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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Guns, Germs & Steel > Pathing Algorythm.
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Daniel Frappier is offline Daniel Frappier
Prince
Montreal, Quebec, Canada
Jan 1970
time: 05:14
Question  Old Post 30-08-2000 09:44
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Pathing Algorythm. Increase the size of your Attachments

Can Anyone of You point me to some Pathing Algorythm or share any tought on the subject.

Thank You Very Much in advance.

RonHiler is offline RonHiler
Warlord
California, USA
May 2000
time: 21:14
Post  Old Post 30-08-2000 04:52 Visit RonHiler's homepage!
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Suffering from ads?

Hi Daniel,

A* is the most commonly used AI routine for path finding. It's a well proven method, and has been used in pretty much every turn based strategy game ever devised

It's a little slow sometimes, so it's not so great for RT stuff (although I understand that it can be optimized to run in real time if you have a few precomputations in place).

You can find a tutorial at GameDev on A* at http://www.gamedev.net/reference/list.asp?categoryid=18

which is the AI section. There is even a part (toward the bottom) devoted entirely to pathfinding!

BTW, GameDev, flipCode, and Gamasutra are three sites every game programmer should know about. If you're serious about game design, you should be spending a fair amount of time at all three sites

HTH

Ron

Daniel Frappier is offline Daniel Frappier
Prince
Montreal, Quebec, Canada
Jan 1970
time: 05:14
Smile  Old Post 30-08-2000 18:10
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Support Apolyton, buy Civilization III: Complete

Thank You Very Much Ron!

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