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keeruq is offline keeruq
Settler

Mar 2000
time: 05:14
  Old Post 28-03-2000 08:57
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Largest city? Get a bigger avatar today!

How large cities have u managed to get in honest play? Im at 32.

Christopher is offline Christopher
Warlord
Oslo,Norway
Jan 2000
time: 05:14
  Old Post 28-03-2000 19:58 Visit Christopher's homepage!
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I think I had 132 something...but that was way back...now I am playing borg style and rarely gets any cities above the size of 7-8.


Christopher
[This message has been edited by Christopher (edited March 28, 2000).]

illiria is offline illiria
Prince
Munich, Germany
Mar 2000
time: 06:14
Question  Old Post 29-03-2000 00:15 Visit illiria's homepage!
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How did you get 132????

Flomper is offline Flomper
Warlord
Redwood City, CA, USA
Mar 2000
time: 05:14
  Old Post 29-03-2000 06:46 Visit Flomper's homepage!
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Wait! Are we talking the largest # of cities, or the largest city (i.e. # of citizens in one city)?

How the heck could you get a hundred and thirty some-odd citizens?

-flomp

keeruq is offline keeruq
Settler

Mar 2000
time: 05:14
Post  Old Post 03-04-2000 14:40
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Enter the AD-FREE zone

I was talking about the number on the largest city. Not count of cities.

Frankie is offline Frankie
Settler
Baltimore, MD
Mar 2000
time: 00:14
Lightbulb  Old Post 04-04-2000 02:26 Visit Frankie's homepage!
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quote:

Originally posted by Flomper on 03-28-2000 08:46 PM
How the heck could you get a hundred and thirty some-odd citizens?


There's some trick you can do by sending multiple Colony Pods per turn to the same city. You can run that city's population up as far as you want. I've seen it discussed on some of the other Apolyton AC boards but haven't tried it.

To do this obviously you need to be pretty late in the game and have 2-4 other cities producing enough nutrients & minerals to pop out a Colony every turn. Tree Farm + Hybrid Forest + a whole bunch of satellites should do it.

-F.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:14
Post  Old Post 05-04-2000 00:52
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Alternatively and much simpler I might add (pop boom via SE choices for +6 growth or cloning vats)

Hab complex
Hab Domes

Food from Kelp farms yields ~80 nutrients matched with 80 hydro sattelites yields base population of 80 (160 nutrients). Crawler in additional nutrient resources to allow total nutrients in excess of 260 (no upper limit on amunt of crawlered resources) bingo self sustaining population of 130+. This will be time consuming as best population growth will be one per turn (assuming you are not adding colony pods to help growth rate i.e. pod booming).

or

All squares within the base are condensored/farmed/soil enrichers yielding 6 per square (excluding nutrient specials) or 120 nutrients matched by sattelites and/or crawlers to bring in requisite nutrients above 260.

This is a late game strategy obviously after Hab domes.

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