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Tom DeMille
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Kingston, Ontario, Canada
Jan 2000 time: 00:12
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Hi, I've noticed that the Americans are predisposed to getting Code of Laws as one of their free techs starting out. Last night I actually started with Ceremonial Burial, Alphabet, Code of Laws, and Monarchy! (under deity, v242).
Unfortunately, there were no huts nearby, so I never managed to get any NONE units (the first civ I ran into demanded tribute right away, and ended up killing me a few turns later). Anyways, Paul's strategy guide doesn't mention anything about starting techs, but it strikes me that Paul could shave a few turns off of his record landing if he was able to switch to Monarchy in 4000BC.
This is my first post (I've been browsing for the past couple of weeks), so sorry if this has already been discussed.
Tom
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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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I would have to say you got randomly lucky. I just started, as the Americans, for 10 straight times (and played no turns--just restarted to see what initial techs I got).
7 times--irrigation, mining, roads (standard)
1 time -- standard plus bronze working
1 time -- standard plus alphabet
1 time -- standard plus alphabet and masonry
I think it has to do with where you start out. If you start on initially bad terrain, you are more likely to be given some techs.
I hope you saved the 4000 bc game -- maybe some will deem it worthy of being a comparison game.
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Tom DeMille
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Kingston, Ontario, Canada
Jan 2000 time: 00:12
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I do have a saved game, but like I said things were a bit tough without any huts nearby (the computer must have given me Monarchy out of pity). But there was a decent starting city location one square away (whale, wine, fish), and science was really rocking before the germans killed me off (colossus was built in 1650 and I was almost finished researching Republic in 1500BC).
As for the civ not having an influence on starting tech, I'm not sure. I just did a test myself - 40 times starting as Americans, 40 times as Vikings (lucky I have a fast computer)
Americans - Code of Law - 8 times
Code of Law and Ceremonial Burial - 4 times
Vikings - Code of Law - 3 times
Code of Law and Ceremonial Burial - 1 time
On the border of being statistically significant. One thing is for sure, actually getting Monarchy is pretty uncommon.
Whether it really helps or not, I'll stick with Americans as my OCC civ of choice for now.
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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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I'm glad that got Paul's attention -- i'd like to see him try that, too (no offense, Tom). Also, Paul, if you're willing, I posted my first ever log under the "OCC: BC 3500- AC 1939" thread started by Genghis. I would appreciate any commentary you might find suitable to add. I didn't know where to post it, since I'm not in the fortnight competition, so I put it there.
Back to Tom: Actually, I thought your impromptu experiment was more statistically significant than mine. I also have a fast computer, but unfortuntately, that computer doesn't have a very fast operator.
When you say the americans got CerBur and CodeLaws, I'm assuming they also got Alphabet in there, too?
Just imagine getting both Monarchy AND 4-trade starting location! I think when I have some spare time, I will try to come up with some OCC starting locations (generated at random), for use here. If I find a good one, I'll see about submitting it.
I'm not sure exactly how much I would be able to describe it, so I'll go back to the archives and see if any answers are there, or at least rely on Paul to let me know what I potentially can and cannot say about them.
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Tom DeMille
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Kingston, Ontario, Canada
Jan 2000 time: 00:12
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I'd agree with DaveV there is a correlation between "Slot #" and the number of techs / starting location. But it is more complicated than that. I just did a test with Carthaginians (orange, which is a lower slot), and Persians (same blue as Americans).
in 20 starts,
Persians - Code of Law and Ceremonial Burial - 1 time
Carthaginians - didn't get Code of Law even once
Although the Carthaginians got a lot of tech (4 quite often), they seemed predisposed to getting Mysticism or The Wheel as a second order (with a prerequisit) tech.
I expect if someone spent all day just starting games (and no, I'm not volunteering), a pattern of starting tech preference would emerge for each civ. But the best combo for OCC would be Alphabet, Code of Laws and Ceremonial Burial.
Paul, I'll email the 4000BC save to you tonight. Any other takers? It's kind of neat to see Alphabet, Code of Laws, Monarchy, and Ceremonial Burial in your science advisor list in 4000BC. Oh, something interesting, if you start your revolution in 4000 BC before you found your city, you'll drop right back into Despotism the next turn.
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Maybe Paul can post it on his page? 
I've got a notion that it may also be related to the disposition of the civ as defined in the rules.txt file. Just a random thought, not like I've fiddled with leader dispositions.
By the way, regarding starting positions I agree that it appears they are placed in order and the "first" ones take up the better sites. I'm playing a OCC game as Greeks and actually got a polar start! It was right next to a hut and a corner connection to the main continent, but that is the first polar start I'd ever seen!
[This message has been edited by don Don (edited January 22, 2000).]
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Graag
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London
Nov 1999 time: 05:12
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I had a go at this. I didn't bother to make a log, but I remember starting well with colossus at 1600BC, and getting Repub before I finished building the next thing (temple).
However, it was the hardest OCC I have ever played. All the AI's were nowhere to be seen, and as soon as I found any they killed my exploring units. I only had contact with 2 AI's until way into AD. Both were very hostile, I only got 1 tech and no tribute.
Just to make matters worse I only found 2 huts before my two warriors were killed, giving me just 25 gold and warrior code.
And that's without mentioning the start area, which is pretty bad for OCC. No grassland just plains, hills and ocean (although very easy to defend). And the wine was nice (other than when the damn barbs kept pillaging my mine).
Anyway, I did finally reach AC in 1953, my worst OCC performance to date. I arrived a mere year before the Sioux who I was very worried would get there before me. Incidentally, I rushbought UN when I could. Although I got little back in tribute, I think the protection from the warmongering Sioux was worth it. It was a bit a gamble, but I think it payed off. Also, given the start location I had to rush to explosives, to terrafrom those horrible plains. I then had to rush to refrigeration, meaning the Sioux got Darwin's. As soon as I could I bribed two Sioux engineers for a total of 940 something gold, and disbanded my own.
I think this map is a good challenge and, as always, comes down to a lot to luck (if only those warriors had reached some more friendly civs/turned over a hut or two more). I'm sure it can be done a lot faster than 1953, because I didn't bother to micromanage as much as I should have, and wasted various turns over the course of the game.
Still, it is an unusual and amusing OCC, and I'd like to see how other people got on, so give it a go.
Graag
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You should never smoke in pyjamas, you could start a fire and burn your face
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