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heardie
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Joker and I have just discussed this and we believe we should make a plan for Demo .1 and 1 detaikling what parts of what models need to be implemented.
Demo .1 will be the map, with one walking unit demonstrating pre-planned turns
Demo one will contain the econ and pop models, but we need to know what to contain.
Please Post
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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I agree with this too.
I don't think the demo 1 should contain the econ and pop models. All demo 1 should be is a unit that you can move around on a map with the characteristics that Guildmaster and Amjayee designed.
While doing this we should develop textbased econ and pop demos. later on, when these 3 demos have been developed more, we can link them together.
So basically we have 3 things that we need to develop:
1: Visual map demo with a unit
2: Textbased pop demo
3: Textbased econ demo
These are the things that we should focus on developing. For me #1 is the hardest one to create. I can't really program, and I (obviously) don't have any game developing experience, so I don't really know how I can contribute to the development of that.
Therefor I am concentrating my work on #2 and #3. We should hear from Amjayee's how programming the econ demo is going, and what problems he is facing, before we can continue designing that.
I have primarily been working on the pop demo, and I am on the way to program a textbased demo of it (this is also great programming experience for me). It will be dosbased for the now, but later on I should be able to convert it into a windowsbased program.
I agree with Elmo that we need a good plan, to find out who will do what. So everybody should just post here what they would like to do.
BTW: should we have another meeting soon? I never attended any of them, but from what I've read from the last one (which is some time ago) you got a great deal done with it. I think it might speed up the development process to get together (online) and discuss some things.
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"Never underestimate the power of denial."
- American Beauty
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Guildmaster
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Up your butt and around the corner
Jun 2000 time: 05:14
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Meeting...
An excellent idea, I'm glad I thought of it first. =)
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Goes down smooth when I get a clean hit of that skunky, funky, smelly green sh.t
- Cypress Hill
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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Does anybody have an idea on how to make a unit-on-a-map demo?
Maybe we could just copy some FreeCiv code and log it with our map?
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"I chose not to choose life. I chose something else."
- Trainspotting
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heardie
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Hi Joker
Vet Legion has just announced on the mailing list that he has coded a prototype that can display PNG images, so with a bit of hard yakka we could probably get it ready one week in the future.
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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I don't really know what PNG is, but this still sounds great.
I still don't know what I as a designer (I can't program anything complex) can help to speed up the development of a demo. So I think someone else should just take control of the development of the demo (you, heardie, since Amjayee seems too buissy and since you are pretty devoted right now) and becomes really bossy and tells me what I should do to help. I am happy to do what you ask me to.
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"I chose not to choose life. I chose something else."
- Trainspotting
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heardie
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Youu are right, PNG (Portable Network Graphics) is an image type, and the one most likly to be used in this game.
Joker - There isn't much to do at the mommennt. I say work on your c++.
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amjayee
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Jyväskylä, Finland
Oct 1999 time: 07:14
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The map prototype we have, we just need to draw a unit sprite on it. I was going to try it out, but haven't done it yet. The PNG stuff we need in future, since we are going to use .png images for sprites. So basically, drawing a unit on the map is quite a speedy task, but since no one else than me knows how the map works, and since I don't have much time right now (exams coming in a week), I can't say when it would be ready. After the exams I will have plenty of time, and I'm certain to work with the map. Actually getting the unit moving on the map needs more work; I would need to re-structure the program, since it was originally made only for testing the map drawing code. That would be needed anyway, so it's ok.
So; when I have one hour time to find out how to blit sprites on my map, I will have single unit standing on the terrain in no time. To make the unit move (at least under the command of the player; it would of course be easy to make the unit wander randomly about the map), and to use the .png files, will take longer, couple of days of intense coding. So, when I can make that ready, depends much on how the things should be prioritized. In two weeks my second period starts, and then I have much more free time. Then I will have to divide my time between the economy demo and map demo (among other free-time activities). Then, there's also the UI code for the game that I need to do, since there are no other directx capable programmers for now. I would dare to say, that this year all that could be done, but in what order? What do you think is the most important thing to do right now?
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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Sorry that we are just throwing all the work at you, Amjayee. We all understand that you wont have time to do it all. So just do as much as you want and have time for, and we will try to do as much design as we can in the meantime.
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"I chose not to choose life. I chose something else."
- Trainspotting
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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Not really. So all in all things are pretty good!
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"I chose not to choose life. I chose something else."
- Trainspotting
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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Just a question: What will an alpha demo include? I thought the alpha demo would be the unit moving on a map.......
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Vote Gore. For the sake of people, not god.
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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Thanks! It's pretty nice to know what all those names really mean.
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Vote Gore. For the sake of people, not god.
GGS Website
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