Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Freeciv > Non-multiplayer Windows version?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:14
Question  Old Post 24-08-2000 23:16
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Non-multiplayer Windows version? Help yourself to an AD-FREE life

OK, I'm interested in FreeCiv, but I don't have a Unix machine. When I try to run the Windows port, it hangs up when I try to connect to the server. Since I just want to play against the computer, is there any way to produce a standalone Windows version that doesn't need to connect to a server?

I realize all the work on this program is done on a volunteer basis, and I may be asking for a lot. But I'm asking nicely...

Thue is offline Thue
Freeciv Developer
Copenhagen, Denmark
Jan 1970
time: 06:14
Post  Old Post 25-08-2000 00:04 Visit Thue's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

The same game works for single player and multiplayer. Just

1) start a server (in a DOS window)
2) start a client
3) connect the client to the server by pressing "OK" in the connect dialog the client popped up
4) in the server type "set aifill 8"
5) in the server type "start"

If this doesn't work please say excactly what went wrong, including error message.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:14
Post  Old Post 25-08-2000 01:29
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

Thue - When I start the client from a DOS window, it looks like this:
C:\Freeciv>civcli~1
1: Could not open file "c:\Freeciv/.civclientrc"

From what I read, I can ignore this error, but I'm including it for completeness' sake.

When I click the "Connect" button in the "Connect to Freeciv Server" window, nothing happens for about a minute. Then, the message "No such file or directory" pops up in the Freeciv window. Subsequent attempts to connect cause the message "bad file descriptor" to appear in the Freeciv window. I tried typing "set aifill=5" and "start" in the server window, and get the message "Not enough players, game will not start.".

Thue is offline Thue
Freeciv Developer
Copenhagen, Denmark
Jan 1970
time: 06:14
Post  Old Post 25-08-2000 03:08 Visit Thue's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

Is the network stuff set up? Freeciv is network based even when running in single player. Ask someone who knows more about windows...

-----------
The box said win95 or better, so I installed linux

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:14
Lightbulb  Old Post 25-08-2000 03:45 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

I asume you use the version from Andreas Kemnade.

Either add "set home=c:\Freeciv" to your autoexec.bat or make a bat file for each the server and the client.
if you changed your autoexec Restart Windows.

Now start the server!!!!
With the mouse swich out of the server window.
Then start the client.
Logg-in.
Go back to the server type aifill=8 or what ever number you like then press <enter> type start and press <enter> again.
Again with the mause swich to the game and everything should work fine.

Using <ALT>+<TAB> to swich out of the server window causes it to wait for a <RETURN> befor processing anything sent by the client.

Hope this solves your problem.

Martin the Dane

[This message has been edited by Martin the Dane (edited August 24, 2000).]

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:14
Post  Old Post 25-08-2000 16:54
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

Martin - Thanks for the tip on using the mouse instead of alt-tab to switch windows, but that still didn't help. The program is tantalizingly close to running, but seems not to like something in my setup. I am running Artisoft i.Share, which shares a single internet connection over our local network.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:14
Post  Old Post 26-08-2000 02:58 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Remove this text

Try disabling some of the things you have running in the background, Artisoft i.Share sounds like an exelent choice for a starter, and then se if the game will run, if not try somethuing else. In this way you might be able to find the cause. If/When you do, write a good description of the problem, and solution and send it to Andreas (if it is his version).

Oh by the way, you don't by any chance use Outlook Express? If so don't run it while playing Freeciv. (I had some strange behavioure that caused by OE) Note that OE has a 'feature' that leaves it in memory after you close it, the only way to get ridd of it is to use ctr+alt+del after closing it down and then kill the process.

Martin the Dane

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0372 seconds (88.72% PHP - 11.28% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net