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AWARD-WINNING VETERAN GAME DESIGNER DOUGLAS KAUFMAN JOINS BIG HUGE GAMES
Hunt Valley, Maryland (March 14, 2000) Award-winning game designer and industry veteran Douglas Kaufman has joined Big Huge Games to help create the next generation of real-time strategy games. A longtime collaborator of Big Huge Games co-founder Brian Reynolds, Kaufman has been in the games industry for over 20 years, and has garnered acclaim
in virtually every genre of interactive entertainment. A partial list of his credits includes Command, Darklands, Dragonsphere,
Colonization, and Civilization II®. Most recently, Kaufman was a driving creative force behind Alpha Centauri and Alien Crossfire.
"I'm really excited to have Doug on board with Big Huge Games", said Reynolds. "He and I have a special synergy together that helps create the incredibly addictive quality of our games. He's proven his ability to know what makes a compelling gaming experience, and will play a key role in making sure Big Huge's games will be as fun as they are
realistic and visually stunning.
Kaufman's career began with the publication of his first game, Ace of Aces with Al Leonardi while he was still in college getting his bachelor's degree in General Dramatics. He then moved to West End
Games, where he designed several pen-and-paper titles set in the Star Wars universe. Kaufman also worked on games like Arabian Nights, Kings & Things, and the classic role-playing game Paranoia. In 1990, he moved to Microprose® Software. There, he spearheaded the design on several coin-op and adventure titles before joining Reynolds to create
1993's breakthrough hit Colonization. The duo followed up that success with two more smash titles: Civilization II (1996) and Alpha Centauri(1999).
Headquartered in Hunt Valley, Maryland, Big Huge Games is creating the next generation of real-time strategy games, with a definitive focus on cutting-edge technology and aimed at mass-market sales. Big Huge Games was formed in February of 2000 by Brian Reynolds, Jason Coleman, Tim Train, and David Inscore.
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Just saw this on Daily Radar...
I'm almost beginning to feel sorry for FIRAXIS.
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from the firaxis team page, the following (remaining)firaxians worked on civ2
Jeff Briggs - President and CEO
Sid Meier - Chairman and Director of Creative Development
Jerome Atherholt, Artist
Mike Bazzell, Artist
Mike Ely, Producer/Designer
Dave Evans, Director of Software Development
Greg Foertsch, Artist(CivNet actually)
Chris Pine, Programmer
Nick Rusko-Berger, Artist
beyond the civ2 guys though, there are other who worked on smac, so they are not unrelated to civ games...
btw, in the team there are listed 22 people(actually it's 23 with Kaufman(the page is not updated yet)). in the civ3 faq it was mentioned that there were 27 people in firaxis...
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FinnishGuy
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Finland
Jun 1999 time: 07:14
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Uh-oh... rats are really leaving the, um, ship.
So there's only one programmer left. This will delay even Dinos, no matter how succesfully Firaxis can hire new people.
Bye bye Civ3...
Hello CTP2, MOO3 and Galactic Civilizations!
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that's a list of only the people who worked in civ2. there are 13 other people in firaxis and probably even more in the quite propable case that they are not list in the team page...
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FinnishGuy
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Finland
Jun 1999 time: 07:14
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OK, my bad. Firaxis's site lists three programmers (Jason Bestimt, Jeff Morris, Chris Pine).
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I think they should replace the lead programmer of Civ3 with a Mandolin Player.
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FinnishGuy
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Finland
Jun 1999 time: 07:14
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I must admit though that I have slight difficulties to understand what they are doing with jugglers, fencers and a conductor of mandolin orchestra.
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FinnishGuy
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Finland
Jun 1999 time: 07:14
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Hopefully he'll read the Wishlist too. Sid isn't very famous for listening to fans.
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This is quite bad I reckon.
I got reminded that Microprose will be working on Civ3 aswell. So I don't think that all is lost.
I have all the requirements to take the graphic artist job, I would take it, except I live in New Zealand.
I also wanted to say that BHG sounds like a tough job.
They're going to have to wipe out Blizzard (including Warcraft III), in order to live up to their name.
If they don't. They're going to be easily insulted. And known as Bad Huge Games, or Big Hunk of Gunk
There are heaps of names you could come up with to insult them. That's not a good move. The only way you can get past that is to make a BIG HUGE GAME. And it's gonna have to be pretty darn big. Bigger than every game.
Personaly, I don't think they have the *will* to do it.
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Yeah, that could make the Raise/Lower/Level Terrain commands interesting…
Maybe they'll change the Elvis to a Slim Whitman playing a mandolin.
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