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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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I was just wondering...
Apart from Dan and Amjayee I have no contact with the programmers, so I don't really know how many there is.
Is Jacob and Vetlegion and the others still with us or what?
And since we have not settled on any design parts, I was also wondering what they were working on. I would like to know, as I have no contact with them at all.
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heardie
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Danw is doing Multiplayer
VetLegion and amjayee are doing Drawing Graphics to the map
JacobH is meant to be doing UI, but has disappeared for the last month
they are the core programmers. others has come, and expressed interest, but then left.
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dan ward
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We're currently doing some prototyping which will help us evaluate what can & can't be done in a reasonable time. Aside from that we're waiting for the designers to come up with a detailed basic design so we can start coding.
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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Good to hear!
But I'm really sad about Jacob. Have you tryed mailing to him? Of cause if he doesn't want to take part of the project it's cool, but it would be nice to simply hear from him that he is not interested, in stead of just leaving.
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Nath
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I can program a little if necessary.
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Nath
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quote:
how is your free time?
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There isn't much of it, unfortunately. I have exams rather often.
quote:
perhaps you can code a simple model? combat or something ..., or tech (I had a start at this once.....
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Perhaps, but probably not much in the near future. Could you email what's been done so far?
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Nath
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What exactly should the tech model do?
I've created a rough draft of a rough draft here (74.5 KB).
The test is based on Design Doc 0.3. None of the sciences and things were specified, so I made some up. The lists here are just what struck me while typing. They're just meant to show how the program works. They're not suggestions for the sciences, tech fields and milestones in the game itself.
SCIENCES:
(The numbers indicate how likely the science is to affect each field.)
Astronomy 0 5 0 5 0 0 0
Biology 0 0 0 0 4 3 3
Chemistry 2 1 4 0 0 3 0
Physics 3 5 3 3 0 0 0
Mathematics 2 3 2 3 0 0 0
Medicine 0 2 1 0 2 4 1
Geology 2 0 3 1 0 3 1
TECHNOLOGY FIELDS:
(All of the randomness is introduced at this level.)
Construction
Ship-building
Metallurgy
Cartography
Domestication
Agronomy
Woodworking
MILESTONES:
(The numbers to the right indicate the level of development of each field needed to discover the milestone. A lot of the requirements may seem irrelevent, because they are more or less random.)
Shortbow 3 0 3 0 0 9 15
Wheel 0 0 3 0 3 12 27
Potter's clay 12 3 9 0 6 18 24
Bricks 27 3 12 3 9 24 30
Horse Riding 9 0 15 12 45 12 9
Rope 6 3 6 3 3 27 18
Stone Plough 6 3 12 0 36 21 21
Cart 9 3 12 18 54 24 30
Fishing Boat 24 30 21 45 9 9 45
Leather 18 12 15 3 60 30 15
Pottery Wheel 21 3 60 0 6 36 60
Copper 21 36 75 30 30 45 15
Currency 24 54 90 45 45 60 30
Bronze 36 60 120 54 54 60 30
Short Sword 36 60 135 39 39 45 21
Last edited by Nath on 31-10-2001 at 18:20
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Nath
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Has anyone downloaded the program? If so, what else should it do?
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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I tryed dl'ing it, but I can't get it to work. What is it supposed to do? All I am told by the Windows Explorer is that it is a "file" - so I don't know what to open it with.
Anyway, we haven't designed a tech model yet. But that propably doesn't mean that the basic framework can not be programmed. The model will also be closely linked with the econ model (or something similar) by recieving some stats from that model, and using them to calculate the advances in technology made that turn. It should propably be more advanced than so, but copying the tech model from Civ2 (the algorithms, I mean) is propably a good start. Then we can build stuff on top of that.
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Nath
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It works when you rename the file from 'tech' to 'tech.exe'.
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Nath
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According to Design Doc 0.3, there are sciences, fields of technology in which they can be applied and milestones which they achieve. The player has control only over which sciences what percent of his research is aimed at.
tech.exe is a simple program that lets you input the percentages. Based on preset probabilities (see earlier post) the development in each science is distributed among the various fields. As the various milestones' requirements are achieved, they are discovered.
As I wrote earlier, the sciences, tech fields and milestones in the program are just meant to show how it works. It would be easier to keep track of things called 'Astronomy', 'Biology' etc. rather than 'Science I', 'Science II' etc.
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Nath
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The program displays the science names where it should display tech fields - the percentages affect sciences directly, and tech fields via sciences. I'll upload a fixed version to http://aniruddhnath.tripod.com/ggs/tech.exe
The webspace provider is down at the moment, I'll try to upload again later.
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Nath
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Apolyton doesn't support executables, so I'm attaching it as a text file. Rename it from "tech_txt.txt" to "tech.exe" to make it runnable.
Attachment: tech_txt.txt
This has been downloaded 3 time(s).
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