Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Productivity improvements
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
NeilFaiman is offline NeilFaiman
Settler
WIlton, NH 03086
Dec 1999
time: 05:12
Question  Old Post 09-02-2000 20:14 Visit NeilFaiman's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Productivity improvements Support Apolyton buy from Amazon

Do I understand all this right?

(1) All power plants - power plant, hydro plant, nuclear plant, and solar plant - have the same effect on productivity, and they're non-cumulative, so there's no reason to build more than one. Moreover, Hoover Dam is a hydro plant in every city, so if you have HD, there's no reason to build *any* kind of power plant in any city?

(2) Manufacturing plant is not a power plant, so what you want in a city for maximum production is a factory, a power plant of some sort (unless you have HD), and a manufacturing plant. (And offshore platforms, where possible.)

(3) A solar plant amounts to a power plant plus a recycling center. But if you have HD, then you have the power plant, so then a recycling center is just as good as a solar plant for handling productivity pollution, and it's a lot cheaper (and you can get it earlier).

Is that all right?

Thanks,

Neil

BlackJack is offline BlackJack
Warlord
WA
Jan 1970
time: 05:12
Post  Old Post 10-02-2000 10:18
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

(1)and (2) match up with my understanding. As for (3), I build a Mfg Plant and it's pretty certain I'm going to need a solar plant; if I also have offshore platform, it's guaranteed. Hoover and recycling just don't cut it in high production cities.

Reminds me how much I hate the ai's cheat in this regard, I mean, just think how much it takes to build a solar plant … grrrrrr …!!!!

And I never build power plants, I mean, you've got to dedicate 2-3 engineers to keep up with the pollution.

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:12
Post  Old Post 10-02-2000 10:58
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I haven't built a solar plant for a while, but I think it eliminates all pollution whereas a recycling centre eliminates two thirds.

Carolus

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 10-02-2000 00:22 Visit Paul's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

To be more precise, a solar plant eliminates all production-related pollution, and a mass transit eliminates all population-related pollution. This means that a city with mass transit and solar plant will never have any pollution. Of course, the late availability of the solar plant means that you will hardly ever actually build one unless you are playing for highest possible score.

NeilFaiman is offline NeilFaiman
Settler
WIlton, NH 03086
Dec 1999
time: 05:12
Post  Old Post 10-02-2000 00:59 Visit NeilFaiman's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Suffering from ads?

If a hydro plant eliminates half of production-caused pollution, and a recycling center eliminates half or two thirds, then a recycling center should be as good as a solar plant if you have the Hoover Dam, shouldn't it? (I understand that the solar plant also reduces global warming; but if you've managed to eliminate all your pollution triangles in all your cities' status boxes, then you shouldn't have a global warming problem, should you?)

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
Post  Old Post 10-02-2000 01:18 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

The pollution calculation is not cumulative, so 50% hydro and 50% recycle reduces shield pollution 75%, not 100%.

jimm is offline jimm
Settler
Berkeley,CA,USA
Jun 1999
time: 05:12
Post  Old Post 11-02-2000 02:35 Visit jimm's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

I think that having a solar plant also
reduces the chance for global warming
in addition to eliminating the production
pollution. (It says this somewhere in the
manual).
jm

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
Post  Old Post 11-02-2000 09:21
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Assuming you have mass transit to control population pollution, hoover/hydro lets you have 40 pollution free shields at deity. Recycling gets you 60 shields. Solar gives you unlimited shields.
If you have a high production Island of one square, don't worry about pollution; ocean squares don't get them.

BlackJack is offline BlackJack
Warlord
WA
Jan 1970
time: 05:12
Post  Old Post 11-02-2000 23:35
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

And that global warming reduction applies to fallout from nuclear war. After an exchange of 2-3 nukes, that sun just gets brighter and brighter 'til the swamps start to set in. But with 2-3 solar plants, limited nuking is no problem. W/4-6, the sky's the limit.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0341 seconds (85.66% PHP - 14.34% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net