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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:12
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Perhaps this is one of those "6 of one, half dozen of the other" choices:
I tend to get my settlers out laying down the cities and THEN coming up with more settlers to make the road connections. Does anyone lay down the roads as you move your settlers out and, if so, what are the advantages? Is it not better to get those cities down and growing/producing?
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Andromeda
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Ireland
May 1999 time: 05:12
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I believe in rapid expansion in the early game, and production of many cities. So there are two production streams ; Settlers to build cities, and Phalanxes to garrison them.
But I often make the Settlers build their own road en route to the pre-determined city site. Then, just when they get there, the Phalanx is zipping up the road behind them.
And, not far behind the Phalanx, is the Settler for the next city !
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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I found cities with the early settlers. Laying down roads first has two major benefits, increased trade and easier defense.
But the increased trade from roaded grassland or plains is almost always less than the trade generated from a second city (two new squares being worked). And that early neither barbs nor humans are a serious threat, so rapid movement between your cities is less important IMHO.
My headache is when to stop founding cities and start connecting them. With lots of rivers around I wait longer to road.
Ideas?
Carolus
[This message has been edited by Carolus Rex (edited January 31, 2000).]
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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In the ToT fantasy game, I believe it is even more important to found cities quickly rather than building roads and making early city improvements. The reasons are:
- Most of the tribes have no trouble building cities close together on adjacent maps, so some ciites are quite close (for purposes of defense, settler management and trade) without benefit of roads.
- There are more units that move multiple squares early in the game, and they do not need roads so much.
- A few of those all important sorcerors (which do not need roads and can be built early in the game) can cover, defend and patrol a large network of cities six squares apart.
- toby
------------------
toby robison
criticalpaths@mindspring.com
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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This is a good question. This is also why rivers are so important early on. In fact, if your lucky and find a good size river system early, you've basicly won over everyone who does not have a river system. By river system I mean a river that can handle say 6 - 10 cities. Instand roads, trade and defense. With colossos and republic, others dont stand a chance. But, this is LUCK. dont let anyone tell you how *great* of a player they are.
Roads. I now build roads before expanding. Why? Because I still get the snot beat out of me if I expand. I've had better luck building roads between 3 to 4 cities before I expand further. You get trade (which is everything), plus increased movement to move defense units between cities (you dont need many to cover this many cities). IMHO 4 cities with good roads is better than 8 cities with no roads.
[This message has been edited by My Wife Hates CIV (edited January 31, 2000).]
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Does anyone else starting with two none settlers build one city keeping the other settler as a land improver? I like the keep one none settler strategy. But I wouldn't swear on it!
AU
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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I like to build roads early, but only in the direction I plan to expand and on plains. This allows me to increas the flow of settlers in that direction. Building roads on forest, hill,... is just not worth it early in the game.
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