 |
|
My Wife Hates CIV
|
|
Michigan
Jan 1970 time: 05:12
|
|
For me it was when I discovered I could transform city centers into hills. This was some time ago. Now I can win 98%+ games on any level. Marines can stop about any AI attack, be it tanks or battleships (with costal fortress). The AI stops attacking costal cities after awhile. Even vet MI can hold there own against AI howies. The defense bonus is almost too much for hills I think.
|
|
|  |
 |
|
Peter Hennesy
|
|
This forum and finally getting to understand WLTPD - knew the game reasonably well before I started coming here but never really saw the fullpotnetial contained in some of the rules.
|
|
|  |
 |
|
Genghis Al
|
|
of the Russian horde
Dec 1999 time: 05:12
|
|
I have to say, after finding this site. The whole caravan thing... I have no Idea how I played this geame before.
------------------
Ah man! Ghandi! New game.
-Genghis Al
|
|
|  |
 |
|
lmstoudt
|
|
columbus oh
Aug 1999 time: 05:12
|
|
I'd say taking citizens off the production map when city sizes get to 8 & 12 & converting them to taxmen & scientists.
|
|
|  |
 |
|
Puaxant Tuvip
|
|
USA, southwest division, 36th state, largest city founded in 20th century
Nov 1999 time: 05:12
|
|
Well this site definately. I read the diety guide. It taught me to go for monarchy first and a few other things. Unfortunately I had been playing about a year before I came here and still have too many bad habits and still can't beat diety. But I'm still getting better. And of course learning about the importance of trade (which I still don't fully utilize- I'm too lazy to control huge numbers of caravans and freight).
|
|
|  |
 |
|
wonderdog4
|
|
Calgary, Alberta, Canada
Jun 1999 time: 05:12
|
|
I've learned many useful tricks from these forums, but if the question regards the one single thing I've learned that transformed my game, then I have to admit that I learned about it from a casual statement made by Dee.
It's actually in the manual, but I'd read it and it hadn't registered. It is the simple fact that when you disband a unit in a city, half of the value of that unit is placed in your production box.
That seemingly tiny and insignificant detail has completely transformed my game. I now use it to my advantage in every single game I play.
Strategic disbanding, when units become obsolete, now enables me to build and protect those highly valuable costal cities that farm the oceans and generate buckets of trade arrows but very few shields.
Before I learned this, I disbanded units wherever they were (inside or outside any city). Now, when I disband, I disband with a purpose.
Thanks Dee.
|
|
|  |
 |
|
My Wife Hates CIV
|
|
Michigan
Jan 1970 time: 05:12
|
|
I build where trade/production/food is the best (at least try to). But you end up meeting other civs and some cities are open to attack. The AI will just send a steady stream of units to attack. By transforming the city center to hills it's easy to hold the AI off. I only do the cities that need it. This one thing made a big difference. The AI will never take a city with force. It pretty much makes the AI navy worthless against coastal cities. A vet rifleman on hills with coastal fortress will sink a battle ship no problem. You might have one killed but you probably have 4 or so units protecting the city anyway.
|
|
|  |
 |
|
Flavor Dave
|
|
I echo many things here. This forum would be #1, but I don't think that's really what this thread is getting at. The power of WLTC/PD and caravans both were great discoveries. But, the power of the settler/engineer was the biggest thing I learned; surprised no one else mentioned it (I think). These 3 things are all related; caravans are a great help to We Love. First, they help science, so you can take some science income and put it into luxuries. 2nd, they make Love easier to achieve.
And, Love puts all of those settler/engineer improved squares into play. Refrigeration is related, too; it allows you to build more engineers, or grow bigger and get taxmen and scientists. You can build settlers in one turn in your big cities, move them to small cities, and insta-grow those.
And conquering as a democracy--your army of settlers insta-build RRs and fortresses, then your army marches to the next city in the sequence.
|
|
|  |
 |
|
Mad_Conquest
|
|
Flora, IL
Jan 2000 time: 05:12
|
|
One word...........caravans
------------------
The Mad Mad Ruler of the World
|
|
|  |
 |
|
MyOlde
|
|
Haliburton, Ontario, Canada
Jun 1999 time: 05:12
|
|
Sten:
What would be a typical "half small map"? What dimensions? Or did you mix it around for variety?
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|