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amjayee
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Jyväskylä, Finland
Oct 1999 time: 07:14
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My vote is still squares, though I have started to see that some things in our model could be done better with hexes (though, some would be easier with squares.) About the other things, I think the number of tiles could go from 250 000 to 1 000 000, but not more. The size would be always 50 km, so I think most cities would take only one tile. In provinces could be up to 1000 tiles, but quite rarely more, as Vet said in the meeting. Usually provinces would be smaller, from 20 to 200, I think. And I think 1 tile per army would be good... if more space is needed, the army can be split into two groups or something.
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Leland
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50km diameter sounds appropriate. This would make an earth sized map consist of 235,000 tiles, if my calculations are correct. Larger maps should be supported as well, so maybe 500,000 to one million tiles can be considered as a good number to strive for. As for region sizes, 1000 tiles is about the size of Greenland. Maybe in the modern times larger regions can exist, but not many I'm sure. The sizes of regions will vary depending on tech level and such, so basicly anything between 10-1000 must be supported.
Armies, cities and such should always have just one tile. Even if they do have a larger area of influence than one tile, they can be considered to be centered around single co-ordinate on the map.
Leland
[This message has been edited by Leland (edited February 05, 2001).]
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VetLegion
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So hex it is.
Algorithms we will need (map related) are:
- pathfinding
For units to find optimal (in time or in path) way from point to point.
I propose we use some of the existing ones. (A*?)
- radius resolving
To find out do units "touch", since they will have a center and a regular (?) radius (circular?).
That is all I can think of. We can use a two dimensional array to store data, as before for square.
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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Just one small remark:
I support hexes as well. So no problems here. And nice to see you Korn.
------------------
"If you are to hurt someone you better do it so good that you don't have to fear revenge."
- Machiavelli
GGS Website
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