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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Is there any way to protect AI civs
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Puaxant Tuvip is offline Puaxant Tuvip
USA, southwest division, 36th state, largest city founded in 20th century
Nov 1999
time: 05:12
Post  Old Post 28-01-2000 04:54 Visit Puaxant Tuvip's homepage!
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Is there any way to protect AI civs Support Apolyton, buy Civilization: The Boardgame

I've been trying to protect the ai civs from being overrun by the larger ai civs. To have a better end game. 7 developed civs fighting it out. I've created huge barriers of mountains to try to slow the ai down. But it doesn't seem to work.

Has anyone tryed using just perfectionist non agressive civs?

finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:12
  Old Post 28-01-2000 05:04 Visit finbar's homepage!
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#2 Report this post to a moderator
Inflate your Upload Space

They all get aggro in the end, I've discovered. About all you can do is keep giving techs to the weaker AIs. Trouble is, they'll just use them against you.

------------------
finbar
Mono Rules!
#33984591

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
Post  Old Post 28-01-2000 05:32 Visit Sten Sture's homepage!
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Support Apolyton, pre-order Civilization IV

Using just perfectionist non-aggressive civs has helped some in my games on a small map, but you have to play that way yourself too. Going ICS against them will be a quick win for you.

Aurelius is offline Aurelius
Prince
San Francisco
Dec 1999
time: 05:12
  Old Post 28-01-2000 12:06
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Dare I ask, what is ICS? :@

In a normal game of civ, I had an ally that was going to be overrun by the real enemy. While I tried to establish a fortress in the nearby mountains to assist in the defense of their main city, I also gifted my ally with some good defensive units.

Aurelius

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Lightbulb  Old Post 28-01-2000 18:37
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Lose 30 kilos (of popups)

The easiest way to protect a weak ai is to find a mountain square on the border between them and the stronger ai and do the ole build a fortress, diplo, units, yadda yadda yadda. Make sure you are at war with the stronger ai. The stronger ai will spend all of its energy trying to take you off that position. They won't have much offense left to attack the weaker ai. When i was real anal, I put one of these on all of the borders and you can control the other AIs relative strengths on the power graph. (yes sp did eventually get that boring and I needed to have a little fun)

MP rocks

RAH
Lord of the Ferrets

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 29-01-2000 04:02
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Help yourself to an AD-FREE life

if in Democracy-Ally with or go to war with the smaller civ.Send vastly superior units over.Use ZOC to keep stronger civ out.

commie or fundy-just send them over and dont worry about diplomatic status

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Post  Old Post 29-01-2000 10:14
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Lose 30 kilos (of popups)

nah just crush the weak because they have no business there in the first place ... opps... oh yeah to save them silly me .... i have no business posting on this topic

------------------
I am a civ addict. ARE U 2??????


icq 30200920

Puaxant Tuvip is offline Puaxant Tuvip
USA, southwest division, 36th state, largest city founded in 20th century
Nov 1999
time: 05:12
Post  Old Post 29-01-2000 13:44 Visit Puaxant Tuvip's homepage!
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Enter the AD-FREE zone

normally I'd say crush the weak. But it seems to defeat the purpose of playing with 7 civs. If by the time I actually get a tireme or caravel over there the civ is defeated anyways. Actually maybe I'll try playing with 4 civs to see what's different.

Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:12
Post  Old Post 29-01-2000 20:16
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Archipeligo, change rules.txt to make them less agressive, large map. This should keep 7 "decent" civs alive so you can "destroy" them later

------------------
"Its normal to be weird here and weird to be normal" ~ Brain

___
CtG


rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 30-01-2000 04:58
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One must remember the advantage of having as many civs survive. More civs to demand tribute from. A real help in OCC.

War4ever...Just screaming for death in our last game. Yes the weaklings deserve to die.

RAH

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