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Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:14
Exclamation  Old Post 04-10-2000 12:37
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Second Front Strategies Support Apolyton buy from Amazon

Post your Second Front strategies here!

Here's an incomplete one I've been using to get through D-day.

1st Turn
I still don't have a good strategy on what to do with your elite paradrop units that are between Cherbourg and Carentan, but it seems the less you move them initially, the longer you're likely to keep them. It may be tempting to throw one at a costal battery when it's at full strength, but save before you do this, as you win maybe 1 out of 4 times, and remember that the unit that destroys the battery is a sitting duck for all nearby enemies.
Move your gliders into France, don't worry about keeping them safe, they're meant to be disposible, move the commandoes into the hedgerows to attack any enemies that appear in the open, you will not have as hard a time as the elite paradrop units are having in the western part of France. And don't just move the gliders next to a city and start throwing commandoes at it, even if you take the city, it'll be recaptured when the turn is over.

2nd Turn
I like to leave all my planes in the airports and move all the landing ships into position, don't try to land yet, you'll either be unable to do it because you can't find a free spot of land, you'll run into a beach mine, or you'll be a sitting duck for the costal cannons. Do not move any of your battleships or LVT's within 6 squares of any place that could be housing 16 mm shells, you will lose your ships and Germany will get a bonus. Use your destroyers and Cruisers to clear away any beach mines

Start moving your planes out into attacking position for the airstrike on the third turn.
Here are some tips regarding planes.
1. Do not attack anything on very defensive terrain, unless it is VERY weak, and before you do, try to find another unit to attack first.
2. Save before attacking cities, there may be a bunker or costal cannon inside.
3. If you see any Luftwaffe planes, go after those over all other targets, you get more planes for destroying them!

To clear away a bunker or costal cannon you will need either:
A. A combat engineer (flamethrower infantryman)
B. Two "Croccidile" units
They move as all as roads, so don't be afraid to attack with 2/3rd's power.

------------------
The strategically impaired,
-Cal

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:14
Talking  Old Post 05-10-2000 09:33 Visit Xin Yu's homepage!
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Use 'goto' method to detect shore mines: when a navy or air unit is flashing, move your mouse to a square between the unit and the seashore, click and drag a little bit before release (you will see a small 'go' icon). If your unit sees an enemy unit it will stop moving thus you know there is a unit from another civ within eyesight.

Empty ship: disband some useless infantry units to free up some transports. Move the empty ones towards the shore and make sure they will not be attacked by mines (mines have move factor two). Empty transports will not be attacked by shells. Then use chain-transportation to land combat engineers and take out the artillaries. Combat engineers have the 'all as road' flag so you can attack with 2/3 strength in the same turn. Your paratroops should take out the inland artillary as well (may take two paratroop units to finish the job). After you take care of the artillaries, use destroyers and cruisers to protect your transports and pour your troops to the shore.

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:14
Talking  Old Post 05-10-2000 09:39 Visit Xin Yu's homepage!
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On turn 2 move a couple of planes from your Eastmost airbase towards the upper right corner and search for German planes. Also search into the continent for 2-3 squares. You may find 2-3 German planes.

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:14
Post  Old Post 05-10-2000 06:47 Visit Captain Nemo's homepage!
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Xin Yu:
You already figured out how and where to get at those German Planes! My testplayers didn't until I told them... Yes the fighters (Spitfires and P51s) can easily earn their keep by downing Luftwaffe planes... that is until the Germans give up even getting close to the coast. And eventually they won't have any planes left to do it.
However my scorecard had approx. 30 downed Me109s and 15 Fw190s on it by August. Watch your planes carefully. I was much more stingy with Air Force reinforcements than with the landunits. Once they are wasted you might be fighting a pure ground war against Tiger and Panther tanks brrr...

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:14
Talking  Old Post 05-10-2000 20:50 Visit Xin Yu's homepage!
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Got spare money?

There are some wonder cities in France. An important one is the 'Atlantic Wall' (the Great Walls). Locate the city and try to catch it in part 1. It's not far away from your American paradrop units, and only defended by two infantry units. No easy task though. (Edit: Ooops, confused with another city.)

In part 1 (D-Day) try to get combat engineers to major objectives such as Caen and blow up the command posts inside the cities. Your engineers will not have the same power in later parts.

Not only the upper-right corner; the upper-left corner also has a chance.



[This message has been edited by Xin Yu (edited October 05, 2000).]

Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:14
Post  Old Post 06-10-2000 07:58
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Support Apolyton or Terrorists Win

One thing about Second Front that's strange... is how cities could be easily destroyed if you're caught without Anti-tank defenses, then the only way to get the population back is to bring in supply trucks. This happened once to me and I had to start over.

------------------
The strategically impaired,
-Cal

Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:14
Post  Old Post 10-10-2000 10:03
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Inflate your Upload Space

Hmm... no one seems to ever come to this forum...

...But I won't let that stop me!

On the very first turn, only move your Mustangs to clear away those pesky beach mines, don't bring out any other planes until the second turn.

------------------
The strategically impaired,
-Cal

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:14
Post  Old Post 10-10-2000 22:44 Visit Sten Sture's homepage!
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Thanks for mentioning this forum Cal... I forgot to look over here.

Beach mines: they are visible to all units so just click off of the unit you are moving and check your route - Air units can see two spaces so screen the area after every 2nd space. (Xin my rules.txt says only 1 move for mines, they are zone 2)

Terrain: Grass is a 1 not a 2!!! It took a third look to catch this one. Grass, marsh, beach, wire all are 50% defensive terrain. I found that I could take out most armor (even 2x air) and Widerstandsnest's with P-51s. Kill stacks on weak terrain. Setting up kill zones along roads through the hedgerows worked like a charm: I found I could block a road with a plane infront of a grass/road square and pick off armor - especially if the grass was surrounded by high move terrain.

Alpine move German units: Fallschirmjäger units are two move alpines that ignore ZOCs and walls - don't have your Airbornes hang out in the marshes trying to pick off stuck units - I got very lucky and caught them for the first time at the end of their movement and had to use air power to make sure I didn't lose my best troops. They are the most dangerous German units in the early game - take them out with fighters on weak terrain or P47s and Typhoons on fields, dunes, or woods. 352nd Inf units are also somewhat dangerous, but can be hearded into easy kill zones by ZOCs and aircraft. 709th, 716th, and Wehrmacht are no offensive threat - save them for stack kills or go around them.

Airbornes: I generally move them back toward the beach hedgerows to pick off some 709th Inf and keep the Fallschirmjäger away from Utah and St. Mere Eglise. Anywhere that they can create a ZOC that stops armor coming up the road in weak terrain is a good spot.

Croc tanks are great to move inland and set up kill zones on the eastern edge of the hedgerows - alpine and iZOC - don't waste them clearing non-threatening units at the beaches.

Beach landings - there are several fortified landing sites that will allow you to stand off from shore guns and get multiple units into them - controling the local shore guns will allow you to pull LSTs right up to shore if you want to - though I found chaining Higgins boats to be quicker and allowed the LSTs to head back for reinforcements/fuel. I avoided a broad assault and instead went with a pincher manuever around the famous Easy Red landing area on Omaha infront of Colleville. Controling the roads and tough defensive terrain early seemed more important than taking out all of the shore positions. Remember the old adage of mobile combat vs fixed positions - Choose the battlefield.

Command Posts: they must be non-vet 'cause Vet Crusiers pummel the ones on the shore.

Shore Guns: these should be priority target #1. Use turn #1 to get your Combat Engineers in position to take out the ones that flank your landing zones. Don't waste shells on them and stay back away from the coast so that your Higgins boats are just outside their range. Note their locations by air so your ground pounders know where to go - or not to go. Don't stack anything inside their range until they are gone.

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:14
Post  Old Post 11-10-2000 01:03 Visit Xin Yu's homepage!
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Enter the AD-FREE zone

SS: Germany has the lighthouse so the mines have move 2 (1+1).

Your airborne units can take a city (St. Mere Eglise) with the help of your air force. But I don't know if you should do it. They may not be able to hang on till your reinforcement arrives.

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:14
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good catch on the lighthouse giving them +1, I killed most of them with fighters in the first turn and then destroyers on the second so I didn't notice that. (are you sure it's not the Kreigsmarine that has the Lighthouse? don't have the game here at work to look myself...)

I went ahead and took St. Mere Eglise with the Airborne, I had a wounded Airborne unit stacked with a fresh on one the hedgerow/roaded (I will not lose this position) square to the left of the city. It only had two 709th Inf in it when I attacked with the fresh unit, so then the wounded guy got himself repaired when it was empty. Not sure it will hold out and now I wish I had occupied both of the hedgerow squares flanking the approach road. I may bring a fresh air unit over to continue blocking the road there.
[This message has been edited by Sten Sture (edited October 10, 2000).]

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:14
Post  Old Post 11-10-2000 10:31 Visit Xin Yu's homepage!
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I think this is a good strategy worthes to be posted twice (already posted on the scenario league forum).

German shells won't attack your assault crafts unless they carry armors. Use 8 assault crafts (either empty or only have infantry on them) to form a circle and put other ships in the center. This whole fleet can move towards the beach without being hit by the shells!

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:14
Post  Old Post 11-10-2000 23:58 Visit Xin Yu's homepage!
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Get a bigger avatar today!

double post.
[This message has been edited by Xin Yu (edited October 12, 2000).]

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:14
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A more user-friendly version
Name---------------Unt--D--M--R---------------------C--H--AI-Preq--Flag-------------Per-Slot
Widerstandsnest----The--0--0--0---6a--10d--2h--2f---8--0--1--no----000010000001000---1---1
Widerstandsnest----nil--0--0--0---6a---8d--2h--2f--14--0--1--no----000010000000000---2---1
Widerstandsnest----nil--0--0--0---6a---8d--2h--2f--14--0--1--no----000010000000000---3---1
Widerstandsnest----nil--0--0--0---6a---8d--2h--2f--14--0--1--no----000010000000000---4---1
Widerstandsnest----nil--0--0--0---6a---9d--3h--2f--14--0--1--no----000010000001000---5---1
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German-POW---------nil--0--1--0---0a---1d--1h--1f---2--0--1--The---000000000000000---1---2
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German-POW---------nil--0--1--0---0a---1d--1h--1f---4--0--1--The---000000000000000---3---2
German-POW---------nil--0--1--0---0a---1d--1h--1f---4--0--1--The---000000000000000---4---2
German-POW---------nil--0--1--0---0a---1d--1h--1f---4--0--1--The---000000000000000---5---2
German-POW---------nil--0--1--0---0a---1d--1h--1f---4--0--1--The---000000000000000---6---2
German-POW---------nil--0--1--0---0a---1d--1h--1f---4--0--1--The---000000000000000---7---2
German-POW---------nil--0--1--0---0a---1d--1h--1f---4--0--1--The---000000000000000---8---2
German-POW---------nil--0--1--0---0a---1d--1h--1f---4--0--1--The---000000000000000---9---2
German-POW---------nil--0--1--0---0a---1d--1h--1f---4--0--1--The---000000000000000--10---2
German-POW---------nil--0--1--0---0a---1d--1h--1f---4--0--1--The---000000000000000--11---2
Wehrmacht----------The--0--1--0---6a---9d--2h--1f---1--0--1--E2----000000001000000---1---3
Wehrmacht----------nil--0--1--0---7a---8d--1h--1f---6--0--1--E2----000000001000000---2---3
Wehrmacht----------nil--0--1--0---7a---8d--1h--1f---6--0--1--E2----000000001000000---3---3
Wehrmacht----------nil--0--1--0---7a---8d--1h--1f---6--0--1--E2----000000001000000---4---3
Wehrmacht----------The--0--1--0---7a---8d--1h--1f---6--0--1--E2----000000001000000---5---3
Wehrmacht----------The--0--1--0---7a---8d--1h--1f---6--0--1--E2----000000001000000---6---3
Wehrmacht----------The--0--1--0---7a---8d--1h--1f---6--0--1--E2----000000001000000---7---3
Wehrmacht----------The--0--1--0---7a---8d--1h--1f---6--0--1--E2----000000001000000---8---3
Wehrmacht----------The--0--1--0---7a---8d--1h--1f---6--0--1--E2----000000001000000---9---3
Wehrmacht----------The--0--1--0---7a---8d--1h--1f---6--0--1--E2----000000001000000--10---3
Wehrmacht----------nil--0--1--0---7a---9d--2h--1f---8--0--1--Phy---000000001000000--11---3
British-Infantry---nil--0--1--0---5a---7d--2h--1f---2--0--1--no----000000001000000---1---4
British-Infantry---nil--0--2--0---5a---7d--2h--1f---2--0--1--no----000000001000000---2---4
British-Infantry---nil--0--2--0---5a---7d--2h--1f---2--0--1--no----000000001000000---3---4
British-Infantry---nil--0--2--0---5a---7d--2h--1f---2--0--1--no----000000001000000---4---4
British-Infantry---nil--0--2--0---5a---7d--2h--1f---2--0--1--no----000000001000000---5---4
British-Infantry---nil--0--2--0---5a---7d--2h--1f---2--0--1--no----000000001000000---6---4
British-Infantry---nil--0--2--0---5a---7d--2h--1f---2--0--1--no----000000001000000---7---4
British-Infantry---nil--0--2--0---5a---7d--2h--1f---2--0--1--no----000000001000000---8---4
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352nd-Infantry-----nil--0--1--0---7a---8d--2h--2f---4--0--0--no----000001001000000---1---5
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US-Infantry--------nil--0--2--0---5a---7d--2h--1f---2--0--1--no----000000001000000--10---6
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US-Rangers---------nil--0--1--0---8a---6d--2h--2f---1--0--1--no----000001001000110---1---7
US-Rangers---------nil--0--2--0---8a---6d--2h--2f---1--0--1--no----000001001000110---2---7
US-Rangers---------nil--0--2--0---8a---6d--2h--2f---1--0--1--no----000001001000110---3---7
US-Rangers---------nil--0--2--0---8a---6d--2h--2f---1--0--1--no----000001001000110---4---7
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US-Rangers---------nil--0--2--0---8a---6d--2h--2f---1--0--1--no----000001001000110--10---7
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Commandos----------nil--0--2--0---8a---6d--2h--2f---1--0--0--no----000001001000100---5---8
Commandos----------nil--0--2--0---8a---6d--2h--2f---1--0--0--no----000001001000100---6---8
Commandos----------nil--0--2--0---8a---6d--2h--2f---1--0--0--no----000001001000100---7---8
Commandos----------nil--0--2--0---8a---6d--2h--2f---1--0--0--no----000001001000100---8---8
Commandos----------nil--0--2--0---8a---6d--2h--2f---1--0--0--no----000001001000100---9---8
Commandos----------nil--0--2--0---8a---6d--2h--2f---1--0--0--no----000001001000100--10---8
Commandos----------nil--0--2--0---8a---6d--2h--2f---1--0--0--no----000001001000100--11---8
PzKw-V-"Panther"---nil--0--0--0--20a--14d--4h--3f---8--0--0--no----000000000000000---1---9
PzKw-V-"Panther"---nil--0--5--0--20a--14d--4h--3f--15--0--0--no----000000000000000---2---9
PzKw-V-"Panther"---nil--0--5--0--20a--14d--4h--3f--15--0--0--no----000000000000000---3---9
PzKw-V-"Panther"---nil--0--5--0--20a--14d--3h--3f--15--0--0--no----000000000000000---4---9
PzKw-V-"Panther"---nil--0--5--0--20a--14d--4h--3f--15--0--0--no----000000000000000---5---9
PzKw-V-"Panther"---nil--0--5--0--20a--14d--4h--3f--15--0--0--no----000000000000000---6---9
PzKw-V-"Panther"---nil--0--5--0--20a--14d--4h--3f--15--0--0--no----000000000000000---7---9
PzKw-V-"Panther"---nil--0--5--0--20a--14d--4h--3f--15--0--0--no----000000000000000---8---9
PzKw-V-"Panther"---nil--0--5--0--20a--14d--4h--3f--15--0--0--no----000000000000000---9---9
PzKw-V-"Panther"---nil--0--5--0--20a--14d--4h--3f--15--0--0--no----000000000000000--10---9
PzKw-V-"Panther"---nil--0--5--0--20a--14d--4h--3f--15--0--0--no----000000000000000--11---9
Combat-Engineers---nil--0--1--0---8a---4d--2h--3f---5--0--1--no----000001001000010---1--10
Combat-Engineers---nil--0--2--0---8a---4d--2h--3f---5--0--1--no----000001001000000---2--10
Combat-Engineers---nil--0--2--0---8a---4d--2h--3f---5--0--1--no----000001001000000---3--10
Combat-Engineers---nil--0--2--0---8a---4d--2h--3f---5--0--1--no----000001001000000---4--10
Combat-Engineers---nil--0--2--0---8a---4d--2h--3f---5--0--1--no----000001001000000---5--10
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Combat-Engineers---nil--0--2--0---8a---4d--2h--3f---5--0--1--no----000001001000000--11--10
Airborne-Infantry--nil--0--2--0--11a---8d--2h--2f---2--0--0--no----000000001000010---1--11
Airborne-Infantry--nil--0--2--0--11a---8d--2h--2f---2--0--0--no----000000001000010---2--11
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Airborne-Infantry--nil--0--2--0--11a---8d--2h--2f---2--0--0--no----000000001000000--10--11
Airborne-Infantry--nil--0--2--0--11a---8d--2h--2f---2--0--0--no----000000001000000--11--11
SS-Grenadier-------nil--0--0--0--11a---9d--2h--2f---4--0--0--no----000100001000000---1--12
SS-Grenadier-------nil--0--3--0--11a---9d--2h--2f--12--0--0--no----000100001000000---2--12
SS-Grenadier-------nil--0--3--0--11a---9d--2h--2f--12--0--0--no----000100001000000---3--12
SS-Grenadier-------nil--0--3--0--11a---9d--2h--2f--12--0--0--no----000100001000000---4--12
SS-Grenadier-------nil--0--3--0--11a---9d--2h--2f--12--0--0--no----000100001000000---5--12
SS-Grenadier-------nil--0--3--0--11a---9d--2h--2f--12--0--0--no----000100001000000---6--12
SS-Grenadier-------nil--0--2--0--11a---9d--2h--2f--12--0--0--no----000101001000000---7--12
SS-Grenadier-------nil--0--2--0--11a---9d--2h--2f--12--0--0--no----000101001000000---8--12
SS-Grenadier-------nil--0--2--0--11a---9d--2h--2f--12--0--0--no----000101001000000---9--12
SS-Grenadier-------nil--0--2--0--11a---9d--2h--2f--12--0--0--no----000101001000000--10--12
SS-Grenadier-------nil--0--2--0--11a---9d--2h--2f--12--0--0--no----000101001000000--11--12
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f---8--0--0--no----000000000000000---1--13
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f--14--0--0--no----000000000000000---2--13
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f--14--0--0--no----000000000000000---3--13
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f--14--0--0--no----000000000000000---4--13
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f--14--0--0--E2----000000000000000---5--13
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f--14--0--0--no----000000000000000---6--13
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f--14--0--0--no----000000000000000---7--13
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f--14--0--0--no----000000000000000---8--13
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f--14--0--0--no----000000000000000---9--13
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f--14--0--0--no----000000000000000--10--13
PzKw-IV-G-Panzer---nil--0--4--0--16a--10d--3h--2f--14--0--0--no----000000000000000--11--13
M4A3-Sherman-Tank--nil--0--6--0--13a---8d--3h--2f---5--0--5--no----000000000000000---1--14
M4A3-Sherman-Tank--nil--0--6--0--13a---8d--3h--2f---5--0--5--no----000000000000000---2--14
M4A3-Sherman-Tank--nil--0--6--0--13a---8d--3h--2f---5--0--5--no----000000000000000---3--14
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M4A3-Sherman-Tank--nil--0--6--0--13a---8d--3h--2f---5--0--5--no----000000000000000--11--14
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000---1--15
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000---2--15
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000---3--15
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000---4--15
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000---5--15
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000---6--15
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000---7--15
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000---8--15
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000---9--15
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000--10--15
Churchill-mk.IV----nil--0--3--0--15a--10d--3h--2f---8--0--5--no----000000000000000--11--15
M10-Tank-Destroyer-nil--0--4--0--15a---5d--3h--3f---6--0--5--no----000000000000000---1--16
M10-Tank-Destroyer-nil--0--4--0--15a---5d--3h--3f---6--0--5--no----000000000000000---2--16
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M10-Tank-Destroyer-nil--0--4--0--15a---5d--3h--3f---6--0--5--no----000000000000000---4--16
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M10-Tank-Destroyer-nil--0--4--0--15a---5d--3h--3f---6--0--5--no----000000000000000--11--16
LCVP-Assault-Craft-nil--2--5--0---1a---1d--1h--1f---2--2--4--no----000000000000000---1--17
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LCVP-Assault-Craft-nil--2--1--0---1a---1d--1h--1f---2--2--4--no----000000000100000---3--17
General-Schlieben--nil--0--2--0---0a--14d--2h--2f--90--0--1--no----000011000001010---4--17
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Airbase------------nil--1--0--0---0a---4d--3h--1f--18--0--0--no----000000010000000---6--17
Airbase------------nil--1--0--0---0a---4d--3h--1f--18--0--0--no----000000010000000---7--17
Airbase------------nil--1--0--0---0a---4d--3h--1f--18--0--0--no----000000010000000---8--17
Airbase------------nil--1--0--0---0a---4d--3h--1f--18--0--0--no----000000010000000---9--17
Airbase------------nil--1--0--0---0a---4d--3h--1f--18--0--0--no----000000010000000--10--17
Airbase------------nil--1--0--0---0a---4d--3h--1f--18--0--0--no----000000010000000--11--17
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150mm-Hummel-SPG---nil--0--5--0--18a---5d--3h--4f--10--0--0--no----000000001000000--11--25
88mm-Anti-tank-gun-nil--0--2--0--15a---6d--2h--3f---6--0--0--no----010010000000000---1--26
88mm-Anti-tank-gun-nil--0--2--0--18a---6d--2h--3f--14--0--0--no----010010000000000---2--26
88mm-Anti-tank-gun-nil--0--2--0--18a---6d--2h--3f--14--0--0--no----010010000000000---3--26
88mm-Anti-tank-gun-nil--0--2--0--18a---6d--2h--3f--14--0--0--E2----010010000000000---4--26
88mm-Anti-tank-gun-nil--0--2--0--18a---6d--2h--3f--14--0--0--no----010010000000000---5--26
88mm-Anti-tank-gun-nil--0--2--0--18a---6d--2h--3f--14--0--0--no----010010000000000---6--26
88mm-Anti-tank-gun-nil--0--2--0--18a---6d--2h--3f--14--0--0--no----010010000000000---7--26
88mm-Anti-tank-gun-nil--0--2--0--18a---6d--2h--3f--14--0--0--no----010010000000000---8--26
88mm-Anti-tank-gun-nil--0--2--0--18a---6d--2h--3f--14--0--0--no----010010000000000---9--26
88mm-Anti-tank-gun-nil--0--2--0--18a---6d--2h--3f--14--0--0--no----010010000000000--10--26
88mm-Anti-tank-gun-nil--0--2--0--18a---6d--2h--3f--14--0--0--no----010010000000000--11--26
Heavy-Artillery----nil--0--2--0--22a---2d--2h--5f---2--0--0--no----000000001000000---1--27
Heavy-Artillery----nil--0--2--0--22a---2d--3h--5f---3--0--0--no----000000001000000---2--27
Heavy-Artillery----nil--0--2--0--22a---2d--3h--5f---3--0--0--no----000000001000000---3--27
Heavy-Artillery----nil--0--2--0--22a---2d--3h--5f---3--0--0--no----000000001000000---4--27
Heavy-Artillery----nil--0--2--0--22a---2d--3h--5f---3--0--0--no----000000001000000---5--27
Heavy-Artillery----nil--0--2--0--22a---2d--3h--5f---3--0--0--no----000000001000000---6--27
Heavy-Artillery----nil--0--2--0--22a---2d--3h--5f---3--0--0--no----000000001000000---7--27
Heavy-Artillery----nil--0--2--0--22a---2d--3h--5f---3--0--0--no----000000001000000---8--27
Heavy-Artillery----nil--0--2--0--22a---2d--3h--5f---3--0--0--no----000000001000000---9--27
Heavy-Artillery----nil--0--2--0--22a---2d--3h--5f---3--0--0--no----000000001000000--10--27
Heavy-Artillery----nil--0--2--0--22a---2d--3h--5f---3--0--0--no----000000001000000--11--27
Hawker-Typhoon-----nil--1--24-4--18a---4d--3h--4f--14--0--0--no----000000000000001---1--28
Hawker-Typhoon-----nil--1--26-4--18a---4d--3h--4f--14--0--0--no----000000000000001---2--28
Hawker-Typhoon-----nil--1--26-4--18a---4d--3h--4f--14--0--0--no----000000000000001---3--28
Hawker-Typhoon-----nil--1--26-4--18a---4d--3h--4f--14--0--0--no----000000000100000---4--28
Hawker-Typhoon-----nil--1--28-4--18a---4d--3h--4f--14--0--0--Ast---000000000000001---5--28
Hawker-Typhoon-----nil--1--28-4--18a---4d--3h--4f--14--0--0--Ast---000000000000001---6--28
Hawker-Typhoon-----nil--1--28-4--18a---4d--3h--4f--14--0--0--Ast---000000000000001---7--28
Hawker-Typhoon-----nil--1--32-4--18a---4d--3h--4f--14--0--0--Ast---000000000000001---8--28
Hawker-Typhoon-----nil--1--32-4--18a---4d--3h--4f--14--0--0--Ast---000000000000001---9--28
Hawker-Typhoon-----nil--1--32-4--18a---4d--3h--4f--14--0--0--Ast---000000000000001--10--28
Hawker-Typhoon-----nil--1--32-4--18a---4d--3h--4f--14--0--0--Ast---000000000000001--11--28
P-47D-Thunderbolt--nil--1--25-4--20a---4d--3h--4f---7--0--0--no----000000000000001---1--29
P-47D-Thunderbolt--nil--1--28-4--20a---4d--3h--4f---7--0--0--no----000000000000001---2--29
P-47D-Thunderbolt--nil--1--28-4--20a---4d--3h--4f---7--0--0--no----000000000000001---3--29
P-47D-Thunderbolt--nil--1--28-4--20a---4d--3h--4f---7--0--0--no----000000000100000---4--29
P-47D-Thunderbolt--nil--1--30-4--20a---4d--3h--4f--16--0--0--War---000000000000001---5--29
P-47D-Thunderbolt--nil--1--30-4--20a---4d--3h--4f--16--0--0--War---000000000000001---6--29
P-47D-Thunderbolt--nil--1--30-4--20a---4d--3h--4f--16--0--0--War---000000000000001---7--29
P-47D-Thunderbolt--nil--1--34-4--20a---4d--3h--4f--16--0--0--War---000000000000001---8--29
P-47D-Thunderbolt--nil--1--34-4--20a---4d--3h--4f--16--0--0--War---000000000000001---9--29
P-47D-Thunderbolt--nil--1--34-4--20a---4d--3h--4f--16--0--0--War---000000000000001--10--29
P-47D-Thunderbolt--nil--1--34-4--20a---4d--3h--4f--16--0--0--War---000000000000001--11--29
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--0--E2----000000001000000---1--30
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--1--E2----000000001000000---2--30
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--1--no----000000001000000---3--30
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--1--no----000000001000000---4--30
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--1--no----000000001000000---5--30
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--1--no----000000001000000---6--30
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--1--no----000000001000000---7--30
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--1--no----000000001000000---8--30
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--1--no----000000001000000---9--30
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--1--no----000000001000000--10--30
Motorized-Infantry-nil--0--7--0---8a---8d--2h--1f---9--0--1--no----000000001000000--11--30
P-51D-Mustang------nil--1--28-4--12a---6d--2h--2f--11--0--3--War---000000000010001---1--31
P-51D-Mustang------nil--1--28-4--12a---6d--2h--2f--11--0--3--War---000000000010001---2--31
P-51D-Mustang------nil--1--28-4--12a---6d--2h--2f--11--0--3--War---000000000010001---3--31
P-51D-Mustang------nil--1--28-4--12a---6d--2h--2f--11--0--3--War---000000000110000---4--31
P-51D-Mustang------nil--1--32-4--12a---6d--2h--2f--11--0--3--War---000000000010001---5--31
P-51D-Mustang------nil--1--32-4--12a---6d--2h--2f--11--0--3--War---000000000010001---6--31
P-51D-Mustang------nil--1--32-4--12a---6d--2h--2f--11--0--3--War---000000000010001---7--31
P-51D-Mustang------nil--1--36-4--12a---6d--2h--2f--11--0--3--War---000000000010001---8--31
P-51D-Mustang------nil--1--36-4--12a---6d--2h--2f--11--0--3--War---000000000010001---9--31
P-51D-Mustang------nil--1--36-4--12a---6d--2h--2f--11--0--3--War---000000000010001--10--31
P-51D-Mustang------nil--1--36-4--12a---6d--2h--2f--11--0--3--War---000000000010001--11--31
Fw-190D-Fighter----nil--1--20-2--11a---6d--2h--2f---5--0--0--no----000000000010001--1---32
Fw-190D-Fighter----nil--1--20-2--11a---6d--2h--2f--15--0--0--Alp---000000000010001--2---32
Fw-190D-Fighter----nil--1--20-2--11a---6d--2h--2f--15--0--0--Alp---000000000010001--3---32
Fw-190D-Fighter----nil--1--20-1---0a---6d--2h--2f--15--0--0--Alp---000000000010000--4---32
Fw-190D-Fighter----nil--1--20-2--11a---6d--2h--2f--15--0--0--Alp---000000000010001--5---32
Fw-190D-Fighter----nil--1--20-2--11a---6d--2h--2f--15--0--0--Alp---000000000010001--6---32
Fw-190D-Fighter----nil--1--20-2--11a---6d--2h--2f--15--0--0--Alp---000000000010001--7---32
Fw-190D-Fighter----nil--1--20-2--11a---6d--2h--2f--15--0--0--Alp---000000000010001--8---32
Fw-190D-Fighter----nil--1--20-2--11a---6d--2h--2f--15--0--0--Alp---000000000010001--9---32
Fw-190D-Fighter----nil--1--20-2--11a---6d--2h--2f--15--0--0--Alp---000000000010001--10--32
Fw-190D-Fighter----nil--1--20-2--11a---6d--2h--2f---6--0--3--Alp---000000000010001--11--32
Me-Bf109G-Fighter--nil--1--18-2--10a---5d--2h--2f--15--0--0--Alp---000000000010001--1---33
Me-Bf109G-Fighter--nil--1--18-2--10a---5d--2h--2f--10--0--0--Alp---000000000010001--2---33
Me-Bf109G-Fighter--nil--1--18-2--10a---5d--2h--2f--10--0--0--Alp---000000000010001--3---33
Me-Bf109G-Fighter--nil--1--18-1---0a---5d--2h--2f--10--0--0--Alp---000000000010000--4---33
Me-Bf109G-Fighter--nil--1--18-2--10a---5d--2h--2f--10--0--0--Alp---000000000010001--5---33
Me-Bf109G-Fighter--nil--1--18-2--10a---5d--2h--2f--10--0--0--Alp---000000000010001--6---33
Me-Bf109G-Fighter--nil--1--18-2--10a---5d--2h--2f--10--0--0--Alp---000000000010001--7---33
Me-Bf109G-Fighter--nil--1--18-2--10a---5d--2h--2f--10--0--0--Alp---000000000010001--8---33
Me-Bf109G-Fighter--nil--1--18-2--10a---5d--2h--2f--10--0--0--Alp---000000000010001--9---33
Me-Bf109G-Fighter--nil--1--18-2--10a---5d--2h--2f--10--0--0--Alp---000000000010001--10--33
Me-Bf109G-Fighter--nil--1--18-2--10a---5d--2h--2f--10--0--3--Alp---000000000010001--11--33
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--1---34
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--2---34
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--3---34
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--4---34
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--5---34
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--6---34
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--7---34
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--8---34
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--9---34
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--10--34
Floating-Mines-----nil--2--0--0--10a--80d--9h--9f---8--0--2--no----000000000000000--11--34
Beach-mines--------nil--2--1--0---8a---6d--1h--2f---1--0--2--no----001100000000000--1---35
Beach-mines--------nil--2--1--0---8a---6d--1h--2f---1--0--2--no----001100000000000--2---35
Beach-mines--------nil--2--1--0---8a---6d--1h--2f---1--0--2--no----001100000000000--3---35
Liberty-Ship-------nil--2--12-0---1a---1d--1h--1f--16--20-4--Las---000000000000000--4---35
Liberty-Ship-------nil--2--12-0---1a---1d--1h--1f--16--20-4--Las---000000000000000--5---35
Liberty-Ship-------nil--2--12-0---1a---1d--1h--1f--16--20-4--Las---000000000000000--6---35
Liberty-Ship-------nil--2--12-0---1a---1d--1h--1f--16--20-4--Las---000000000000000--7---35
Liberty-Ship-------nil--2--12-0---1a---1d--1h--1f--16--20-4--Las---000000000000000--8---35
Liberty-Ship-------nil--2--12-0---1a---1d--1h--1f--16--20-4--Las---000000000000000--9---35
Liberty-Ship-------nil--2--12-0---1a---1d--1h--1f--16--20-4--Las---000000000000000--10--35
Liberty-Ship-------nil--2--12-0---1a---1d--1h--1f--16--20-4--Las---000000000000000--11--35
Spitfire-Mk.IX-----nil--1--24-4--11a---5d--2h--2f---9--0--3--Ast---000000000010001--1---36
Spitfire-Mk.IX-----nil--1--24-4--11a---5d--2h--2f---9--0--3--Ast---000000000010001--2---36
Spitfire-Mk.IX-----nil--1--24-4--11a---5d--2h--2f---9--0--3--Ast---000000000010001--3---36
Spitfire-Mk.IX-----nil--1--24-4--11a---5d--2h--2f---9--0--3--Ast---000000000110000--4---36
Spitfire-Mk.IX-----nil--1--30-4--11a---7d--2h--2f---9--0--3--Ast---000000000010001--5---36
Spitfire-Mk.IX-----nil--1--30-4--11a---7d--2h--2f---9--0--3--Ast---000000000010001--6---36
Spitfire-Mk.IX-----nil--1--30-4--11a---7d--2h--2f---9--0--3--Ast---000000000010001--7---36
Spitfire-Mk.IX-----nil--1--34-4--11a---7d--2h--2f---9--0--3--Ast---000000000010001--8---36
Spitfire-Mk.IX-----nil--1--34-4--11a---7d--2h--2f---9--0--3--Ast---000000000010001--9---36
Spitfire-Mk.IX-----nil--1--34-4--11a---7d--2h--2f---9--0--3--Ast---000000000010001--10--36
Spitfire-Mk.IX-----nil--1--34-4--11a---7d--2h--2f---9--0--3--Ast---000000000010001--11--36
B-26-Marauder------nil--1--0--0--26a---3d--3h--4f--10--0--0--no----000000000000001--1---37
B-26-Marauder------nil--1--30-4--26a---3d--3h--4f--10--0--0--no----000000000000001--2---37
B-26-Marauder------nil--1--30-4--26a---3d--3h--4f--10--0--0--no----000000000000001--3---37
B-26-Marauder------nil--1--30-4--26a---3d--3h--4f--10--0--0--no----000000000100000--4---37
B-26-Marauder------nil--1--34-4--26a---3d--3h--4f--10--0--0--no----000000000000001--5---37
B-26-Marauder------nil--1--34-4--26a---3d--3h--4f--10--0--0--no----000000000000001--6---37
B-26-Marauder------nil--1--34-4--26a---3d--3h--4f--10--0--0--no----000000000000001--7---37
B-26-Marauder------nil--1--38-4--26a---3d--3h--4f--10--0--0--no----000000000000001--8---37
B-26-Marauder------nil--1--38-4--26a---3d--3h--4f--10--0--0--no----000000000000001--9---37
B-26-Marauder------nil--1--38-4--26a---3d--3h--4f--10--0--0--no----000000000000001--10--37
B-26-Marauder------nil--1--38-4--26a---3d--3h--4f--10--0--0--no----000000000000001--11--37
Destroyer----------nil--2--7--0--10a---8d--4h--3f--18--0--2--no----100000000000000--1---38
Destroyer----------nil--2--7--0--10a---8d--4h--3f--18--0--2--no----100000000000000--2---38
Destroyer----------nil--2--7--0--10a---8d--4h--3f--18--0--2--no----100000000000000--3---38
Destroyer----------nil--2--3--0--10a---8d--4h--3f--18--0--2--no----100000000000000--4---38
Destroyer----------nil--2--7--0--10a---8d--4h--3f--18--0--2--no----100000000000000--5---38
Destroyer----------nil--2--7--0--10a---8d--4h--3f--18--0--2--no----100000000000000--6---38
Destroyer----------nil--2--7--0--10a---8d--4h--3f--18--0--2--no----100000000000000--7---38
Destroyer----------nil--2--7--0--10a---8d--4h--3f--18--0--2--no----100000000000000--8---38
Destroyer----------nil--2--7--0--10a---8d--4h--3f--18--0--2--no----100000000000000--9---38
Destroyer----------nil--2--7--0--10a---8d--4h--3f--18--0--2--no----100000000000000--10--38
Destroyer----------nil--2--7--0--10a---8d--4h--3f--18--0--2--no----100000000000000--11--38
Cruiser------------nil--2--7--0--14a--10d--5h--4f--18--0--2--no----000000000000000--1---39
Cruiser------------nil--2--7--0--14a--10d--5h--4f--18--0--2--no----100000000000000--2---39
Cruiser------------nil--2--7--0--14a--10d--5h--4f--18--0--2--no----100000000000000--3---39
Cruiser------------nil--2--3--0--14a--10d--5h--4f--18--0--2--no----100000000000000--4---39
Cruiser------------nil--2--7--0--14a--10d--5h--4f--18--0--2--no----100000000000000--5---39
Cruiser------------nil--2--7--0--14a--10d--5h--4f--18--0--2--no----100000000000000--6---39
Cruiser------------nil--2--7--0--14a--10d--5h--4f--18--0--2--no----100000000000000--7---39
Cruiser------------nil--2--7--0--14a--10d--5h--4f--18--0--2--no----100000000000000--8---39
Cruiser------------nil--2--7--0--14a--10d--5h--4f--18--0--2--no----100000000000000--9---39
Cruiser------------nil--2--7--0--14a--10d--5h--4f--18--0--2--no----100000000000000--10--39
Cruiser------------nil--2--7--0--14a--10d--5h--4f--18--0--2--no----100000000000000--11--39
LST-Transport------nil--2--4--0---1a---1d--1h--1f--18--8--4--no----000000000000000--1---40
LST-Transport------nil--2--6--0---1a---1d--1h--1f--18--8--4--no----000000000000000--2---40
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LST-Transport------nil--2--3--0---1a---1d--1h--1f--18--8--4--no----000000000100000--4---40
LST-Transport------nil--2--6--0---1a---1d--1h--1f--18--8--4--no----000000000000000--5---40
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LST-Transport------nil--2--6--0---1a---1d--1h--1f--18--8--4--no----000000000000000--11--40
Battleship---------nil--2--7--0--32a--16d--8h--9f--18--0--2--no----000000000001000--1---41
Battleship---------nil--2--7--0--18a--16d--8h--5f--18--0--2--no----000000000000000--2---41
Battleship---------nil--2--7--0--18a--16d--8h--5f--18--0--2--no----000000000000000--3---41
Battleship---------nil--2--3--0--18a--16d--8h--5f--18--0--2--no----000000000000000--4---41
Battleship---------nil--2--7--0--18a--16d--8h--5f--18--0--2--no----000000000000000--5---41
Battleship---------nil--2--7--0--18a--16d--8h--5f--18--0--2--no----000000000000000--6---41
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Battleship---------nil--2--7--0--18a--16d--8h--5f--18--0--2--no----000000000000000--8---41
Battleship---------nil--2--7--0--18a--16d--8h--5f--18--0--2--no----000000000000000--9---41
Battleship---------nil--2--7--0--18a--16d--8h--5f--18--0--2--no----000000000000000--10--41
Battleship---------nil--2--7--0--18a--16d--8h--5f--18--0--2--no----000000000000000--11--41
716th-Infantry-----nil--0--1--0---7a---7d--1h--1f---4--0--1--no----000001001000000--1---42
15th-Army----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000001001000000--2---42
15th-Army----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000001001000000--3---42
15th-Army----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--4---42
15th-Army----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--5---42
15th-Army----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--6---42
15th-Army----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--7---42
15th-Army----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--8---42
15th-Army----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--9---42
15th-Army----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--10--42
15th-Army----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--11--42
Blockhaus----------nil--0--0--0---0a--16d--6h--2f--18--0--0--no----010010000000001--1---43
Blockhaus----------nil--0--0--0---1a--18d--7h--2f--18--0--0--no----010010000000001--2---43
Blockhaus----------nil--0--0--0---0a--16d--4h--2f--18--0--0--no----010010000000001--3---43
Blockhaus----------nil--0--0--0---0a--16d--4h--2f--18--0--0--no----010010000000001--4---43
Blockhaus----------nil--0--0--0---0a--16d--5h--2f--18--0--0--no----010010000000001--5---43
Blockhaus----------nil--0--0--0---0a--16d--5h--2f--18--0--0--no----010010000000001--6---43
Blockhaus----------nil--0--0--0---0a--14d--5h--2f--18--0--0--no----010010000000001--7---43
Blockhaus----------nil--0--0--0---0a--14d--5h--2f--18--0--0--no----010010000000001--8---43
Blockhaus----------nil--0--0--0---0a--14d--5h--2f--18--0--0--no----010010000000001--9---43
Blockhaus----------nil--0--0--0---0a--16d--5h--2f--18--0--0--no----010010000000001--10--43
Blockhaus----------nil--0--0--0---0a--16d--5h--2f--18--0--0--no----010010000000001--11--43
709th-Infantry-----nil--0--1--0---6a---7d--1h--1f---4--0--1--no----000001001000000--1---44
7th-Army-----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000001001000000--2---44
7th-Army-----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000001001000000--3---44
7th-Army-----------nil--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--4---44
7th-Army-----------Mag--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--5---44
7th-Army-----------Mag--0--2--0---7a---6d--1h--1f---8--0--0--E2----000000001000000--6---44
Wehrmacht-IG-------nil--0--2--0---9a---8d--2h--2f---8--0--0--E2----000001001000010--7---44
Wehrmacht-IG-------nil--0--2--0---9a---8d--2h--2f---8--0--0--E2----000001001000010--8---44
Wehrmacht-IG-------nil--0--2--0---9a---8d--2h--2f---8--0--0--E2----000001001000010--9---44
Wehrmacht-IG-------nil--0--2--0---9a---8d--2h--2f---8--0--0--E2----000001001000010--10--44
Wehrmacht-IG-------nil--0--2--0---9a---6d--2h--2f---8--0--0--E2----000001001000010--11--44
210mm-Shells-------nil--1--6--1--18a---0d--1h--8f---9--0--0--no----001100000000000--1---45
Grenadier-w/Pzfst--nil--0--1--0--12a---2d--1h--4f---2--0--0--E2----001101000000010--2---45
Grenadier-w/Pzfst--nil--0--1--0--12a---2d--1h--4f---2--0--0--E2----001101000000010--3---45
Grenadier-w/Pzfst--nil--0--1--0--12a---2d--1h--4f---2--0--0--E2----001101000000010--4---45
Grenadier-w/Pzfst--nil--0--1--0--12a---2d--1h--4f---2--0--0--no----001101000000010--5---45
Grenadier-w/Pzfst--nil--0--1--0--12a---2d--1h--4f---2--0--0--no----001101000000010--6---45
Grenadier-w/Pzfst--nil--0--1--0--12a---2d--1h--4f---2--0--0--no----001101000000010--7---45
Grenadier-w/Pzfst--nil--0--1--0--12a---2d--1h--4f---2--0--0--no----001101000000010--8---45
Grenadier-w/Pzfst--nil--0--1--0--12a---2d--1h--4f---2--0--0--no----001101000000010--9---45
Grenadier-w/Pzfst--nil--0--1--0--12a---2d--1h--4f---2--0--0--no----001101000000010--10--45
Grenadier-w/Pzfst--nil--0--1--0--12a---2d--1h--4f---2--0--0--no----001101000000010--11--45
210mm-Battery------nil--1--0--0---0a--18d--7h--2f---6--0--1--no----010010010010001--1---46
240mm-Battery------nil--1--0--0---0a--18d--7h--2f--18--0--1--no----010010010010001--2---46
240mm-Battery------nil--1--0--0---0a--18d--7h--2f--18--0--1--no----010010010010001--3---46
240mm-Battery------nil--1--0--0---0a--18d--7h--2f--18--0--1--no----010010010010001--4---46
240mm-Battery------nil--1--0--0---0a--18d--7h--2f--18--0--1--no----010010010010001--5---46
240mm-Battery------nil--1--0--0---0a--18d--7h--2f--18--0--1--no----010010010010001--6---46
240mm-Battery------nil--1--0--0---0a--18d--7h--2f--18--0--1--no----010010010010001--7---46
240mm-Battery------nil--1--0--0---0a--18d--7h--2f--18--0--1--no----010010010010001--8---46
240mm-Battery------nil--1--0--0---0a--18d--7h--2f--18--0--1--no----010010010010001--9---46
240mm-Battery------nil--1--0--0---0a--18d--7h--2f--18--0--1--no----010010010010001--10--46
240mm-Battery------nil--1--0--0---0a--18d--7h--2f--18--0--1--no----010010010010001--11--46
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--1---47
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--2---47
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--3---47
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--4---47
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--5---47
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--6---47
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--7---47
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--8---47
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--9---47
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--10--47
15cm-Naval-Battery-nil--1--0--0---0a--14d--4h--2f---6--0--1--no----010010010000001--11--47
Horsa-Glider-------nil--2--1--0---0a---1d--1h--1f--18--2--4--no----000000100100000--1---48
Recon-Unit---------nil--0--7--0---0a---7d--1h--1f---4--0--6--no----000000000000011--2---48
Recon-Unit---------nil--0--7--0---0a---7d--1h--1f---4--0--6--no----000000000000011--3---48
Recon-Unit---------nil--0--7--0---0a---7d--1h--1f---4--0--6--no----000000000000010--4---48
Recon-Unit---------nil--0--7--0---0a---7d--1h--1f---4--0--6--no----000000000000011--5---48
Recon-Unit---------nil--0--7--0---0a---7d--1h--1f---4--0--6--no----000000000000011--6---48
Recon-Unit---------nil--0--7--0---0a---7d--1h--1f---4--0--6--no----000000000000011--7---48
Recon-Unit---------nil--0--7--0---0a---7d--1h--1f---4--0--6--no----000000000000011--8---48
Recon-Unit---------nil--0--7--0---0a---7d--1h--1f---4--0--6--no----000000000000011--9---48
Recon-Unit---------nil--0--7--0---0a---7d--1h--1f---4--0--6--no----000000000000011--10--48
Recon-Unit---------nil--0--7--0---0a---7d--1h--1f---4--0--6--no----000000000000011--11--48
Command-Post-------nil--0--0--0---1a--18d--7h--3f---9--0--1--no----010010000000001--1---49
Command-Post-------nil--0--0--0---0a--16d--4h--3f--14--0--1--no----010010000000001--2---49
Command-Post-------nil--0--0--0---1a--16d--6h--3f--14--0--1--no----010010000000001--3---49
Command-Post-------nil--0--0--0---1a--16d--6h--3f--14--0--1--no----010010000000001--4---49
Command-Post-------nil--0--0--0---0a--16d--6h--3f--14--0--1--no----010010000000001--5---49
Command-Post-------nil--0--0--0---0a--16d--6h--3f--14--0--1--no----010010000000001--6---49
Command-Post-------nil--0--0--0---0a--14d--6h--3f--14--0--1--no----010010000000001--7---49
Command-Post-------nil--0--0--0---0a--14d--6h--3f--14--0--1--no----010010000000001--8---49
Command-Post-------nil--0--0--0---0a--14d--6h--3f--14--0--1--no----010010000000001--9---49
Command-Post-------nil--0--0--0---0a--16d--6h--3f--14--0--1--no----010010000000001--10--49
Command-Post-------nil--0--0--0---0a--16d--6h--3f--14--0--1--no----010010000000001--11--49
Supply-Truck-------nil--0--6--0---0a---1d--1h--1f---2--0--7--no----000000000000000--1---50
Supply-Truck-------nil--0--6--0---0a---1d--1h--1f---2--0--7--no----000000000000000--2---50
Supply-Truck-------nil--0--6--0---0a---1d--1h--1f---2--0--7--no----000000000000000--3---50
Supply-Truck-------nil--0--6--0---0a---1d--1h--1f---2--0--7--no----000000000000000--4---50
Supply-Truck-------nil--0--6--0---0a---1d--1h--1f---2--0--7--no----000000000000000--5---50
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Supply-Truck-------nil--0--6--0---0a---1d--1h--1f---2--0--7--no----000000000000000--11--50
15cm-Shells--------nil--1--6--1--14a---0d--1h--5f---3--0--0--no----001100000000000--1---51
15cm-Shells--------nil--1--6--1--14a---0d--1h--5f---3--0--0--no----001100000000000--2---51
15cm-Shells--------nil--1--6--1--14a---0d--1h--5f---3--0--0--no----001100000000000--3---51
15cm-Shells---------E2--1--1--1--14a---0d--1h--5f---3--0--0--no----001100000000000--4---51
15cm-Shells--------nil--1--6--1--14a---0d--1h--5f---3--0--0--no----001100000000000--5---51
15cm-Shells--------nil--1--6--1--14a---0d--1h--5f---3--0--0--no----001100000000000--6---51
15cm-Shells--------nil--1--6--1--14a---0d--1h--5f---3--0--0--no----001100000000000--7---51
None---------------nil--1--1--1---0a---1d--1h--1f---3--0--0--no----000000000000000--8---51
None---------------nil--1--1--1---0a---1d--1h--1f---3--0--0--no----000000000000000--9---51
Heavy-Flak-Battery-nil--0--0--0---2a--12d--6h--3f---3--0--0--no----010000000000000--10--51
Heavy-Flak-Battery-nil--0--0--0---2a--12d--6h--3f---3--0--0--no----010000000000000--11--51
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---5--0--0--E2----000000001000000--1---52
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---7--0--3--E2----000000001000000--2---52
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---7--0--3--E2----000000001000000--3---52
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---7--0--3--E2----000000001000000--4---52
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---7--0--3--E2----000000001000000--5---52
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---7--0--3--E2----000000001000000--6---52
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---7--0--3--E2----000000001000000--7---52
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---7--0--3--E2----000000001000000--8---52
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---7--0--3--E2----000000001000000--9---52
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---7--0--3--E2----000000001000000--10--52
MG42-Machine-gun---nil--0--1--0---9a---5d--2h--2f---7--0--3--E2----000000001000000--11--52
Fallschirmjäger----The--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--1---53
Fallschirmjäger----nil--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--2---53
Fallschirmjäger----nil--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--3---53
Fallschirmjäger----nil--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--4---53
Fallschirmjäger----nil--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--5---53
Fallschirmjäger----nil--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--6---53
Fallschirmjäger----nil--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--7---53
Fallschirmjäger----nil--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--8---53
Fallschirmjäger----nil--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--9---53
Fallschirmjäger----nil--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--10--53
Fallschirmjäger----nil--0--2--0--11a---9d--3h--2f---9--0--0--no----000001001000010--11--53
Mk.IV-"Crocodile"--nil--0--1--0--20a---6d--3h--4f---7--0--0--no----000001001000010--1---54
M4C-"Firefly"------nil--0--6--0--15a---8d--3h--3f---5--0--5--no----000000000000000--2---54
M4C-"Firefly"------nil--0--6--0--15a---8d--3h--3f---5--0--5--no----000000000000000--3---54
M4C-"Firefly"------nil--0--6--0--15a---8d--3h--3f---5--0--5--no----000000000000000--4---54
M4C-"Firefly"------nil--0--6--0--15a---8d--3h--3f---5--0--5--no----000000000000000--5---54
M4C-"Firefly"------nil--0--6--0--15a---8d--3h--3f---5--0--5--no----000000000000000--6---54
M4C-"Firefly"------nil--0--6--0--15a---8d--3h--3f---5--0--5--no----000000000000000--7---54
M4C-"Firefly"------nil--0--6--0--15a---8d--3h--3f---5--0--5--no----000000000000000--8---54
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M4C-"Firefly"------nil--0--6--0--15a---8d--3h--3f---5--0--5--no----000000000000000--11--54
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US-Infantry-w/BAR--nil--0--2--0---9a---6d--2h--2f---5--0--0--no----000000001000000--11--55
B-24-Liberator-----nil--1--0--0--32a---4d--4h--7f---8--0--0--no----000000000000001--1---56
B-24-Liberator-----nil--1--32-4--32a---4d--4h--7f---8--0--0--no----000000000000001--2---56
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B-24-Liberator-----nil--1--36-4--32a---4d--4h--7f---8--0--0--no----000000000000001--5---56
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B-24-Liberator-----nil--1--40-4--32a---4d--4h--7f---8--0--0--no----000000000000001--8---56
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B-24-Liberator-----nil--1--40-4--32a---4d--4h--7f---8--0--0--no----000000000000001--11--56
DD-Amphibious-Tank-nil--3--2--0--12a---6d--3h--2f---3--0--5--no----000000000100100--1---57
M3-w/50-cal.-Maxon-nil--0--7--0--10a---6d--2h--2f---5--0--5--no----010000000010000--2---57
M3-w/50-cal.-Maxon-nil--0--7--0--10a---6d--2h--2f---5--0--5--no----010000000010000--3---57
M3-w/50-cal.-Maxon-nil--0--7--0--10a---6d--2h--2f---5--0--5--no----010000000010000--4---57
M3-w/50-cal.-Maxon-nil--0--7--0--10a---6d--2h--2f---5--0--5--no----010000000010000--5---57
M3-w/50-cal.-Maxon-nil--0--7--0--10a---6d--2h--2f---5--0--5--no----010000000010000--6---57
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Mulberry-Harbor----nil--2--0--0---9a--18d--8h--2f--18--40-4--no----010000000010000--7---59
None---------------nil--1--1--1---0a---1d--1h--1f---3--0--0--no----000000000000000--8---59
M18-"Hellcat"------nil--0--7--0--17a---3d--3h--3f---6--0--5--no----000000000000000--9---59
M18-"Hellcat"------nil--0--7--0--17a---3d--3h--3f---6--0--5--no----000000000000000--10--59
M18-"Hellcat"------nil--0--7--0--17a---3d--3h--3f---6--0--5--no----000000000000000--11--59
Later--------------nil--2--1--0---0a---1d--1h--1f--12--2--4--no----000000100100000---1--60
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Tiger-(Wittmann)---nil--0--4--0--28a--18d--5h--5f--18--0--0--no----000000001000000---4--60
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Tiger-(Wittmann)---nil--0--4--0--28a--22d--7h--6f--18--0--0--no----000000001000010--10--60
Tiger-(Wittmann)---nil--0--4--0--28a--22d--7h--6f--18--0--0--no----000000001000010--11--60
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V1-Flying-Bomb-----nil--1--24-1--28a---1d--1h--5f---1--0--0--no----001100000000000---2--61
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V1-Flying-Bomb-----nil--1--24-1--28a---1d--1h--5f---1--0--0--no----001100000000000--11--61
PzKw-II-Panzer-----nil--0--6--0--10a---7d--2h--2f---5--0--0--no----000000000000000---1--62
PzKw-II-Panzer-----nil--0--6--0--10a---7d--2h--2f---5--0--0--no----000000000000000---2--62
SS-Panther---------nil--0--5--0--21a--15d--4h--3f--15--0--0--no----000000000000000---3--62
SS-Panther---------nil--0--5--0--21a--15d--4h--3f--15--0--0--no----000000000000000---4--62
SS-Panther---------nil--0--5--0--21a--15d--4h--3f--15--0--0--no----000000000000000---5--62
SS-Panther---------nil--0--5--0--21a--15d--4h--3f--15--0--0--no----000000000000000---6--62
Jagdpanther-V------nil--0--5--0--26a--16d--5h--5f--18--0--0--no----000000000000000---7--62
Jagdpanther-V------nil--0--5--0--26a--16d--5h--5f--18--0--0--no----000000000000000---8--62
Jagdpanther-V------nil--0--5--0--26a--16d--5h--5f--18--0--0--no----000000000000000---9--62
Jagdpanther-V------nil--0--5--0--26a--16d--5h--5f--18--0--0--no----000000000000000--10--62
Jagdpanther-V------nil--0--5--0--26a--16d--5h--5f--18--0--0--no----000000000000000--11--62

Sten Sture is offline Sten Sture
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Mar 1999
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Post  Old Post 13-10-2000 01:47 Visit Sten Sture's homepage!
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Hey Xin - could you edit out version one of the unit stats - this page is taking a long time to load via a T1.

Field Marshal Klesh is offline Field Marshal Klesh
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  Old Post 13-10-2000 09:34 Visit Field Marshal Klesh's homepage!
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Took 2 seconds on me ol' 56k.

Sten Sture is offline Sten Sture
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FMK - maybe I should upgrade my T1 It may be set on 10base. Either way I wish the POW's changed into tanks or bombers in a later round. damn.

Xin Yu is offline Xin Yu
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OK, Here's a complete plan for the D-day

First turn, land the gliders near Langrune on different places (so they don't get stack-killed), then move the commandos to the hedgerow square south of Lagrune and fortify them. The German will waste its shells to attack the gliders, but they will use other troops to attack the commandos (and lose). On turn 2 use the commandos to attack and occupy the city. As far as the gliders are not in the same city as the commandos, shells will not fall upon them.

Your aircrafts should be able to clear the shore mines within turn 2 and turn 3. There are 38 shore mines in total. Check the casualty screen to make sure you get 35 killed. Three of them will be disbanded when you capture Langrune.

Mean while, put your assault crafts (which do not have armors on them!) together to form circles to protect other ships (as I mentioned in one of my previous posts). Groups your ships to form 4 such 'fleets' and land them in the following locations:

1. North to Vierville s/Mer. This city has only infantry units so use your bombers to clear the defense and land rangers to occupy it. Your armors can reach the city in two turns from the shore.

2. North-East to Port-en-Bessin. There is one command post on the beach. Use your cruisers to destroy it, then land your heavy artillaries/Crocodiles to attack. Since the command post's terrain is 'field' (1 move point) you can attack the same turn as you landed. Then use rangers to occupy the city. The whole procedure should be finished in the same turn. Afterwards you can land some infantry units to form a circle (along with the assault crafts) to protect the cruisers and other landing vihecles.

3. North-East to Le Hamel. There is a fortress square next to the city and accessable from the sea. Land a lot of infantry units and some artillaries. The infantries will be cannon folders for your artillary units. The second turn use the artillaries to attack then occupy the city.

4. North to Lagrune. Your commandos have already occupied the city for you, so just send reinforcement there.

After the 4 targets are occupied, expand to nearby cities. Attack by using your artillaries.

Use engineers to clear the beach batteries along the shore (use rangers to do amphibious assault to prevent counter-attacks). This includes the American beach. After the batteries are gone, cruisers, DD-tanks and destroyes can do coastal bombardment. I prefer not using engineers for cities, since I may encounter other types of units and waste the precious units.

After other beach head positions are secure, use assault crafts to move some troops (chain-transportation) to the American beach. Supported by air force they should be able to occupy La Madeleine easily. DD-tanks may be able to do so by themselves.

On even turns (Turn 2, 4, ...), send your fighters to the upper-right corner, the ocean squares in the middle-east part of the map, and the upper-left corner, to search for German fighters. You may want to go half way on odd turns in case the German fighters are out of range.

Don't waste money. You may need to rush-build some anti-tank defenses. I prefer to hire a lot of taxmen in my home cities. When you reach your targets, you will be rewarded some infantry units. Disband them to build armors.

Do not kill enemy fortified positions unless it is absolutely necessary. The German have 3 civs so some of the positions may block their own units' movements.

Edit: if you capture a German city on turn 1 you get all of its treasury. If you really want that money ($1000 plus) you can try to attack Lagrune on turn 1.
[This message has been edited by Xin Yu (edited October 16, 2000).]

Case is offline Case

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Here are some general strategies that I have found useful:
1. Concentrate your airpower around Caen - If the Tigers can't reach you, they can't hurt you
2. Advance quickly to discourage the Germans from sending to many units into the hedgerows.
3. Keep armor in reserve to deal with infiltrating Germans blocking your roads by occuping the hedgerows next to them. Armoured Carriers work best.
4.On D-Day don't land your forces as soon as their LCVP reaches the beach - wait untill you have enough units (especially Engineers/Crocodiles and Rangers/commandos) to seize the beach (or at least a city next to it) in one turn
5. Use that Battleship ammo up on D-Day, it's useless afterwoods as the Battleships lose the submarine flag
6. After D-Day use Rangers and commandos for patrolling the Hedgerows and scouting ahead of your main forces
7 Save often!

------------------
If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith

Cal is offline Cal
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Aug 2000
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Post  Old Post 17-10-2000 09:57
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How does everyone deal with the Fallschrimagers? They always manage to practically erradicate my elite paradrop units before part 1 is over.

------------------
The strategically impaired,
-Cal

Xin Yu is offline Xin Yu
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Cal: Fortify them in pairs on hedgerows. Away from roads if you want to save them (but their role is to sacrafice themselves to delay the German reinforcement). If you do not use them to delay the German armors' advance, you can still use airforce to stop (and acrually kill) the German tanks at the marsh squares between the American beach and other beaches. That's part of the reason why I prefer not to attack the American beach in the first few turns.

On turn 3, you can move a bomber next to the German airbase near Caen (on a hedgerow terrain) and wait for a suicide attack from the Luftwaffer .

Shadowstrike is offline Shadowstrike
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The Glorious Land of Canada
Jul 2000
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Post  Old Post 19-10-2000 07:05
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I rush St Mere Eglise with my paratroopers and fortify them. Heh heh... Panzers and german paratroopers dash themselves against it... Saves the paratroopers. Land on Utah quickly, capture La Madeline and break trough. Once you reinforce the city wtih tanks, it's secure, for the while

Xin, I couldn't take Lagrune with the Gliders. I either got left with one or two units left in the city...

BTW, how does everyone deal with the advance from Caen? And how do you sucessfully attack the American beaches? I can only capture Port On-Bessin, and if I'm lucky Coleville. How does everyone else do it?

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I got Omaha by using Engineers to secure Port En-Bessin then filled it up with tanks and (most importantly) self-propelled artillery. On turn three or four I struck out towards Utah using the Mobile Artillery to lead the way. Basically, the trick is not to bother landing anywhere on Omaha except for Port En-Bessin and the little river next to it. (keep your guys on the LCVP's until they can safely come ashore at one of these locations).

On Utah I led of with engineers and rangers landing on the cliffs and troops on the beaches above and below the cliffs. The guys to the north had a 100% fatality rate, but they stoped the Germans bothering the Engineers. Once I captured the city behind the cliffs part of the minefield turned into the easier to transverse beach, and I dumped heaps of infantry on to the island off the coast and sent the LCVP's back to the LSTs to pick up loads of armour.


------------------
If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith

Xin Yu is offline Xin Yu
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Post  Old Post 19-10-2000 11:15 Visit Xin Yu's homepage!
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quote:

Originally posted by Shadowstrike on 10-18-2000 10:05 PM
Xin, I couldn't take Lagrune with the Gliders. I either got left with one or two units left in the city...



The gliders will paradrop to other squares but the commandos will move to the hedgerow square due South of Lagrune (Yes, 10 commandos on the same square.) Attack on the second turn -- there will be less units inside the city. The gliders will be lost before that and the city will not be attacked by shells (you get shells only if you have gliders inside the city).

You don't need to worry about armors from Caen in the first part since you are behind city walls. Let them waste the armors. Later you should use airforce wisely to force the tigers to the open and take them out.

Shadowstrike is offline Shadowstrike
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That's where I got it wrong...

Anyhow, the tanks do dash themselves agaist my cities, taking out 1 infantry per tank. Right now, I've almost defeated all of them (most of my forces were at La Hamel (Easier landing location) and once I busted through the Blockhaus, they flooded through. I almost lost Corseilles to a determined assult. It was empty, except the Germans were out of units.

I find that Le Hamel, Andromanches and Port-En Bessin easy to hold once captured. After capturing each and every city, I rush-build the anti-tank in one turn, just to be safe. BTW, does anyone know if its wise to take Bayeux?

Cal is offline Cal
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It is *very* wise to take Bayeux. You get a wonder, and a very large city. Dump your ammo supply trucks in there and then support as many tanks and other fuel supporting units as possible in there.

------------------
The strategically impaired,
-Cal

Sten Sture is offline Sten Sture
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Post  Old Post 21-10-2000 00:11 Visit Sten Sture's homepage!
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Has anyone used the Allies repair your unit trick to repair damaged Air units once you have a couple of cities? I don't know if it uses up all of your movement, but if it doesn't then it is a great way to get fixed in mid-flight.

Also - there are a couple of 15cm guns on beach terrain - a fresh P47 can take them out most of the time. I took out the 210mm north of St Marie Eglise with a P47.

Landing non-vet infantry units and then withdrawing them attracted a bunch of units onto bad terrain at Utah.

P51s and and usually Spitfires can take out Machinegun nests on normal terrain, and most armor on grass or marsh - 88s are better to hit with P47 and Typhoons on weak terrain. I will hit ANY stack on weak terrain.

I have Commandos, Rangers and Croc tanks bypass everything at the beach and get into the hedgerows to create ZOCs and blow up stuff on grass.

Xin Yu is offline Xin Yu
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'Allied city reparing units' only applys to land units. (I test that in Harlan's Lord of the Ring scenario. Couldn't get Gandalf repaired).

Sten Sture is offline Sten Sture
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quote:

Originally posted by Xin Yu on 10-20-2000 04:12 PM
...only applys to land units.


Damn

Shadowstrike is offline Shadowstrike
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OK, I tested the "Lagrune a la Xin" last night and it worked. It was close though, I almost lost the whole stack. I suppose that it can happen.

Xin Yu is offline Xin Yu
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Shasdowstrike: theoretically you shouldn't lose since the german attacking units (M42 machine gun) have 9a 2h 2f vs your commandos 6d 2h 2f on defensex2.5 terrain (both sides are veterans). You have to take some chance or you'll not be able to gain advantage.

There is another way to take a chance. You can land your gliders on the barbware square northeast of Lion-sur-Mer and use commandos to attack the city. You'll lose two commandos to the two Widerstandsnests but you'll have a chance to win all of the rest 6 battles. This way you still have two commandos left to take the city (that is, you can afford to lose 1 more battle). After taking the city, the 15cm battery next to it will be disbanded and you can use the commando(s) (with 2/3 move point left) to attack the shells and destroy them. If this is successful you can safely land the gliders inside the city for later use. Besides you'll get all of the German marine's money (600 golds).

If you cannot take the city on turn 1, then you should move the gliders to sea squares so that your commandos don't get bombed by shells. You may get a chance to take the city on turn 2 (since the city belongs to German marine there will not be any reinforcement, however the city may produce a unit during the turn, plus your commandos are on barbwire so they may get killed first).

Reinforcement (bombers, several commandos and crocodiles) will arrive on turn 3 so there is a decent chance for you to hold on against German armors. Then, if you still have gliders left, you can paradrop engineers and heavy artillaries to other cities and take them. Surround the occupied cities with bombers and infantry units so that shells will not fall upon them for the sake of the gliders.

 
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