 |
|  |
 |
|
Issak
|
|
Las Vegas, NV
Jan 2001 time: 05:14
|
|
Hi all-
I loved Civ II and wanted this game big time, so for a late x-mas present my bro gave it to me.
I had already checked out this site and d/l the patch, before even having the game. Installed the game and then the patch, before even playing.
I am still learning this one so I am in easy setting.
Every time I save the game, and go back to playing I get an error:
Slic Error
In object CheckForUnit, Function_GetUnit_FromArmy: Value Out of Bounds.
I checked the board to see if anybody had this issue and the closest I could find was the one about shutting down CTP2 after each save (if I want to keep playing). I keep doing that, but if I save the game and wish to contuine, I get this pop up message, about 3 times, whenever I want to move one of my guys. I can close the message, but each time I move, it comes up agian and again.
Any help would be appreciated.
|
|
|  |
 |
|
Kurzonis
|
|
I get the same errors! I save a game. When I reload the save game, hit enter for next turn and This error messages pops up everytime I move!!!
Any solutions? Any Ideas?
I don't think I will ever buy an Activision game in the future. Their games are always buggy!
|
|
|  |
 |
|
ekke
|
|
Sunne, Sweden
Mar 2001 time: 05:14
|
|
Hi!
I'm having the same problem.
I would really appreciate som help on this, so here you go Locutus!
int_f CheckForUnit(army_t tmpArmy, unit_t chkUnit)
{
unit_t tmpUnit;
int_t i;
int_t verifyUnit;
verifyUnit = 0;
for(i = 0; i < tmpArmy.size; i = i + 1) {
if(GetUnitFromArmy(tmpArmy, i, tmpUnit)) {
if(tmpUnit == chkUnit) {
verifyUnit = 1;
return verifyUnit;
} else {
verifyUnit = 0;
}
}
}
return verifyUnit;
}
//check to see if a given unit is in a city
|
|
|  |
 |
|
sacjim
|
|
Carmichael, CA USA
Mar 2001 time: 05:14
|
|
Wish this debug fix worked for me
I turned off debug in the text file, but no luck.
I've -never- been able to finish a game of CTP2.
I have it on 2 computers, have crashed on both.
Here's all the different configs I've tried:
with/without 1.11 patch
then added Apolyton mod
in all 3 cases I crashed out in the game at some point.
One time I crashed really early.
And all crashes have been to desktop. Not GPF, and no error message. Grrrr. OH, 2 of the games were of lower difficulty, one was medium (I think that's the one that actually crashed the earliest!)
I think it's platform independent, since one PC in an Athlon w/ win 98, the other is a P3 w/ XP.
Well, I'm on to CivIII now, but I think I liked modded CTPII more. Seemed like there was more to do.
REALLY liked PW. Also the way it dealt with ranged attacks.
As opposed to CivIII, where the Archer is just 3/1/1 (or whatever). Kinda made me a little wistful for CTP when I saw that. *sniff*
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|