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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Bombard Cities&Units
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fabry is offline fabry
Settler
rome, italy,
Mar 2001
time: 05:14
Angry  Old Post 14-03-2001 04:39
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#1 Report this post to a moderator
Bombard Cities&Units Enter the AD-FREE zone

I can't bombard cities or units from the sea, neither with the ironclad nor with the ship of the line. Why?

Skeeve is offline Skeeve
Prince
Washington Township, NJ USA
Mar 2001
time: 00:14
Arrow  Old Post 14-03-2001 21:54
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

Both the Ironclad and Ship of the Line units are able to Bombard Naval Units only. Therefore, when you try to bombard a city and you get the red circle with the line through it, this simply means that there are no naval units in the city.

Be careful, sometimes the computer will be building a naval unit, and it will come out and attack you before you can bombard.

I hope this helps.
Have fun.

------------------
My reach exceeds my grasp!

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:14
Post  Old Post 15-03-2001 01:05 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

Ah, another CtP1 veteran
This was changed in CtP2, Activision (rightly) thought that these units were too powerful for their time (though personally I would have simply made the ranged values lower instead of removing the bombard ability altogether).

Dida is offline Dida
Prince

Jan 2000
time: 05:14
Post  Old Post 28-04-2001 23:18 Visit Dida's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

can we change the txt file so that the ship of the line
would be able to bombard land?
to make it more realist, they should simply decrease the
hit point when ships are bombarding land.
(if terrian==land)
{
hitpoint-=5;
}
etc.
[This message has been edited by Dida (edited April 28, 2001).]

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:14
Post  Old Post 28-04-2001 23:43 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yes, it's not CtP 1. There Ships of The Line were extremely powerful. Bombard sea, land, serve as a transport, and nice attack/defence factors. The first to get it on water had a big advantage for all the Renaissance Age.

------------------
Solver the "Running Beer" - http://www.aok.20m.com

Tr|x is offline Tr|x
Settler
London
Apr 2001
time: 05:14
Post  Old Post 30-04-2001 18:01
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#6 Report this post to a moderator
Avatar Enlargement: We've got the solution


Yes, I was very happy with the changes made to naval units in ctp2 from ctp1. The SotL inparticular was, as mentioned, insanely powerful in '1.

In '2, naval units are generally (always?) either transport OR military, but rarely (never?) both. This encourages mixed fleets, and makes escorting transports almost essential.

One disadvantage of this change is that it is not possible to attack a one-tile island city until the modern age (!) when Battleships (coastal bombard), Paratroupers and Marines (direct unload from transports into cities) become available. In ctp1, a one-tile island city could be easily flattened with SotL units.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:14
Post  Old Post 01-05-2001 01:04 Visit hexagonian's homepage!
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#7 Report this post to a moderator
Get a bigger avatar today!

The nice thing is that you can go into the units.txt file and add a bombard flag for any unit and also make make land units with amphibeous capabilities.

Amphibeous assault - see below

CanBeachAssault

Bombard - see below

CanBombard: Land
CanBombard: Mountain
CanBombard: Water

Counter Bombard - see below

CanCounterBombard

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