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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:14
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I downloaded the windows native version, 1.11.4, and have it running. I'm able to move N,S,E,W, but how do I move NE, NW, SE, SW? I tried various combinations of Num Lock on and off on my keypad, but no joy. A quick scan of the manual didn't help, either.
Edit: never mind, I tried Num Lock again and it worked.
[This message has been edited by DaveV (edited December 21, 2000).]
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:14
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If you just want to see the AI in action try this:
-fire up the server
-in the server "set aifill 4"
-in the server "create DaveV"
-in the server "hard"
-start a client and connect as DaveV.
-in the server "start"
-in the server "set timeout 5"
And then just sit back and watch the AI in action. If you want to you can just start multiple client and connect each to it's own AI. dwp has put some code in CVS to allow more kinds of observers and multiple connections to a single player, but I haven't played with it yet.
[This message has been edited by Thue (edited December 27, 2000).]
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MacHatter
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quote:

Originally posted by Jing on 12-29-2000 02:24 AM
(snip) I read it somewhere that the amount of luxury that can be used to make citizens happy in a city is limited by city size. How exactly does that work?
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I'm not dave, but I think I understand how the happiness sequence works. Also I'm at home over break so I can't check my observations aginst civ 2, however I belive that they are correct.
First, the number of unhappy (or extremly unhappy) citizens (due to city and nation population size) is calculated. All citizens start content, then are made unhappy one by one. If there is more unhappiness, the unhappy citizens will become extreamly unhappy.
Second, happiness from luxuries is calculated. All happiness improvements require 2 gobblets/level of increase. The luxuries first make content people happy, then work on the unhappy people (one by one) makeing them content (one level), then making them happy (a second level, total of 4 gobblets). Finally, luxaries increase the happiness of the extreamly unhappy people.
Third, city structure affect the happiness. Those structures are temples, cathedrals, colosseums, and (under democracy) court houses. IIRC, this also includes Bach's cathedral (cathedral in each city)
Fourth, Martial law deals with unhappy citizens (depending on government)
Fifth, Wonders (Hanging gardens, cure for cancer, etc) boost happiness.
Sixth, having troops away from home makes citizens unhappy (depending on government, I think starting with content citizens. I'd need to check.)
I hope my breakdown helps.
Hum. I'll need to look at the (freeciv) code (and check my observations) when I get back to school.
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