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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:14
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*re-posts this*
*decides to post this before the AoW completely becomes a geopolitics forum*
Does anyone have any good strategies for this scenario? I find this to be the hardest out of all WW2 scenarios (yes, including Red Front) and no matter what I do, I can't come up with a working strategy beyond conquering France, yet I have read on the review page that some people have conquered the entire map except for India (which is realistic, if the Axis ever reached that far, the Japanese would undoubtedly be conquering India).
I await the Civ2 Scenario experts advice. *looks in Xin Yu's general direction*
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The strategically impaired,
-Cal
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:14
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Checked the rules.txt, events.txt and opened the game to check the status. No units were moved so far.
One tech needs 6700 science, too expensive. Besides the Russian has GL so you are working for Stalin. Decision: set tax 80, luxury 20 (hopefully some cities can celebrate), science 0. Steal techs from the enemies.
Soviet help will come on turn 6 (1000 golds). It's better to attack before that. Also Soviet will get help each turn after the first USSR infantry is killed by Axis. So you must attack very fast -- only a true britz can win.
Plan: rush build vet 88 guns, spies, and italian infantries. From turn 2-5 you should accrue 60-80 guns, 10-15 spies, and some infantries. Sell all science improvements for money. On turn 5 start attack the Soviet. Use 88 guns to attack big cities all the way to Siberia (for the cities close to you use some air force as well). Use italian infantries to hold the cities and the RR so that partisans cannot pillage them. It is not likely to have partisans on RR squares since they tend to appear on rough terrain. The partisans have submarine flag so they cannot attack you. After big cities are occupied, send spies to bribe small cities. A conservative estimate is that you will get half of the Soviet cities in the first turn of attacking. Most likely the Soviet troops are poised at front cities so you should get the far east cities easily. The Soviet will be cut in half with 10 cities on each side. Mass your force in Moscow to hold out the counter attack while your 88 guns are resting. The second blow can finish the Soviet. (of course that is just a plan).
Before attacking the Soviet, all you need is to occupy an allied city and a French city (Preferrably Paris) on turn 1. If you occupy an enemy city on turn 1 you should have all the enemy civ's money (not sure). Don't commit your 88 guns to the fight too much since you need them for comrade Stalin. Use your airforce to destroy the enemy units in the open is good enough. You can use a transport to move a bunker from Hanburg to Amsterdam to deal with air raid.
Plans are plans, they may not work 
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:14
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Xin:
A good plan... however... You can't steal techs from any allied city except the ones in North America. Can this plan still work when you only have the French and the Soviets to steal from?
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The strategically impaired,
-Cal
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:14
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Let me amend my previous post... you can't even steal techs from the French! Only from the neutrals, Russians... and maybe the Spanish.
I've built up a lot of 88 mm guns... but I'm going to try to take England instead of Russia, the Allies navy is pounding me into the dirt on all fronts. Capturing one of their navy wonders may break them...
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The strategically impaired,
-Cal
[This message has been edited by Cal (edited October 24, 2000).]
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:14
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You are only 3 techs behind the Allies and you have at least 6 cities to steal Just remember to steal Democracy from another civ first.
You will not want to attack England first -- if the Russian sneak attacks you it may trigger an event so that each turn the Russian gets a T-34 and a good fighter. You must occupy Moscow and the three cities in Siberia which holds the triggered units to prevent this. Thus, you should attack first.
England cities all have bunkers. Very tough to kill.
First turn occupation does not do you a lot of good so give up the attack on the west and put stormtroopers+anti air on fortress to let the enemy attack you and die. You can put bombers on top of them every several turns to let them recover. The best attack route is from the South -- land an engineer to build a temp city and transport your 88 guns there and roll them to Strasburg and Paris. Don't attack Maseille, Lion, and another city, bribe them when the French lose its capital.
Sell cathedrals, etc. You need instant cash, plus each turn you only have 3 golds from a cathedral for 38 turns (?), less than a one time deal of 120 golds.
Disband other types of units like artillary to save you money when rush building 88 guns.
Do not occupy London too early, it triggers an event and you lose your Great Wall wonder. The event will happen anyway later in the game so just wait till then to attack London.
Correction: the best attacking route is East of Strastberg where you have a bunker. Just build RR there and you can go.
[This message has been edited by Xin Yu (edited October 24, 2000).]
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:14
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Silly Xin, for once, I believe I have a better plan than yours. 
Bribe a path to Greece with spies, and use the spies to fill the gap so you don't have ZOC problems around Neutral and Turkish territory, you can easily move your 88mm batteries to Greece, there's no need to bother with transports.
Historically, the Axis did take Yugoslavia to get to Greece, but doing that will damage your reputation (have to declare war on the neutrals, and they'll force you to sign a piece treaty after you take one city with the UN wonder).
I completely agree with you for africa... maybe mass speed-building 88mm guns and keeping them away from the coastline would work.
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The strategically impaired,
-Cal
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:14
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Xin:
No no no... not the allies, bribe the path from Sofia to Greece through the yugoslavia city limits, but don't actually take the city itself, you can create a chain of spies and staionary bribed rifleman and easily get your 88mm guns there that way.
By the way, I tried invading Russia, as you said, on July 1941, with 55 88mm guns, I haven't completed that turn yet, but I've captured Minsk, Smolensk, Vilinus, Riga, and Moscow ( ) already, using the same chain of spies technique to avoid pointless fights.
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The strategically impaired,
-Cal
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:14
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That was the problem... I could never get them to declare war on me.
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:14
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With all the talk about impossible Harlan Thompson scenarios, it seemed logical to revive this topic. 
Still haven't beat it... tried once, but I didn't have enough artillery to capture half the soviet cities in one turn, I think I attacked too early.
It's best to do this: Conquer Paris on the first turn, get a peace treaty with the french, then get the french to declare war on the Allies. What's weird is that sometimes the AI can move their fortresses around, even when they have no move points, therefore, you should subvert any french cities that suddenly have 3 or 4 fortresses in them. (Le Havre is a good example).
The best route is to go from Strausburg to Paris, if you don't take Paris, your reputation will be too low for the French to declare peace with you and attack the Allies.
Anyone actually beat this scenario?
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JPetroski
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A year or two ago I managed to conquer the entire map. I don't remember how I did it, but I just fought, fought, fought. It may have been on an earlier version though.
JP
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