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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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I would greatly appreciate it if some of the OCC experts would try winning OCC in the ToT fantasy world, and report on their efforts. I suspect this is either a lot easier or a lot harder, but cannot begin to guess which.
I strongly suggest playing as Stygians or Merfolk to get the largest offensive advantage. (Goblins might have a good chance as well.) One could also try for all-out defense (and the research win), playing Elves.
Differences in the tech tree will have an unknown effect.
The ability to go for a research win (Hanging from Yggdrasil 8) might make the game easier.
Having your opponents spread out over four maps may make things harder.
It may be harder to defend your one city, since the other AIs can come from the other three maps and show up right next to you.
Having one city will make it a lot harder to get dragons. (You cannot build dragons until you find one and kill it. The easiest way to kill a barbarian dragon is to attack it after it has become wounded while attacking your city. The fewer cities you have, the less likely you will catch a dragon.) If the other tribes get dragons first and use them against you, you may well be toast.
Having one city will also make it harder to ally with dwarves.
That one city could also be at great risk early in the game from the occasional barbarian kraken.
Having one city makes sorcerors much less valuable, and they seem otherwise to be the key to gaining an early advantage.
- toby
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toby robison
criticalpaths@mindspring.com
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Sten, do you know the story of the the Hildiridarsons?
AU
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Sten,
I just wanted to know more about the strange tale...guess they are part of Egil's Saga. Just did a search on the Hildiridarson's and found that the brothers, Harek and Hraerek, were involved in a deception concerning the King of Norway, Harald, in 800's. About all I know is they were both treacherous and ugly...so ugly that Ketil Trout defeated them by throwing up on them or something (I was curious about it as this is not a good epitaph.) Wish I could find the tale and say more or know more.
http://www.kettlenet.demon.co.uk/ke...ng/egilsaga.htm
Oh, concerning ToT,wish I'd gotten it. I love fantasy and lore--does it use V2.42 engine?
I have been playing OCC on my new MPG and it is much harder than V2.42...but I guess this is not news.
AU
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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I would greatly appreciate it if some of the OCC experts would try winning OCC in the ToT fantasy world, and report on their efforts. I suspect this is either a lot easier or a lot harder, but cannot begin to guess which.
I strongly suggest playing as Stygians or Merfolk to get the largest offensive advantage. (Goblins might have a good chance as well.) One could also try for all-out defense (and the research win), playing Elves.
Differences in the tech tree will have an unknown effect.
The ability to go for a research win (Hanging from Yggdrasil 8) might make the game easier.
Having your opponents spread out over four maps may make things harder.
It may be harder to defend your one city, since the other AIs can come from the other three maps and show up right next to you.
Having one city will make it a lot harder to get dragons. (You cannot build dragons until you find one and kill it. The easiest way to kill a barbarian dragon is to attack it after it has become wounded while attacking your city. The fewer cities you have, the less likely you will catch a dragon.) If the other tribes get dragons first and use them against you, you may well be toast.
Having one city will also make it harder to ally with dwarves.
That one city could also be at great risk early in the game from the occasional barbarian kraken.
Having one city makes sorcerors much less valuable, and they seem otherwise to be the key to gaining an early advantage.
DOES THE ABOVE SOUND FAMILIAR? IT'S THE TOPIC OF THIS THREAD!
TOPIC, TOPIC, TOPIC!
Start another thread for your Norse reminiscences, if you wish...
Tnx for listening...
- toby
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toby robison
criticalpaths@mindspring.com
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toby robison
criticalpaths@mindspring.com
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VetLegion
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tobyr
I quit playing fantasy game when I discovered barbarian dragons. What do you do against them?
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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Maybe you can bribe a kraken to kill a dragon; but you need to have them in the right order and place...
If you get a lot of barbarian dragons, they can trash your game, but they are more likely to destroy your cities than actually occupy them; you can sort of suffer them if worst comes to worst. Barb dragons are an important incentive to build city walls and get some god defensive units in there. Also, have a network of sorcerers so you can resupply a city under attack (but don't bother unless it has walls). I think that on average they are a rare occurrence.
If you play merfolk, stygian or goblin, some of your assets are completely hidden from dragons.
Remember, the reward for actively killing a dragon is worth the trouble -- 1,500 plus the right to ally with dragons eventually.
Also remember that barb dragons mess up your opponents, too.
I've played games where I never got attacked by a dragon (and therefore never managed to build them).
I recently abandoned a game (playing infidel) in which the following happened:
I was attacked by two barbarian krakens. I bribed both (had to sell a lot of city walls to do it), and then a THIRD one came along and killed one of mine before dying.
Shortly after that, THREE dragons attacked four of my cities that were close together, and nowhere near the krakens. I sustained monstrous losses from these six monsters and could not kill the dragons (not enough city walls, so ther attacks on me did not weaken them...).
- toby
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toby robison
criticalpaths@mindspring.com
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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Aurelius,
I would appreciate it if you would email me your Princeton friend's name.
-toby
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toby robison
criticalpaths@mindspring.com
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