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poppawoppa
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Chico, CA USA
Jan 1970 time: 21:12
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In a OCC Diety game I just finished, I was not able to get to Alpha Centauri before the year 2020, but just wanted to see if I would before the AI did.
As I kept researching and building freights, the AI Vikings kept going in and out of war with my Romans. Fortunately, I held a fortressed mountain and a fortressed hill between them and me, with Alpine, Mech Inf, and Armor, along with a couple of howitzers.
When I had finally rush built the last module needed and sent the Launch command, the AI began a multiple attack each turn in an attempt to get to my city of Rome.
Since I had finished the Space Ship, I was able to build some Mech, Armor, and Howitzers to replace those finally defeated even in the hardened hill fortresses. In addition, I did construct SDI defense and a SAM battery, along with a few stealth fighters.
Before the Launch, I had a total of 7 casualties during the entire 6000+ years. At the arrival date, I had total casualties of 32 units, and was still in place with 3 MI, 1 Armor, 3 Stealth fighters.
However, the AI Vikings has thrown units at my Fortresses, and at the City (via bombers, and stealth bombers) in the following manner.
Marines --- 117
Cavalry --- 143
Armor ----- 61
Cannon ---- 50
Artillery - 132
Bombers --- 20
Stlth Bmbr- 25
Helicopter- 14
Boy, when they get organized, they have a ton of units to use. And it seemed like there was no end in sight.
Moral. Beware when you Launch. The other uncivilized nations will send everything they have against you to beat you up. You had better be ready with strong defenders, city walls, SDI, SAMs and choke points fortified and double and triple manned.
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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I believe that one of the AI's cheats is that they can rushbuild very cheaply.
In one game playing at king level (ToT fantasy), I was killing the only unit defending a city, turn after turn, around the ear 200 AD. My AI opponent rushbuilt a new unit every turn to defend the city. The AI tribe had a net income of only 18, but after five turns of losing rushbuilt units, its money reserves had dropped by about 90. If I had rushbuilt the same units, they would have cost me well over 500.
- toby
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toby robison
criticalpaths@mindspring.com
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crowatbitemedotcom
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Texas
Dec 1999 time: 23:12
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The AI had stealth?? Wow, I don't think I've ever seen that...
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Will everyone stop bloody quoting everyone else in their signiature damnit. - Graag
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crowatbitemedotcom
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Texas
Dec 1999 time: 23:12
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I was simply saying I've never seen the AI with stealth. Nothing more, nothing less. I've also never seen the AI with an aircraft carrier.
Crow
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Well the ai will use stealth bombers and fighters a lot if they get it. I was dumb enough to let them build up after I knew they were closing in on stealth. From now on, I hammer them before they can get robotics.
They must of had 20 stealth bombers and 50 stealth fighters. Even my onslought of 40 or 50 howitzers was being decimated. First time I had ever struggled with an howitzer onslaught. I declared war too late.
[This message has been edited by Black Bart (edited February 10, 2000).]
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dp
[This message has been edited by Black Bart (edited February 10, 2000).]
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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Oh comne on! The AI can have all the techs and will not use carriers. If the AI has stealth it will (every game it can) build fighters and bombers.
So, your saying you've never lost against the AI on any level. You've never seen a stealth fighter or bomber being used by the AI. You've never re-started any games.... I find that hard to believe.
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Hey, if I'm gonna give up on a game I usually do it before I get that far, just because mmgmt makes it no fun once you know you can't regain the lead. OCC I usually play out simply because managing one city isn't difficult.
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crowatbitemedotcom
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Texas
Dec 1999 time: 23:12
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MWHC - Dude. I never said I never lost to the AI. I never said I never restarted a game. All I said was that I've never seen the AI with stealth. They've nuked the crap out of me in 1930AD. They've wiped out my civ with elephants in 2500BC. They've obliterated me with knights in 1000AD. I'm sure that if they have the tech they will build them, but I have yet to see an AI stealth fighter.
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Will everyone stop bloody quoting everyone else in their signature damnit. - Graag
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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The carrier I made in rules.txt the AI used. But only for missiles, nukes and helos. I dont think (I might be wrong) the AI was using it for planes.
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David Floyd
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The bottom of a large bottle of beer
Jan 1970 time: 05:12
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What I was initially trying to do with a destroyer-carrier, BTW, was to make a good destroyer/helicopter ASW combo for a scenario I was designing (never finished it). I was playtesting the new destroyer in a game, and I found the AI basing fighters and (IIRC) helicopters on it. It didn't use it very well, but it was something new.
My experience with the AI using carriers has been generally bad. Yes, AIs WILL use carriers full of planes - but only if you stick them out in the middle of the ocean near one of your fleets (look at the WW2 Pacific scenarios for examples, particularly the first few turns). They will even launch air strikes against you, most of the time. However, this doesn't last long, in my experience, as the AI simply flies the planes off the carriers and either sacrifices them in lame attacks or puts them in the land based air force.
Again, the only exception to this I've encountered is my destroyer example - the AI was using destroyers loaded with planes close to the coast line.
Anyway, that little tidbit is for anyone who cares 
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