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The Joker is offline The Joker
Prince
Copenhagen, Denmark
Aug 1999
time: 06:14
Post  Old Post 23-07-2000 15:42
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How many programmers do we have? Support Apolyton, buy Call to Power 2

I was just wondering...

Apart from Dan and Amjayee I have no contact with the programmers, so I don't really know how many there is.

Is Jacob and Vetlegion and the others still with us or what?

And since we have not settled on any design parts, I was also wondering what they were working on. I would like to know, as I have no contact with them at all.

heardie is offline heardie
Prince

Aug 1999
time: 15:14
Post  Old Post 23-07-2000 15:49
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Lose 30 kilos (of popups)

Danw is doing Multiplayer
VetLegion and amjayee are doing Drawing Graphics to the map
JacobH is meant to be doing UI, but has disappeared for the last month

they are the core programmers. others has come, and expressed interest, but then left.

dan ward is offline dan ward
Chieftain

Jun 2000
time: 05:14
Post  Old Post 23-07-2000 23:30
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Help yourself to an AD-FREE life

We're currently doing some prototyping which will help us evaluate what can & can't be done in a reasonable time. Aside from that we're waiting for the designers to come up with a detailed basic design so we can start coding.

The Joker is offline The Joker
Prince
Copenhagen, Denmark
Aug 1999
time: 06:14
Post  Old Post 24-07-2000 03:48
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Good to hear!

But I'm really sad about Jacob. Have you tryed mailing to him? Of cause if he doesn't want to take part of the project it's cool, but it would be nice to simply hear from him that he is not interested, in stead of just leaving.

Victor Galis is offline Victor Galis
Emperor
in exile
Jul 1999
time: 00:14
Post  Old Post 27-07-2000 08:25 Visit Victor Galis's homepage!
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I can program in theory, but my skills are somewhat limited, as is my time (I have more schoolwork than I care to think about )

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:14
  Old Post 27-10-2001 02:25
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hmm, to update things

I am here, starting to be more available. Looking towards finishing the already far behind schedule frame system (basic MP, basic event system and basic models)

Chrispie I havent heard from a long time, but before that he did a part of multiplayer code (chat & connecting), UI and a crude hex map. crispie come back!!!

amjayee - working on a map(?)

leland - working on an event system(?)

darkstar - dont know. how are you standing with time?

rotem benzur - any free time?

Joker, heardie, Victor Galis, anyone thinks that he will do some coding?

well, I am bumping it so everyone is realistic about what to expect. and JacobH and DanW are long gone.

Nath is offline Nath
Chieftain

Jun 2001
time: 09:14
  Old Post 27-10-2001 22:19
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Got spare money?

I can program a little if necessary.

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:14
  Old Post 28-10-2001 17:36
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good to hear that nath!

how is your free time?

perhaps you can code a simple model? combat or something ..., or tech (I had a start at this once, I think we should describe tech in scripting language, so actually we need a scripting language definition and parser - I also had a go at that, but havent gone far) or anything else, if you have the will and free time.

Nath is offline Nath
Chieftain

Jun 2001
time: 09:14
  Old Post 28-10-2001 18:51
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quote:

how is your free time?

There isn't much of it, unfortunately. I have exams rather often.

quote:

perhaps you can code a simple model? combat or something ..., or tech (I had a start at this once.....

Perhaps, but probably not much in the near future. Could you email what's been done so far?

Nath is offline Nath
Chieftain

Jun 2001
time: 09:14
  Old Post 30-10-2001 22:23
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What exactly should the tech model do?
I've created a rough draft of a rough draft here (74.5 KB).



The test is based on Design Doc 0.3. None of the sciences and things were specified, so I made some up. The lists here are just what struck me while typing. They're just meant to show how the program works. They're not suggestions for the sciences, tech fields and milestones in the game itself.

SCIENCES:
(The numbers indicate how likely the science is to affect each field.)

Astronomy 0 5 0 5 0 0 0
Biology 0 0 0 0 4 3 3
Chemistry 2 1 4 0 0 3 0
Physics 3 5 3 3 0 0 0
Mathematics 2 3 2 3 0 0 0
Medicine 0 2 1 0 2 4 1
Geology 2 0 3 1 0 3 1


TECHNOLOGY FIELDS:
(All of the randomness is introduced at this level.)

Construction
Ship-building
Metallurgy
Cartography
Domestication
Agronomy
Woodworking


MILESTONES:
(The numbers to the right indicate the level of development of each field needed to discover the milestone. A lot of the requirements may seem irrelevent, because they are more or less random.)

Shortbow 3 0 3 0 0 9 15
Wheel 0 0 3 0 3 12 27
Potter's clay 12 3 9 0 6 18 24
Bricks 27 3 12 3 9 24 30
Horse Riding 9 0 15 12 45 12 9
Rope 6 3 6 3 3 27 18
Stone Plough 6 3 12 0 36 21 21
Cart 9 3 12 18 54 24 30
Fishing Boat 24 30 21 45 9 9 45
Leather 18 12 15 3 60 30 15
Pottery Wheel 21 3 60 0 6 36 60
Copper 21 36 75 30 30 45 15
Currency 24 54 90 45 45 60 30
Bronze 36 60 120 54 54 60 30
Short Sword 36 60 135 39 39 45 21

Last edited by Nath on 31-10-2001 at 18:20

Nath is offline Nath
Chieftain

Jun 2001
time: 09:14
  Old Post 02-11-2001 14:57
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Has anyone downloaded the program? If so, what else should it do?

The Joker is offline The Joker
Prince
Copenhagen, Denmark
Aug 1999
time: 06:14
  Old Post 03-11-2001 16:18
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I tryed dl'ing it, but I can't get it to work. What is it supposed to do? All I am told by the Windows Explorer is that it is a "file" - so I don't know what to open it with.

Anyway, we haven't designed a tech model yet. But that propably doesn't mean that the basic framework can not be programmed. The model will also be closely linked with the econ model (or something similar) by recieving some stats from that model, and using them to calculate the advances in technology made that turn. It should propably be more advanced than so, but copying the tech model from Civ2 (the algorithms, I mean) is propably a good start. Then we can build stuff on top of that.

Nath is offline Nath
Chieftain

Jun 2001
time: 09:14
  Old Post 03-11-2001 16:54
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Avatar Enlargement: We've got the solution

It works when you rename the file from 'tech' to 'tech.exe'.

ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
  Old Post 03-11-2001 21:41 Visit ElmoTheElk's homepage!
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Well, the program seems to work for me (win2000, athlon 800, 256mb), and the numbers seem to change. I am not sure what the functionality of it is though.

Can you give an explanation of what the program does and which algorithms are used? tnx!,

Elmo

Nath is offline Nath
Chieftain

Jun 2001
time: 09:14
  Old Post 03-11-2001 21:53
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According to Design Doc 0.3, there are sciences, fields of technology in which they can be applied and milestones which they achieve. The player has control only over which sciences what percent of his research is aimed at.
tech.exe is a simple program that lets you input the percentages. Based on preset probabilities (see earlier post) the development in each science is distributed among the various fields. As the various milestones' requirements are achieved, they are discovered.
As I wrote earlier, the sciences, tech fields and milestones in the program are just meant to show how it works. It would be easier to keep track of things called 'Astronomy', 'Biology' etc. rather than 'Science I', 'Science II' etc.

ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
  Old Post 03-11-2001 22:44 Visit ElmoTheElk's homepage!
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Oke, I understand that. But if I change the % all to 1% and 1 of the sciences to 94%, then it don't really seem that the 'numbers' change equally. I would expect that the science that I gave 94% would develop much faster, but it don't.

Am I getting this wrong or is the algorith not working as it should?

Elmo

Nath is offline Nath
Chieftain

Jun 2001
time: 09:14
  Old Post 04-11-2001 18:56
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The program displays the science names where it should display tech fields - the percentages affect sciences directly, and tech fields via sciences. I'll upload a fixed version to http://aniruddhnath.tripod.com/ggs/tech.exe

The webspace provider is down at the moment, I'll try to upload again later.

ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
  Old Post 05-11-2001 05:40 Visit ElmoTheElk's homepage!
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Hey Nath,

You can attach it to your post here in this tread too. Then it will be stored at Apolyton servers...

Elmo

Nath is offline Nath
Chieftain

Jun 2001
time: 09:14
  Old Post 05-11-2001 14:28
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Apolyton doesn't support executables, so I'm attaching it as a text file. Rename it from "tech_txt.txt" to "tech.exe" to make it runnable.

Attachment: tech_txt.txt
This has been downloaded 3 time(s).

Victor Galis is offline Victor Galis
Emperor
in exile
Jul 1999
time: 00:14
  Old Post 07-11-2001 05:33 Visit Victor Galis's homepage!
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"well, I am bumping it so everyone is realistic about what to expect. and JacobH and DanW are long gone"

-As am I I haven't looked at this project in over a year.

I'm now taking a class taught in Scheme (blech!) It will be at least fall of next year before I start learning useful stuff. (When I take the evil class, but where I end up building a compiler and some such stuff)

The Joker is offline The Joker
Prince
Copenhagen, Denmark
Aug 1999
time: 06:14
  Old Post 08-11-2001 22:59
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Hey Victor! Glad to see you still know we're alive!

Sad that you wont be able to be of much help with the game.

But what do you say to taking part in a game of Diplomacy with us?

From what I know you are a quite experienced player, and we are all newbies. But still, playing with you could be fun. And we could learn some cruel tricks from you!

What do you say?

Victor Galis is offline Victor Galis
Emperor
in exile
Jul 1999
time: 00:14
  Old Post 09-11-2001 01:40 Visit Victor Galis's homepage!
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#22 Report this post to a moderator
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I'm afraid I will have to pass...

I'm rapidly becomming overcommited to various things. I really have to make time to play some civ3 or EU2 one of these days.

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