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Guildmaster is offline Guildmaster
Warlord
Up your butt and around the corner
Jun 2000
time: 05:14
Post  Old Post 03-07-2000 01:43
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More on Combat Put an end to popups!

Yes, I definately think we should devise a C&C type thingy for battles. That would solve sooooo many problems and provide an entertaining sideshow for the thing.

------------------
Goober

amjayee is offline amjayee
Prince
Jyväskylä, Finland
Oct 1999
time: 07:14
Post  Old Post 03-07-2000 20:17 Visit amjayee's homepage!
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My opinion is, that the combat in civ games has to remain strategical - maneuvering large amounts of men in large scale, not bothering about the details of the battle. The combat would look much like in civ2, but of course the underlying combat model would be far more detailed. This is what we should start with. It is entirely possible to make a tactical battle screen later, but in the beginning, it would mean a lot more work; we would need to make another game inside the existing one.

I understand you are eager to see something like that in the game. Sometimes, even I have been toying with an idea of tactical battle. But I have come to a conclusion, that I don't want that much detail in the game. We should start with an advanced combat, with many factors taken into consideration, where the armiesfight tile-by-tile. But as I said, it would be possible to make the tactical combat system in the future. Just let's stick with the essentials for now.

Victor Galis is offline Victor Galis
Emperor
in exile
Jul 1999
time: 00:14
Post  Old Post 06-07-2000 06:07 Visit Victor Galis's homepage!
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Avatar Enlargement: We've got the solution

"Yes, I definately think we should devise a C&C type thingy for battles. That would solve sooooo many problems and provide an entertaining sideshow for the thing."

-Good God, NO!!! That bogs a game down so fast, it's not even funny. It would make the AI even bigger, and it takes soo much time. Late in the game when there are already a million units, the last thing you want is some combat.

RTS combat is unciv-like (I suppose that term had to be coined someday).

If the game featured that I probably wouldn't play it.

amjayee is offline amjayee
Prince
Jyväskylä, Finland
Oct 1999
time: 07:14
Post  Old Post 06-07-2000 13:26 Visit amjayee's homepage!
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I agree with Victor, it doesn't solve any problems, but rather adds many more. And after fighting thousands of almost similar battles, you would be totally exhausted. In this kind of game, with such a large scope, tactical battle similar to C&C is definitely out. Some much simpler tactical element could be added in future, but C&C type battle... no.

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