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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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I've started a few games recently in the flat world (in the ToT fantasy game). I think that you get a border (on all four sides) of grassland that can safely be ignored for good terrain. I haven't see a hut on the border yet, but I haven't looked real hard.
It's kind of intetrsting to play this way, i think. Any comments?
-toby
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toby robison
criticalpaths@mindspring.com
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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When you customize the world you are building, you get to a Customize rules screen, where you can choose options like civ-1-style combat, and "Don't restart eliminated players". "Flat world" is one of the options. If you select it, the world has four uncrossable boundaries to the E, S, W and N; You cannot go east forever, or west forever.
What I like about it is:
(1) It's easy to digest the actual map as it is revealed.
(2) there are no poles of ice to deal with.
- toby
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toby robison
criticalpaths@mindspring.com
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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I revealed the (normal size) map in a flat world fantasy game to see what's on those borders. In this game, the surface, cloud and underground maps have the equivalent of ocean all around the border. The surface LOOKS like there is a grassland border, but grassland is on halfsquares that do not actually exist, and are mostly black. The surface actually has one landmass that extends all the way to the border.
The undersea map has a 3-square-wide border all around of normal land, including special squares. Please note that if I had not picked "flat world", the same would be the case undersea, except that the edge squares might be all mountains, or mostly coral; there is a lot of variation undersea.
I do not think this is the only possibility for the surface map either; in another game (small map), I think there really was grassland around the edge, but with no specials; but my memory is hazy.
- toby
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toby robison
criticalpaths@mindspring.com
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:12
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Sten: Got to admit, my friend, that I have a very strong bias - I am completely turned off by anything fantasy or science fiction. That, unfortunately rules out SMAC, ToT, CtP, etc. I guess I'm too much of a historical purist, which is why I am very intrigued about 'Sacrificial Blood' - it says the two magic words for me, 'historically accurate'. And, that is why I fervently hope that CivIII will based here on earth starting at 4000bc (with the option of creating scenarios, of course).
Sten, since I respect your opinions, maybe you can help me and other shed light on ToT, SMAC, Sac Blood, etc.?
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