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claytonres
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I have the largest civ in the world right now. 32 cities averaging 25 in size. I look at my civ population.
7 million?????
I have 32 cities nearly maxing out and I have less than the current pop of NYC in the real world????
I check Washington DC my largest (33)
Thirty thousand.
The suburb I grew up in has more than 30,000!!! AND IT"S A "BEDROOM COMMUNITY!!!"
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claytonres
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At this rate, NYC would be size 6600!
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Floris O
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Voorschoten, Holland
Dec 2000 time: 05:14
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And besides that, I don't think the population is very alive in CTP2, or any other Civ-game for that matter. They always react the same to my actions, in a monarchy, in a democracy; you name it. They do not move from city to city, they do not seem to work (isn't it a bit strange that assigning farmers is optional?), they do not mind if I change from Republic to Fascism, even if it is all going well in the Republic. There are a few turns of anarchy, but no one seems to get unhappy. The American people are the same as the Zulu people; only the leaders are somewhat different. The people are just not alive!
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Emperor10
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Yeah, the population is not accurate in Civ games. I remember in Civ 2 when you had an empire that covered half the planet, and still end up with a mere 36 Million in the population department.
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fatboy76
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There is a spot in the scoring for cities that have over 5 million people or size 500. Does anyone even know hoe to break 60?
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fatboy76
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All Im talking about is that if you kling on the scoreing tab in the rank menu then you will see a spot that says 1,000,000<=Cities<5,000,000 as well as a spot for cities with over 5 millin pop. But the highest anyone has ever gotten is 600,000. I wonder why there is a spot for cities this large if it is impossible to creat them. Im assuming that the players dont know somthing rather activision goofed. I dont know why. So what I want to know is there a way for cities to exceede 600,000 people?
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wheathin
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The citysize0X.txt files all top out at 60, for reasons I can't understand. They look like the lists of the various 'levels' of city radius size, but I don't know what the effects of altering the last 'level' from 60 to, say, 250 would be.
There are several files, each with the same numbers. Does each one belong to a specific age? (Classical, Modern, Genetic, etc.) Do they belong to different game levels? (Easy, Hard, etc.) DO they belong to different governments?
If someone wants to test this, feel free and let us know! If you can't get a city over size 60, why bother spacing them out real far?
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wheathin
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Note that in the editor, you can raise the size of a city to 100 at least. Feeding it requires many farmers, but the game won't crash.
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Skeeve
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Washington Township, NJ USA
Mar 2001 time: 00:14
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quote:

Originally posted by wheathin on 01-11-2001 05:24 PM
The citysize0X.txt files all top out at 60, for reasons I can't understand. They look like the lists of the various 'levels' of city radius size, but I don't know what the effects of altering the last 'level' from 60 to, say, 250 would be.
There are several files, each with the same numbers. Does each one belong to a specific age? (Classical, Modern, Genetic, etc.) Do they belong to different game levels? (Easy, Hard, etc.) DO they belong to different governments?
If someone wants to test this, feel free and let us know! If you can't get a city over size 60, why bother spacing them out real far?
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Well, I just went to the 'citysize0X.txt' files and changed the last 'level' from 60 to 100. Then, I went to one of my saved games and all of my size-60 cities are still at zero growth! Argh. I guess I'll have to start from scratch and see what happens.
Can anyone help here?! I really want to get cities above 60 growing naturally... i.e. not using the editor. It seems pretty ridiculous that a city can be growing at a rate of 1200/turn at size 59, and upon reaching 60 it cuts straight to zero! Come on, get real. Oh how I long for Civ 3!
Sid Meier would never put up with such ILL logic!
[This message has been edited by Skeeve (edited March 06, 2001).]
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