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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > My Modifications
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MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Talking  Old Post 25-11-2000 02:44 Visit MrFun's homepage!
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#1 Report this post to a moderator
My Modifications Increase Your PM Length

Here is the list of my modifications so far and I might have some more in the future.

UNITS MODIFICATIONS

Diplomat - increased movement from 1 tile to 2 tiles and changed its enabling advance to Writing

Machine Gunner - increased its defense from 40 to 45 and changed its enabling advance from Industrial Revolution to Mass Production

Longship - incrased its attack power from to 0 to 10 (could not understand what Activision was thinking) and changed its obsolete advance to Cannon Making

Ship of the Line - increased cargo capacity from 0 to 3 and decreased its attack from 35 to 30

Troop Ship - increased its movement range to 6 tiles

Carrack - changed its obsolete advance to Naval Tactics

Fire Tireme - changed its obsolete advance to Chemistry

Warrior - changed its obsolete advance to Monarchy

Mounted Archer - changed its obsolete advance to Feudalism

Knight - changed its obsolete advance to Cavalry Tactics

Cavalry - changed its obsolete advance to Tank Warfare

Catapult - changed its obsolete advance to Gunpowder

Destroyer - changed its obsolete advance to Ultra-Pressure Machinery

Hoplite - changed its obsolete advance to Fedualism

Samurai - changed its obsolete advance to Gunpowder

Pikeman - changed its obsolete advance to Cavalry Tactics

Submarine - changed its required advance to Internal Combustion

ADVANCES MODIFICATIONS

Facism - changed its prerequesite advances to Industrial Revolution and Mass Media

WONDERS MODIFICATIONS

The Great Wall - changed its military war preparedness cost to 75% reduction

Chichen Itza - entered an obsolete advance to Age of Reason

BUILDINGS MODIFICATIONS

Factory - changed its increase in production to +25%

Robotic Plant - changed its increase in production to +25%

TERRAIN MODIFICATIONS

Forest - changed its shield amount to 15

Beach - changed its food amount to 15

Continental Shelf - changed its food amount to 10

Water Ridge - changed its food amount to 10

Desert - changed its food amount to 5 and shield amount to 10

Jungle - changed its food amount to 10 and shield amount to 15

Mountain - changed its shield amount to 20

These are the only things I have accomplished so far. I want to do some modifications for Infantrymen by changing its name to Musketeer, its technology requirement, and its stats. But first I want to add a Rifleman unit. Has anyone done this yet? Thanks for any help!

Starfighter08 is offline Starfighter08
Chieftain
Switzerland
Nov 2000
time: 05:14
Post  Old Post 25-11-2000 03:00
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Full PM-box? Change here!

In which of the units-file do u actually apply the changes?units, historic or releases, or all of them?

Thanks in advance
[This message has been edited by Starfighter08 (edited November 24, 2000).]

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Smile  Old Post 25-11-2000 05:24 Visit MrFun's homepage!
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#3 Report this post to a moderator
Help yourself to an AD-FREE life

quote:

Originally posted by Starfighter08 on 11-24-2000 05:00 PM
In which of the units-file do u actually apply the changes?units, historic or releases, or all of them?

Thanks in advance
[This message has been edited by Starfighter08 (edited November 24, 2000).]


Follow these click directions: Program folder to Activision folder to Call to Power II folder, to ctp2_data folder to default folder then finally, open the gamedata folder and open the units text document (not the others).

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