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Pintello
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Deltona, Florida
Jan 1970 time: 05:14
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Hi Martin,
Thanks for digging that information out for me from the *.exe file. I will take the information and see if I can apply it somehow to the terrain.txt file to get back food, shields, and gold for the good tiles.
I will now attempt to answer your question to me. If I remeber correctly, it has been well over a year now since I did this, after a good was added to the list, you could inluded a command line that said something like of "env shield 20." This would result in a good being given 20 shields in addition to the shields the terrain type already possessed.
Wes included this functionality in his Med Mod 1 mod, so it you download that from his web site and look into the terrain.txt file you should be able to see exactly how it is implemented. Using this method, it was possible to add non-trade gold, shields, and/or food to any given good tile. In this way the goods actually because resources. They could also still be traded, but the trade value was only in gold and was only found in the goods.txt file. The values in the terrain files had no direct affect on the trade value of the good.
You are correct in the way you surmised the extra resources were gained for the city. Once you put a worker on that resource, your city could use the entire value of the resource, as well as trade it if that was what you wanted to do.
Regards,
Timothy Pintello
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