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Guildmaster
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Up your butt and around the corner
Jun 2000 time: 05:14
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Yes, I definately think we should devise a C&C type thingy for battles. That would solve sooooo many problems and provide an entertaining sideshow for the thing.
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Goober
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amjayee
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Jyväskylä, Finland
Oct 1999 time: 07:14
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My opinion is, that the combat in civ games has to remain strategical - maneuvering large amounts of men in large scale, not bothering about the details of the battle. The combat would look much like in civ2, but of course the underlying combat model would be far more detailed. This is what we should start with. It is entirely possible to make a tactical battle screen later, but in the beginning, it would mean a lot more work; we would need to make another game inside the existing one.
I understand you are eager to see something like that in the game. Sometimes, even I have been toying with an idea of tactical battle. But I have come to a conclusion, that I don't want that much detail in the game. We should start with an advanced combat, with many factors taken into consideration, where the armiesfight tile-by-tile. But as I said, it would be possible to make the tactical combat system in the future. Just let's stick with the essentials for now.
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