Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > What determines the tech discovery rate?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
deity is offline deity
Settler

Jan 2000
time: 05:12
Question  Old Post 30-01-2000 06:51
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
What determines the tech discovery rate? Support Apolyton buy from Amazon

Does anyone know exactly how the science discovery rate is determined? I know it has something to do with how many techs you have or maybe even how many you have relative to the other civs but it would be helpful to know.
For example, I used to think that finding techs in huts or trading techs at the beginning was a great thing. Now I see it more as a curse than as a blessing, especially if I don't have monarchy yet. If my discovery rate is every 10 turns and I get a useless tech like warrior code in a hut it usually jumps to something like 15 turns. And if I trade more than one tech with another civ it sets me back even more (to like every 25+ turns).
I'm starting to think that it's a strategic mistake to trade for any techs that don't lead to monarchy at the beginning.

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:12
Thumbs up  Old Post 30-01-2000 07:03
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

deity -

There are a set number of beakers needed to discover each tech. For example, the 1st tech you research may require 10 beakers, the second 18 beakers, the 3rd 25.... and so on. There are a few lists of the number of beakers needed for deity level on this site. But as for how many turns it takes you to research.... You take the number of beakers you are producing a turn (look in the... um... stupid me can't remember the window's name but the shortcut key is F5) divide that into the number of beakers needed for that discovery. Por ejemple (is that the right spanish term? i need to shapen my skills, i just started span 3 this semester) if you're producing 6 beakers a turn, and it takes 18 for the advance... 3 turns! and you're right with the hut thing, any unwanted techs just make you wait longer. Hope this makes sense.

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky eck ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:12
  Old Post 30-01-2000 08:46
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Most of those lists were by me . Nice job spelling Diety!

------------------
"Its normal to be weird here and weird to be normal" ~ Brain

The only way to peace is through war. Conquer or be conquered

ET TV BRVTE

___
CtG

finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:12
  Old Post 30-01-2000 19:29 Visit finbar's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

Quite right, Deity, trading techs with the AI early on - unless it's for Monarchy, or something equally compelling - is a no-no.

------------------
finbar
Mono Rules!
#33984591

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Post  Old Post 31-01-2000 01:17
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

Yah there is nothing worse than tipping huts only to get Horseback Riding and Warrior Code and masonry..... then its like 30 turns to monarchy..... unless a civ offers to trade one of the techs to monarchy or monarchy itself i will avoid trading until after monarchy ... i believe as Finnie said that is a no np

------------------
I am a civ addict. ARE U 2??????


icq 30200920

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 31-01-2000 01:31
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

But there is still more good things that happen than bad, so you roll the dice. I have been waiting on some huts till i have cites built in there range to minimize the barb aspect, but every now and then it's fun to trip a hut and get monarchy.
RAH

RKC is offline RKC
Settler
Riverside, CA
Dec 1999
time: 05:12
Post  Old Post 31-01-2000 01:50
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I was wondering what is the chances of tipping huts before founding yoy first city and getting monarchy. Has it occurred very often in all of you civ2 experts games?

Thanks

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 31-01-2000 01:59
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

Yeah, I got it once on the first hut prior to building my capital. If i remember correctly i started with a gob of free sciences that game. I've never done it in an MP game since we restart if the host has techs to start.
RAH

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 31-01-2000 02:00
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The chances of getting Monarchy in a hut are slim(gotta have the pre reqs at least) but it does happen occasionally.

iadkins
Guest

Not Yet
time:
Angry  Old Post 01-02-2000 15:27
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton or Terrorists Win

Hi deity, my namesake
I am *THE DEITY*
which is forum username
*iadkins*
and NOT *deity* which is the Settler starting this thread!!
Hope that clears everything up

------------------
*THE DEITY*
#8388924

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0295 seconds (88.44% PHP - 11.56% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net