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29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
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Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:14
Post  Old Post 21-10-2000 06:29
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#31 Report this post to a moderator
Put an end to popups!

OK... Ive reached an impasse. I'm on Part II and I'm pretty secure from Pont du Hoc over to Lion-sur-Mer and have a foothold in Utah beach with St. Mere Eglise and La Madeline. However, I've just realized that I've lost all of my combat engineers. Should I start over? Is it even possible to win from here?

Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:14
Post  Old Post 21-10-2000 11:11
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#32 Report this post to a moderator
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Shadowstrike:

I think you can use the artillery pieces and the howitzers as a good temp. substitute for combat engineers, try it.

------------------
The strategically impaired,
-Cal

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:14
Post  Old Post 21-10-2000 19:00
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#33 Report this post to a moderator
Inflate your Upload Space

Uh-oh... Most of my artillary pieces are over at the British beaches, while I'm trying to make an attack on the American beaches... I might have a few on the American beaches, but I don't think I do.

I have too many pieces over there and on the transports going there.... :mad I need to get them to the American beaches....
[This message has been edited by Shadowstrike (edited October 21, 2000).]

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:14
Post  Old Post 22-10-2000 08:23 Visit Captain Nemo's homepage!
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#34 Report this post to a moderator
Remove this text

The M7s make good city attack weapons and can take out the weakest bunkers/batteries just like the British heavy artillery can.
The new version is greatly improved with all the great feedback I have gathered here. Thanks!!

Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:14
  Old Post 22-10-2000 08:46
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#35 Report this post to a moderator
Got spare money?

Yay! When do you expect to release this new version, Captain Nemo?

------------------
The strategically impaired,
-Cal

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:14
Post  Old Post 23-10-2000 00:18
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#36 Report this post to a moderator
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I think I'm facing a new dilema. I'm far bhind in time now, at the end of Part III, and still unable to take Caretan (sp?) I hold a bit streaching north from Utah, but the Brit/American beaches haven't changed. I failed to take Villers-Bocage or anything inland...

Should I start over?

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:14
Post  Old Post 23-10-2000 10:21 Visit Captain Nemo's homepage!
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#37 Report this post to a moderator
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The revised version has one BIG main difference. The big gun bunkers are now size 1 cities looking like bunkers and defended by MG42s and 20mm AA guns... This changes the whole dynamic of the game and makes for a real tough fight on Omaha. I also blocked the direct access to Port-en-Bessin from the sea with a belt of stationary mines.
I can release the changes anytime but I am trying to collect more feedback to get as much of it right in this first revision.
Who would like to proofread the Readme file?
How does Second Front rank in difficulty compared to RedFront? And as a game is it up to par with RF? All suggestions, critiscism and corrections are gladly accepted.

Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:14
Post  Old Post 23-10-2000 10:51
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#38 Report this post to a moderator
Increase the size of your Attachments

Nemo:

I'd love to proofread the readme! My e-mail address is CalvinAdam@aol.com

And.... it's hard to compare SF to RF, because RF is so much different from SF. In RF, you must go from losing a war to winning it, and in SF, you are the agressors from the get go and the german defenses are not "unbeatable" in a sense that the german advance in summer 41 and 42 was "unstoppable", a good strategy really makes the difference in SF.

------------------
The strategically impaired,
-Cal

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:14
Thumbs up  Old Post 23-10-2000 22:42 Visit Field Marshal Klesh's homepage!
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#39 Report this post to a moderator
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I'll proof-read the readme. AVANT393@aol.com.
Nemo, this is definately up to the par of RF. Excellent graphics especially. It's different though. I mean, you have to play RF superbly in a defensive mode before you even get to take to the offensive. SF is a straight offensive tactical situation. I love it. I'm just not too good at it yet

------------------
I am the Ukrainian Anti-Pope!
Großdeutschland!

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:14
Post  Old Post 24-10-2000 01:31 Visit Sten Sture's homepage!
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#40 Report this post to a moderator
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Strat - don't be afraid to trade Spitfires that will run out of gas for FW 190Ds - you get a P51 and a P47 in trade.


Captain Nemo -
I haven't played it quite as much yet, but I like SF even better than RF - partially because of the amount of city management that RF required. Making the city improvements mostly unbuildable and worth zero to sell really makes the game play focus on the unit tactics.

I will also proof the readme doc. kcarlson@jurika.com

Cheers.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:14
Thumbs up  Old Post 24-10-2000 07:12 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#41 Report this post to a moderator
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I think that SF is even better then RF. Its got better graphics, more detailed terrain and is harder. Somewhat ironically for a game like Civ2, the smaller scale also works better. It's also more satisfying playing as the genuine 'good guys' rather then as the lesser of two evils

oh yeah, I'd also be happy to proof read the readme: ldowling@dynamite.com.au

------------------
If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith

[This message has been edited by Case (edited October 23, 2000).]

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:14
Post  Old Post 25-10-2000 09:11 Visit Captain Nemo's homepage!
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#42 Report this post to a moderator
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I'll send the readme to all of you right now... I think the best approach would be for one of you to just proofread what's there and for all of you to add your suggestions as to what extra info would be good, especially in the hint strategy section. I want to make sure I don't forget to cover an important aspect that could tick-off a player (For example that poor guy that spent all his time sending LCVPs back to the UK only to see them sink in part taking all his reinforcements with them). Thanks for the help and all the positive comments.
Has anyone fought the Battle of Falaise yet? Anyone been ambushed by Tiger IIs?

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:14
Post  Old Post 25-10-2000 09:24 Visit Captain Nemo's homepage!
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#43 Report this post to a moderator
Inflate your Upload Space

I am amazed about the comment on the graphics for SF being better than RF!! I would have rated RF higher myself because of the winter landscapes. The German units, cities and much of the terrain is identical to RF. The Soviet units are on Par IMHO with their Allied counterparts?

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:14
Smile  Old Post 27-10-2000 08:50 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#44 Report this post to a moderator
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The readme seems fine. I couldn't spot any major mistakes or omissions.
Some sugestions:
-More detail on the map would be nice, and perhaps you could label the Allies primary targets, paratrooper drop zones, and the likely German troop concentrations and routes of advance.
-Include the allied units in the readme
-A tip I'd suggest you include is that the player should set up central supply dumps in the major cities, and not tiny dumps in each town as you liberate it (as I did at first )


------------------
If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:14
Post  Old Post 28-10-2000 02:58
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#45 Report this post to a moderator
Help yourself to an AD-FREE life

Will someone move this thread to SLeague? It's more fitting there...

*Rushes back to Sleague to download new version of SF*

------------------
Webmaster of Shadowstrike's Civilization II Site
Emperor of The Gamer's Abode Forums

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:14
Post  Old Post 14-01-2001 03:59
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#46 Report this post to a moderator
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I thought that this would deserve a BUMP.

Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:14
Post  Old Post 14-01-2001 04:25
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#47 Report this post to a moderator
Help yourself to an AD-FREE life

Back to Second Front questions...

All major costal missile silos are really 1 city towns that disappear once captured, how do you deal with the hole it leaves in the roads? Would it be cheating to rebuild the road with something like a Sherman tank?

And... did anyone have problems using the air force because you couldn't directly fly over port-en-bessin with the mines in your way? I did...

------------------
The strategically impaired,
-Cal

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:14
Post  Old Post 14-01-2001 07:38 Visit Xin Yu's homepage!
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#48 Report this post to a moderator
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Although you cannot build cities, you can use food caravans to raise a city's population to 2 (and wait a turn) before catching it. Two caravans are definitely enough,and sometimes even 1 will do it.

After you catch the city, mines will disappear. So send your best assaulting weapons to there early.

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:14
Thumbs up  Old Post 14-01-2001 12:12 Visit PolarisGL's homepage!
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#49 Report this post to a moderator
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I'll put a link to this on the site for the next update... keep em coming!

 
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