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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Freeciv > diplomatic states patch commited into CVS
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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

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Thue is offline Thue
Freeciv Developer
Copenhagen, Denmark
Jan 1970
time: 06:14
Arrow  Old Post 28-05-2000 04:08 Visit Thue's homepage!
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diplomatic states patch commited into CVS Support Apolyton buy from Amazon

Why do I get shaking hands commiting 3500 lines of code, which has to be correct charecter for charecter...

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:14
Thumbs up  Old Post 28-05-2000 13:50 Visit CapTVK's homepage!
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Increase the size of your Attachments

Stage fright perhaps? But the show got high reviews and that's what counts. This is what transpired...

code:
Sat May 27 15:06:15 PDT 2000 Thue Janus Kristensen Diplomatic states. Introduces war, neutral, ceasefire peace and alliance between players. Players now also have a reputation that is affected by their actions. When players have ceasefire, peace or alliance their units cannot attack each other unless a war is declaired first. The spy actions allowed varies depending on the players' diplomatic state. Allied players' units can overlap, and do not cause ZOC against each other. What needs to be done: -Reputation has no effect other than cosmetic. -Senate not implemented, ie you can always declaire war. -The ai is always at war with everybody, and will declaire war automatically if toggled on to a player that is not at war with everybody. Patch by Paul Thomas Falk Hueffner falk.hueffner@student.uni-tuebingen.de Jeff Mallatt and me


A nice piece of work Thue...(and the other people on the list of course)

[This message has been edited by CapTVK (edited May 28, 2000).]

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