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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Guns, Germs & Steel > Culture: what is it, exactly?
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TempLeland
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Post  Old Post 12-02-2001 21:43
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Culture: what is it, exactly? Get a bigger avatar today!

I wrote a section about culture to the Design Doc, but having thought the issue over I see that culture may not be the best possible thing to explicitly include in the game design after all. I believe that a correction is needed, as well as a clarification as to what the word "culture" really means both in terms of real world as well as GGS.

Leafing through old threads I had the impression that there are a handful of different definitons for culture, though few have actually tried to be explicit about them. While reading I tried to formalize them a bit, and here are my results:

Culture:
1. Characteristics of population which have nothing to do with important matters (like eating fish on friday, or arts and recreation).
2. Distinguishing feature of population (Spartan or Athenesian cultures, for example).
3. The measure of the difference between citizens of different populations.
4. General tendencies of population (e.g. militaristic, philosophical) which are shaped by their history rather than social or political pressures.
5. Forms ethnicity alongside with language and nationality.
6. A label to denote that a region/province is sufficiently unique.
7. Civilization, excluding the government.
8. Values and traditions of a group, excluding religious ones.

I find these definitions somewhat limiting. My personal opinion of culture is that it encompasses all the ideas and thoughts transmitted between people apart from genes. Culture is the result of cultural evolution. So, language, religion, large part of nationality, education, tech level, government type, ideologies, reputation, arts, agendas and whether to eat fish or friday are all part of the culture. Obviously, this definition is meaningless in terms of gameplay.

My motivation for writing that short passage about culture to the design doc was that the spreading of culture (science, religions, ideologies, etc.) follows similar patterns regardless of what is being spread. I summed up science and religion as examples of cultural elements, but now I see that the choice to stop there was rather arbitrary. In fact, I now view that even though there are similarities, there are also differences: scientific knowledge can be bought but religion cannot, for example. If other cultural elements such as nationality or government type are included, the differences become even more emphasized, but already the similarities between science and religion are not enough to justify a separate "culture" category.

However, my definition of culture is really irrelevant if we can come up with a good gameplay definition for GGS. The point is, is there a point? Is the word "culture" needed at all? My suggestion is that we do not need it in the game, but to facilitate discussion it could be convenient to adopt the following definition:

Culture: combination of population properties apart from wealth and health level.

That's just something I whipped up to start a conversation; if you have better definitions or if you find problems with mine, all suggestions are welcome. Furthermore, is there a need for cultural model, or any formal design documentation abotu culture? In the meeting last thursday an idea of making "trade and migration model" to contain all the information spreading aspects of culture, but I'm starting to feel that such model would be too incohesive to be of any use: trade belongs naturally with economy and migration with population. Any comments?

About the design doc: the culture section just makes no sense, it feels very much out of context in the current model. This is why I think it should be removed without further discussion. But anyway, the design doc hasn't been "officially" approved by a consensus, so I suggest a version 0.2 is posted here in its entirety (without cultures! ) and we could have a semi-formal vote, do minor improvements if needed and proudly stamp it as 1.0.

Leland
[This message has been edited by TempLeland (edited February 12, 2001).]
[This message has been edited by TempLeland (edited February 12, 2001).]

chrispie is offline chrispie
Warlord
Manchester UK
Oct 2000
time: 05:14
Smile  Old Post 13-02-2001 03:09 Visit chrispie's homepage!
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My view on culture is that it is more a combination of factors as appose to anything tangible. And therefore it should only be thought of as such.

Someone's culture could be defined as;

Nationality
Religion
Science level (education level(?))
Ethnic background

Ethnic background however - I'm not so sure about, I think it could be connected to the nation a person was born into, tinged by his religion.

Just my view, I -do- believe it needs very much simplifying, what I've been reading recently I have to say looks simply too complex (ooo a paradox?).


VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:14
Post  Old Post 13-02-2001 03:33
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quote:

So, language, religion, large part of nationality, education, tech level, government type, ideologies, reputation, arts, agendas and whether to eat fish or friday are all part of the culture. Obviously, this definition is meaningless in terms of gameplay.


yes, even the best historical is meaningless in game.
I agree with what you wrote, and I see no need for culture.

quote:

But anyway, the design doc hasn't been "officially" approved by a consensus, so I suggest a version 0.2 is posted here in its entirety (without cultures! ) and we could have a semi-formal vote, do minor improvements if needed and proudly stamp it as 1.0.


I Agree. Could you post it?

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:14
Post  Old Post 13-02-2001 04:17
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quote:

Just my view, I -do- believe it needs very much simplifying, what I've been reading recently I have to say looks simply too complex (ooo, a paradox )


lol, but it is not a paradox I think.

And does tangible mean something like traceable? If it does, I agree.

amjayee is offline amjayee
Prince
Jyväskylä, Finland
Oct 1999
time: 07:14
Post  Old Post 15-02-2001 14:24 Visit amjayee's homepage!
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Got spare money?

I suggest, as in the last week's meeting, that we don't have a specific culture model, but instead "culture" would be a combination of several other issues, like nationalities, religion, tech level, ideologies, perhaps the "uniqueness of nationalities" if such thing will exist, etc. those things could be analyzed statistically to create a portrait of a civ's culture, and it would be mostly look&feel, and perhaps it could affect the international relations a little. But otherwise I don't think it's necessary to further complicate things.

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