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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:14
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'2194 days of war' military assessment
Part I (infantry)
Assessment by unit:
Infantry units all have 'ignore walls' flag. They are generally the cheapest attacking units a civ can build (with the exception of field artillery). The attacking and defending abilities for elite infantries are also good enough to make them attractive. In this scenario, dozens of units will be lost in each turn, thus unit cost is very important in considering what to build. Hence, elite infantry units will be the back bone of your army.
'*' flag = not be able to build at the start of scenario.
Basic Infantry:
Red Army (Soviet) 1m,5a,5d, 1h,1f, Cost: 10
Wehrmacht (Germany) 1m,5a,5d, 1h,1f, Cost: 20
G.I. (USA) 1m,5a,5d, 1h,1f, Cost: 20
Infantry (Britain) 1m,5a,5d, 1h,1f, Cost: 20
Elite Infantry:
Imperial Marines (Japan) 1m,6a,5d, 2h,2f, Cost: 20, Amphibious.
Red Guard (Soviet) 2m,7a,5d, 2h,2f, Cost: 30, X2 horse.
SS Stormtroopers (Germany) 2m,7a,5d, 2h,2f, Cost: 40, X2 horse, Fundi.
Commandos* (Britain) 1m,8a,5d, 2h,2f, Cost: 50, Alpine, Amphibious, ZOC.
Commandos* (USA) 1m,8a,5d, 2h,2f, Cost: 50, Alpine, Amphibious, ZOC.
Special Infantry:
Nationalist Army (China) 1m,3a,5d, 2h,1f, Cannot Build.
Partisans (Soviet) 1m,7a,6d, 2h,2f, Event Gen, Alpine, X2 horse, ZOC.
Fallschirmjäger (Germany) 1m,6a,5d, 2h,1f, Cost: 40, Paratroop, ZOC.
Paratroopers (USA) 1m,6a,5d, 2h,1f, Cost: 40, Paratroop.
Paratroopers* (Britain) 1m,6a,5d, 2h,1f, Cost: 40, Paratroop.
Assessment by civilization:
Japan (Overall Rate A, Infantry Rate A):
Pros: For a cheap 20 shields Japan can build elite infantry units with amphibious landing capability. A good thing for amphibious assault is that your troops can safely retreat to a nearby city to avoid losses. Since it is cheap, Japan will be very easy to produce enough infantry units to cover its loss. Japan owns the war academy wonder so its air, navy and land troops become veterans quickly after winning a battle against basic infantries.
Cons: Japan has no paratroopers. Its infantry unit only has move 1 and does not ignore ZOC. Japan needs to build a lot of transports and engineers to move its force around. A couple of freight (trade) units will become handy when helping infantries to pass ZOC.
Soviet (Overall Rate A, Infantry Rate A):
Pros: Red Guards have move 2 and only cost 30 shield each. Since the Red Army only costs 10 shields, the cost of buying a red guard in one turn is only 110 gold, even less than the 120 gold of Japanese Imperial Marines. It will be easy for the Soviet to build enough infantry units to cover its loss. Since the Germany has the Great Wall wonder, Soviet tanks are less effective than infantries. Partisans are also good due to their alpine and ignore ZOC abilities. Soviet is the only civ to have partisans appear after losing a city.
Cons: No paratroopers and no amphibious units.
Germany (Overall Rate A, Infantry Rate B):
Pros: SS Stormtroopers have move 2. Germany has the Great Wall wonder so enemy counter attack is not too big a problem. Fallschirmjäger can do paradrop and ignores ZOC.
Cons: No amphibious units. SS Stormtroopers are expensive. Germany should not rely on its infantry for attacking. Instead, it should rely on tanks, field artillery, and later the 105mm wespe. Fortunately a lot of allied cities are not walled so the German tanks can be very effective.
Britain/USA (Overall Rate B, Infantry rate C):
Pros: does not need to worry about partisan after occupying enemy cities. Paratroopers can do paradrop. Commandos can do amphibious assault and ignores ZOC.
Cons: basic infantry unit is useless, need to research to get commandos, which costs too much. Republic/Democracy government types make happiness and support a burden. Against human players, the British and USA can only fight a defensive war at the beginning, with limited offensive operations aiming at destroying enemy's productivity. If they go all out to attack, they will lose too many expensive units and never be able to recover. They need to accumulate enough units to give the Axis a decisive blow.
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