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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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This is in response to a post by Adam Smith on Ming's cheat thread. In the few games where I've bothered to set up trade routes (heresy, I know!), I've seen several cases where a city could produce the same trade commodity every few turns. I thought until now that this was the "repeating trade commodities" trick, but AS, who should know, implies otherwise.
Speculation: I generally build wonders in a single turn with caravans; usually one of the caravans comes from the city building the wonder. It could be that sending this (non-food) caravan back to its originating city somehow breaks the trade code, causing it to keep cranking out commodities when it normally couldn't.
If this is repeatable, it could have major implications for OCC...
Example: I produce a hides caravan. A turn or two after that caravan is delivered, I can produce another hides caravan. I did this many, many times in one particular game.
[This message has been edited by DaveV (edited February 10, 2000).]
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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As promised, here is some info from my game where I had lots of repeat commodities. All trade routes are from my capital, Rome, to Berlin, which is on another continent.
25 BC - 3 trade routes (Wine, Copper, Cloth). Supplies: Beads, (Copper), (Wine); Demands: Silk, Hides, Gold
AD 140 - Beads, Copper, Cloth; Supplies: Salt, (Copper), Wine; Demands: Silk, Hides, Gold
AD 280 - Wine, Copper, Cloth; Supplies: Salt, Beads, (Wine); Demands: Silk, Gold, Silver
AD 420 - Wine, Copper, Cloth; Supplies: Salt, Beads, (Wine); Demands: Silk, Gold, Silver
AD 580 - Wine, Copper, Cloth; Supplies: (Salt), (Beads), (Cloth); Demands: Silk, Gold, Spice. Beads, Salt caravans en route to Berlin.
AD 700 - Beads, Copper, Cloth; Supplies: Salt, (Beads), (Cloth); Demands: Silk, Gold, Silver
AD 860 - Beads, Copper, Cloth; Supplies: Salt, Oil, (Beads); Demands: Coal, Gold, Silver
AD 1040 - Beads, Copper, Cloth; Supplies: (Salt), Oil, (Beads); Demands: Coal, Gold, Silver. Salt freight en route to Berlin.
AD 1100 - Beads, Copper, Cloth; Supplies: Salt, Oil, (Beads); Demands: Uranium, Gold, Oil
AD 1180 - Beads, Copper, Cloth; Supplies: (Salt), Oil, (Beads); Demands: Uranium, Gold, Oil. Salt freight en route to Berlin.
AD 1540 - Oil, Copper, Cloth; Supplies: Salt, (Oil), Beads; Demands: Uranium, Gold, Oil
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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Sten Sture - sounds plausible. But during the undocumented interval between AD 1180 and AD 1540, I built a freight in Rome nearly every turn. Something like this: rush salt freight, deliver beads (?) freight. Next turn, rush beads (?) freight, deliver salt freight. No other AIs were on the island with the Germans, and I really don't think anyone else was establishing trade routes. It probably would be informative to go back and check out the Berlin side of the trade relationship, though...
After further thought, I think I see what SS is implying. Berlin only takes the three commodities it wants most. If I send a freight with a commodity that's less desired, no trade route is established, and the commodity becomes available for delivery again.
[This message has been edited by DaveV (edited February 11, 2000).]
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