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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:14
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1) Eventually ; it is not very hard to do.
2) Don't you see the same thing in civ 2 when you move a unit across a cityname?
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:14
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Freeciv shouldn't be associated with copyright infringement in any way, so no. I would be the first to insist you remove it if you put it up on apolyton.
However, to be able to use the civ 2 modpacks which are freely distributable I have kept the gfx file format compatible; currently all you have to do is to replace the background colors with transparent and copy the FoW tile, and you can plug in your tileset; even those two might go away. So if you own a copy of civ 2 you are free to use the tiles from there.
But with all the mods there must be enough graphics to scrape together an alternative tileset for those who don't like hires.
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:14
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That would be great! Freeciv already has 2 non-isometric tilesets in the standard distribution, and can choose among them on startup, so it will be no problem to have 2 isometric tilesets in the main distribution too.
Note that we currently only use the disorder pic and the explosion from icons.gif. Also, as mentioned, people.gif is not used yet. And city.gif is not used at all.
It would be much preferable to have the graphics under the GPL like the rest of freeciv. (mindseye agreed to contribute hires under the GPL.)
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:14
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Try starting the client as "civclient --tiles=engels"
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:14
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Not many tools needed. Just replace the background colors woth transparent and save as .xpm (Which may be a problem for windows users). Then you want to copy the fallout icon from the freeciv hires tiles into the same position.
The easy way is then to just replace the hires graphics files in data/hires with the civ 2 ones.
If you are feeling creative you can also create a new directory data/civ2gfx and put the civ 2 gfx files in there, copy the *.spec files from data/hires/ into data/civ2gfx/ . Then go through the *.spec files in the new directory and simply change all occurences of "hires" to "civ2gfx". Lastly, copy data/hires.tilespec to data/civ2gfx.tilespec, and change all occurences of "hires" in that file to "civ2gfx".
Now you can start the client as "civclient --tiles=civ2gfx".
(this descriptions of course works for all civ 2 tilesets.)
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rur
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I am trying to get the client to use the isometric code, but everytime I run it it say the client does not support it.
(159)-> ./civ --tiles=hires
1: Client does not support isometric tilesets. Using default tileset instead.
2: Using fallback resources - which is OK
(160)->
I have the latest code 1.11.5 from the cvs repository and I have the hires tileset.
So what am I missing? Is there a compile option that I missed?
Thanks.
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rur
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Your right, I had problems installing GTK on my machine, long story. It's there but I think freeciv didn't catch it, so it defaulted to xaw.
Let me try to fix that.
I am using Red Hat 6.0 and I thought it was the gtk client, but I bet it was the xaw client.
Thanks.
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:14
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No, the middle row is not used.
And will people please make new topics instead of putting everything into this one thread...
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