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SnowFire
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New York City, NY
Jan 1970 time: 00:14
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BR is one to talk about this, sure. Now I love Colonization!, Civ2, and SMACaBRD, but these games are all PRIME OFFENDERS in the gameplay balance category. It's not so much the moronic AI that's the problem (odd that Colonization, the oldest of these games, has the best AI in relation to the system), it's the simple fact that none of these games scale the cheating. All of these games are challenging in the early game when everybody is equal (sometimes even too challenging), because of the computer cheating. But with superior human production ability (and the ability to do things like drill boreholes), all of these games lets you win one war towards the beginning, and use your superior population from that to overwhelm everybody else, just as he describes about Civ I. Now the easy way to solve this is to give an option for graded cheating, where the AI starts out cheating a little and then cheats more and more as the games goes on (unless the human player starts falling apart). That, or else give more scenario options so that the scenario can have the other guys cheat.
Heroes II does not have the greatest AI ever, but with its scenario editor you can easily make global events to give the computer money, troops, etc. and plus you can create stacked scenarios where the human player is far outnumbered. And because of that, Heroes II is still challenging, while no BR game is anymore.
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