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Hannibal Ad Portas
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IOW UK
Feb 2001 time: 05:14
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Is it possible to allow units of a government to remain in play after the gov is changed? also can you lock a gov so it stays for the whole Scn/game.
I personally dislike the retreat option, so is it possible to modify is so that you may retreat only if your stack of units has a 50%movement total advantage over the defender (and must stay for 1 or more rounds of combat),or if attacking stack has a higher amount of (is cavalry) attributes as shown in unit database.
Any ideas??
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Hannibal Ad Portas
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IOW UK
Feb 2001 time: 05:14
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hi
The enable gove allows you to build them in the first place, however
its the period of anarchy that kills all gov specific units, so even if you
return to same gov their already killed,so in cons.txt you can define the max
period of anarchy but you have to have a least 1 turn,catch 22.
Solved it by making a change of gov less likly to happen, not perfect
but gets the job done.
Hannibal
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Hannibal Ad Portas
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IOW UK
Feb 2001 time: 05:14
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Hi
That would be a big help regards preventing disbands,the combat retreat
is also something a feel would benifit the game.
Question? Why have you in mmod set a clearing of orders every 3rd turn,
is this to get units on a long path of movement to be reavallued? or
have i missed something.
Busy trawling back through archives and have found some usefull stuff.
Hannibal
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