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RonHiler is offline RonHiler
Warlord
California, USA
May 2000
time: 21:14
Post  Old Post 13-03-2001 06:52 Visit RonHiler's homepage!
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1 year in - where are we at? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Hey gang,

Okay, it's now been one year since the inception of GG&S. I think it is fair to say that at this point, y'all need to start thinking about getting out of the prototyping stage and begin thinking about an actual program.

After a year of discussion, I think you guys probably have a pretty good idea of the game you want to make (I hope! Otherwise I'm going to begin to worry a bit!). Even if you haven't got every last detail down, you should have enough to make some kind of start at the UI and some of the more fundamental systems.

I write this not to critisize, but hopefully to light a bit of a fire and get things rolling. I've seen lots of interesting discussion, but precious little in the way of results. Maybe you're just hiding them from me?

If you don't yet feel you have enough that you can begin some programming, you need to focus on getting to that point as soon as you can. Drop anything that doesn't immediately need to be done, get the decisions made, and get that UI started! Your best resources are the people who are interested in your product, and can give you objective third-party opinions on what they like and don't like. But you need to give them something to play with first, and they aren't going to wait around forever if nothing seems to be forthcoming.

Just some freindly advice from that other programming team

Ron

heardie is offline heardie
Prince

Aug 1999
time: 15:14
Post  Old Post 13-03-2001 13:04
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Actually Ron its been 1 year and 1 week

And tooo answer your question, yes we are hiding it from you

Chrisipe has designed and tested it in enclosed quaters somewhere in Area 57 and using Elmo's graphics, has achieved substanital results!

heardie

No really, we just do this sort of stuff on the mailing list.

ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
Post  Old Post 13-03-2001 15:48 Visit ElmoTheElk's homepage!
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As heardie said: we are! We do all the programming stuff on the mailing list, so anyone only reading the forum won't know we actually have:

- A 0.5 version of the UI. Including multiple controls (text boxes, buttons, progress bars and stuff) and my graphics. You can take a quick look at a little screenshot at the website. www.ggs.f2s.com and very soon to be www.gunsgermsandsteel.com
- A very early version of the map. It doesn't look that much, but it is already to be the base of the first demo version.

And yes, most things are figured out now. Just having some difficulties with the turn system now...

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:14
Post  Old Post 14-03-2001 04:36
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Ron, this is an OK question.

As said we mostly use the mailing list to exchange coding ideas and code. We have agreed to release something at least a little playable, not prototypes, that is why we havent released anything yet.

Now a year is a long period ... I have written lots of code before in much less time. Personally, I would also like more results then we have now. I certainly did less then I want to, due to time and other constraints.

We are going to have something soon, and dont worry, fellow civers will be first to know.

TempLeland
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Post  Old Post 14-03-2001 05:04
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Thanks for your input Ron. It's nice to see someone cares where this project is going.

As was said above, we try to separate the design and implementation. The programming stuff is discussed on the mailing list and IRC meetings, whereas Apolyton forum should be understandable to any Civ fan. This seems like a good idea, though we definitely should do more status reports here.

What we have now is an UI demo. It's bascily a library of buttons, windows and the like. Unlike MD, we have ended up scrapping the standard Win32 look and creating our own. The benefits are that it looks neat and that it's portable, not to even mention that it is fun to program stuff like that (though I haven't been involved in programming myself yet).

Now, our efforts are concentrating on making a framework on top of which the game can be built. We need to solve the issues of internal architecture, multiplayer game, turn handling, modularity and other basic things like that. Now that the turn system is at least agreed upon (well, almost...), there should be some progress soon. Also, there is some effort to come up with map routines, though we are hampered by lack of programmer resources now that chrispie got a job.

Our unofficial (perhaps it is official now that I say it here ) goal is that the framework will be done by summer. It will function as a test bed for various demo implementations, so this really should open the floodgates for all sorts of parallel releases. The framework will be put to CVS and if all goes well, it will incrementally be developed into the final product (in the course of 2-3 years, if we're really fast). This may not be much of a release for the general public, but it should help us recruit more programmers and thus send a signal that we're alive and kicking. In the mean time, perhaps we could put up the UI demo or something? And the map/government demos once they are in decent shape? Webmasters?

Leland

TempLeland
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Post  Old Post 14-03-2001 05:15
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quote:

Originally posted by VetLegion on 03-13-2001 06:36 PM
We have agreed to release something at least a little playable, not prototypes, that is why we havent released anything yet.



Okay, you probably agreed upon that before I came on board. I apologize if I blurted out any "inside information". I do agree that prototyping approach is not something that necessarily fits our development process. Open Source projects seem to be characterized by simple, incremental and modular architectures that remain somewhat static once they're done. The same probably applies to us, which means that we cannot re-engineer the software architecture later on. So if we released a quick and dirty prototype we would risk being stuck with those half-baked solutions forever, which is not very desirable in the long run.

Just my opinion.

Leland

RonHiler is offline RonHiler
Warlord
California, USA
May 2000
time: 21:14
Post  Old Post 14-03-2001 07:37 Visit RonHiler's homepage!
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Ah, so you are hiding it from me!

Okay, that's good news then. I will look forward to seeing what you have when you are ready to start releasing demos.

In the meantime, how about a screenshot of the UI?

Ron

heardie is offline heardie
Prince

Aug 1999
time: 15:14
Post  Old Post 14-03-2001 10:15
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Got spare money?

You can get a bit of a look at http://www.ggs.f2s.com/index.php?pa...opt=Screenshots

Enjoy!

(Although this is not from the actual program)

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:14
Wink  Old Post 14-03-2001 13:40
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quote:

1 year in - where are we at?


*2000 posts and what do we get?
another day older and deeper in debt

korn469

*actually with this post it will be 2058 posts

No intergers were harmed in the creation of this post!

ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
Post  Old Post 14-03-2001 17:44 Visit ElmoTheElk's homepage!
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lol korn

Well, if we all agree that we publish the 0.5 UI demo on the web? Then we have to decide if we put up all the code or just the compiled one. I vote for both.
If so, then Crispie has to send me the files (code AND compiled) and i'll upload it. Someone of us can post a news message. (It's easy!)

The site is updated somewhat too. All the forum topics can be accesed and some bug fixed are made. It seems that there are no errors any more, so the new site is now officially www.gunsgermsandsteel.com ! More updates soon, when I have more time.

chrispie is offline chrispie
Warlord
Manchester UK
Oct 2000
time: 05:14
Post  Old Post 15-03-2001 04:55 Visit chrispie's homepage!
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Well I don't want to publish UI version 0.5 as it stands now, it's pretty dull, I think we need to produce a more constructed UI, that shows how it links to the game rather than just some nice buttons to be pressed. I really want to see this get done, so (as soon as I have time, and resolved some minor issues in the UI) I will do just that, as I think we need to move on ASAP now.

chrispie is offline chrispie
Warlord
Manchester UK
Oct 2000
time: 05:14
Post  Old Post 15-03-2001 04:58 Visit chrispie's homepage!
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Oh, and on the vote thing, I guess I hesitantly vote for both, hestitant because the code lacks any form of copyright, and I don't want people nicking it!

amjayee is offline amjayee
Prince
Jyväskylä, Finland
Oct 1999
time: 07:14
Post  Old Post 16-03-2001 01:59 Visit amjayee's homepage!
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Got spare money?

I'm determined to do some UI work soon. I just wish a day had 50 hours so I had time for everything I'd like to do. But anyway, it might be good to publish the code too, but perhaps we should first put the license stuff in it? I mean, UI code starts to be quite "final" so it might be a good idea to protect it... and of course it needs to be commented and documented at some point, at least when we move to CVS.

Guildmaster is offline Guildmaster
Warlord
Up your butt and around the corner
Jun 2000
time: 05:14
Post  Old Post 16-03-2001 20:09
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Got spare money?

In case any of you are curious, I'm still around. I have been very busy with school lately though.

I haven't posted much because there hasn't been any game development as far as I can see. Mostly whay I see is programming stuff which I choose to know nothing about. Don't get me wrong, it's not that I don't have the capability to program, moreso that between work, school, and women I don't have the time to learn another programming language now. So I pretty much sit back and watch the programmers program.

If you want any input on how the game actually plays feel free to post on that topic...

------------------
He's spreading funk throughout the nations
And for you he will play
Electronic Super-Soul vibrations
He's come to save the day
- Lenny Kravitz

ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
Post  Old Post 19-03-2001 04:35 Visit ElmoTheElk's homepage!
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What about the turn system Guildmaster? I always liked your imput very much!
Elmo

The Joker is offline The Joker
Prince
Copenhagen, Denmark
Aug 1999
time: 06:14
Post  Old Post 19-03-2001 21:28
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Hey guys. I'm baaaaaack!

To butt into this discussion I think that we should propably release as much as possible. I feel the whole point of open source is that everybody can see what we have made. This means that I think we should release the UI 0.5, even though it is only a shell and contains no real gamelike elements. Anyway, will this mean that the UI 1.0 is when all buttons and other stuff is ready, and we then start actually putting a map and a game on top of that or what?

About copyrighting, again I think the open source part of our project means that we should keep the code open, most likely without copyright. So if someone knows how to improve a part of the code they could do so, and we could use it. We should definately not hide the code in any way from people wanting to see it and play with it. But maybe some kind of copyright should be considered? I''m not sure...

------------------
"If you are to hurt someone you better do it so good that you don't have to fear revenge."
- Machiavelli

GGS Website

ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
Post  Old Post 20-03-2001 00:02 Visit ElmoTheElk's homepage!
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I have an quiet simple vision here: Share anything we make (including code) with the public as long as it is credited to us. Also, no one else is allowed to earn moneyy with stuff we made. As long as this is taken into account, they may freely use and/or moderate it.
To secure this, we need some sort of copyright licence, altough i'm not very into the open source-licences...


Elmo

RonHiler is offline RonHiler
Warlord
California, USA
May 2000
time: 21:14
Post  Old Post 20-03-2001 20:20 Visit RonHiler's homepage!
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quote:

Originally posted by ElmoTheElk on 03-19-2001 02:02 PM
To secure this, we need some sort of copyright licence, altough i'm not very into the open source-licences...



There seems to be a bit of confusion here about copyrights. There is no such thing as a copyright license. I am not a lawyer, but as I understand it, this is how it works.

A copyright is automatic. As soon as you put pen to paper or code to screen, or in any form create anything, it is copyrighted to you, without you having to do anything else. This is true whether or not you have a copyright notice or symbol attached. The only time this is not true is if you have a statement specifically to the effect that you give up all copyright rights to the product in question.

You can register a copyright with the government, just to have proof, if you like. This gives you no extra benefits of any kind, but it does give you proof should there be some dispute in court. I would think this forum's archives would have the same purpose (you can point to them and say "This clearly shows we came up with the concept, and implemented the ideas"). Registering a copyright generally requires you send them some sort of hard copy of the product, which is not so applicable to programs in mid-creation.

So I wouldn't worry too much about copyright issues. Put a copyright notice on your program, and modify it to allow use of the source, if you like. You may want to take a look at a copy of the GNU license for how they handle open-source code distribution (and license is a bad word, it's simply a statement of what rights they retain and which they wave as regards to use of the code).

Ron

ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
Post  Old Post 21-03-2001 17:58 Visit ElmoTheElk's homepage!
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Thanks Ron for the help! Never knew it's pretty easy... Let's simply © all the code then and publish it! Although we have to be clear that it's very early code and not in any way final. Then there should be no problem.

What exectly do we want to publish?
Elmo

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:14
Post  Old Post 22-03-2001 06:08
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Yeah, as Ron said, copyright is automatic... I dont think it will be a problem to us.

TempLeland
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Post  Old Post 27-03-2001 01:23
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quote:

Originally posted by RonHiler on 03-20-2001 10:20 AM
Put a copyright notice on your program, and modify it to allow use of the source, if you like. You may want to take a look at a copy of the GNU license for how they handle open-source code distribution (and license is a bad word, it's simply a statement of what rights they retain and which they wave as regards to use of the code).



Apparently we've selected zlib/libpng license as our preferred form of protection. Does anyone know what was the rationale behind it? I am not saying that I disagree, I find the license very straightforward and compact and don't know enough about copyright laws to tell whether it is appropriate for us or not. You can find the license here:

http://opensource.org/licenses/zlib-license.html

That was snipped from http://opensource.org , and it is in accordance with their Open Source Definition. I suppose we could start using GPL or come up with a license of our own, but I am not qualified to tell whether there is any need. I didn't even have the patience to read through GPL.

But this license is really applicable only to source code. That's just one part of the software, and because it is our current goal to make the game as customizable as possible it may be necessary to copyright graphics, texts, music(?) and other media separately. The design documents are probably something that is copyrighted automatically, and even if they weren't at least I wouldn't have any trouble with them being in public domain.

As for publishing source code now, I am not sure if that's necessary. Anyone who is interested can join the mailing list and ask the source from there, and grand public isn't probably interested in anything but the binaries. So, what if we put the executable of the UI demo on the web right away, but wait until we get CVS and all that crap ready before systematically starting to publish the source?

Leland

RonHiler is offline RonHiler
Warlord
California, USA
May 2000
time: 21:14
Post  Old Post 27-03-2001 08:48 Visit RonHiler's homepage!
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quote:

Originally posted by TempLeland on 03-26-2001 03:23 PMSo, what if we put the executable of the UI demo on the web right away, but wait until we get CVS and all that crap ready before systematically starting to publish the source?


Excellent idea. I wholeheartedly endorse this approach

Ron

ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
Post  Old Post 28-03-2001 04:10 Visit ElmoTheElk's homepage!
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Oke then, good idea. If Crispie mails me the compiled version of the latest UI (including the wrapping text box?), which should be around 0.5, I'll put it on the site.
When it's there, I might send a mail to dan or mark that we published our first ui proto. That will draw some attention to ggs.

Elmo

The Joker is offline The Joker
Prince
Copenhagen, Denmark
Aug 1999
time: 06:14
Post  Old Post 28-03-2001 19:14
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I don't think we should make putting the UI demo on the website into a really big deal. Yeah, it's great. But as Chris says it's just a few buttons to press. It is a shell with nothing in it.

So I think that we should wait with the bignewsflash untill we have an actual demo.

------------------
I distrust those who pray; for they are putting their lives in the hands of strangers.

GGS Website

ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
Post  Old Post 29-03-2001 13:43 Visit ElmoTheElk's homepage!
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Oke. Agreed. What about the wrapping text box crispie?

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