

Personnally, I wish that there was a final government type with virtually no limit on the number of civilizations... or at least an unhappiness factor of 0.1 or something small like that.

Does anyone know if a new gov type can be created that won't replace one of the existing ones? Perhaps it could be called Utopia.. and you only get it upon discovering one of the advanced technologies, like smart materials or something.

After all, the United States has ~130 cities larger than Bangor, Maine!
(Bangor's pop is about 34,000... a Size 3 city.)

- Skeeve

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
Talking  Old Post 09-03-2001 15:46 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Enter the AD-FREE zone

quote:

Originally posted by imgod2u on 02-09-2001 09:58 PM
I would win by this time, but I prefer to stretch the game a little. I've built all the improvements and wonders but I've got nothing left. I've upped the pay and rations and downed the work to the max but it's still not enough, and this is after 65 cities. Is there a mod I can make in the game details? Or some wonder that will get rid of this?


My be you can use wonders: Just open the wonder.txt and add to one of theese wonders the line:

AllCitizensContent

The effect is that evrey city has now an happiness status of 75%.

Now you can reduce the rations and pay to a minimum and increase the workday to a maximum. And every citizen will be content.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0336 seconds (89.81% PHP - 10.19% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net