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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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http://www.i2k.com/~density/image77.jpg
this shows how huts are placed. i've never done this before, i see the pattern now. So, are these groups of 4 placed at random? it looks like that.
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HornStar32
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Fairless Hills, PA, USA
Dec 1999 time: 05:12
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Is it just random what you get or is there a pattern for that too?
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VetLegion
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You wont get an advanced tribe if a hut is not in flat land...thats all the predictability abot huts results I know
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Ming
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Yes, you can only get an advanced tribe on a plains or grasslands squares. However, all other types of squares can provide a wandering tribe (non-settler)
Until you start your first city, you can't get barbarians, a free city, or non settlers.
However, if you wait till around 2000 bc, people have reported finally getting a city.
I've never waited that long, so I will take their word on that.
Some say you can't get barbs if the hut is in a city radius.
If a hut is in a city radius, and a worker is moved to the square the hut is on... it will disappear. So be careful when starting cities with a hut nearby...
The game is designed to stop handing out sciences once invention is discovered. But some have reported examples of where it has happened.
Later in the game, you can get cities with more than one population, and improvements.
Later, you can also start getting $200. Early in the game $100 is the limit.
Can anybody add to these...
[This message has been edited by Ming (edited December 18, 1999).]
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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In the ToT fantasy game, it's quite common that goody hut on the surface and a goody nest in the clouds are at the same location. I do not know if this extends to the other two maps as well.
- toby
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toby robison
criticalpaths@mindspring.com
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finbar
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Castiglion Fiorentino, Italy
Jan 1970 time: 06:12
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Um guys ... bit bored tonight so I started a SP Emperor game. Guess what? 3950BC, first hut, turned over a city which became my capital. Only ever done it once before, a long long time ago. I'm keeping this saved game as proof.
Cities out of huts early on is, I think, more common than people think. Started a MP game the other night, Deity level, the second hut I turned over, maybe half a dozen turns in, was a city. Became my second city. Couple of hundred years later, another one turned up.
Luck, yes. I don't think it's a bug. There's nothing that I know of to say you can't get cities out of huts before a certain time. I keep proving the contrary to myself.
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finbar
Mono Rules!
#33984591
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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A hut in a city radius will not dissapear when you put workers on it. It just will no longer be visible from the city screen. But close the city screen, and sure enough, the hut will still be there.
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BlackJack
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Another thing about huts: Early in the late stage of the game, I'm really not doing anything but sitting around waiting for factories and stuff to finish so it occurred to me to go goody hut hunting. Loaded 2 dips onto my transport and headed off into the dark behind the German and Greek lines.
I opened every goody hut I came across - periodically unloading a dip to look around further inland. The net result was a load of "Non" units, a bunch of bucks - 200 gold comes up pretty often as was noted earlier - and an 2 advanced civs. The one time I got barbs was no big deal - my dip just jumped back on the transport and bribed a couple over the next 2 turns.
And, maybe as and aside, rather than disbanding the advanced civ as I usually do, I kept it and used it as the basis for that long distance trading strategy that I rarely have time to setup. Leave one dip in the city and rush build units and improvements.
Coming back, I went up to the polar region with the same result - no advanced civ though and you've got to be careful about the distance to your newly founded cities.
The downside is that I got so many units that pretty soon I slipped out of Strong-Mighty and into Supreme; so peaceful coexistence was gone by the wayside for awhile. Next time I'll be more careful about that. And I'll take along a third diplomat.
You might want to try it.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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I've tried this also. I've found that a map with many small landmasses, islands, can have many huts still around late into the game. The AI seems to stop expanding after a while. Is this so or just the way it seems.
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