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Ken Hinds
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I also play on a large map and often have 10 to 20 cities. I try to get trade fairly early in the game as it makes wonder building easier. My usual building pattern is: 1) a military unit, 2) diplo/spy, 3) caravan/freight, 4) City improvement.
I modify this as needed on a city by city basis depending on what the urgency is for some particular item in that city.
Ken
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Theben...I build hundreds of caravans.
ICS = Infinite Caravan Sleaze.
All of my comments relate to playing against the AI. I'm reasonably sure it's single production. A grassland square yields either 0 or 1 shield so you be the judge.
I usually build 20 to 30 cities on my own. Cities and settlers that come from tipping huts add a few more. I will build cities on islands off the coast of AI continents. Cities that come from bribes and warfare add some more. Since I am not warlike until late in the game and I play on maps with 10,000 squares, by the end of the game I will have 100 or so cites.
As soon as I can afford to do so I buy city improvements or at least most of the shields. For example, suppose I want to build a bank and the city produces 20 shields. I will play one turn as normal, switch to a colluseum and buy it for 160 gold, then switch back to the bank for one more turn.
Once I get radio I build airports as fast as possible and then fly freight units half way around the world. Once I can afford to do so I purchase enough shields so that each freight unit requires but one turn to build.
Back to your questions. Suppose the city has a defender, a settler for improvement, and, if it is on a hostile continent, a diplomat. Then I will build caravans unless I need a happiness improvement, an aquaduct, a sewer, or an airport. If I think my city would go into We Love The President Day with a market place, bank, or stock exchange, then I will build them. Libraries and universities are rather low priorities for me. I count on the trade bonus from caravans for most of my science. The obvious exception is the science city.
At the beginning of the game I build food caravans for Wonder building. That is how I distinguish caravans I want to use for Wonders from caravans I want to use for trade. This is the only way I can keep things straight.
The only thing I am doing differently from, say, five months ago is building far more caravans.
------------------
If you can not think of a good reason to build something other than a caravan, build a caravan!
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VetLegion
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To DaveV...
Yes, I agree with the numbers you mentioned. It goes 6...12..20 or something. As I like to have more cities, I tried to counter unhappines with Hanging Gardens. Howewer after I have built them, something wierd happens...they start to riot, and when I take units out of them they calm down???
Anyone knows where I cold find more info about happiness calculation?
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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DaveV:
IT'S NOT A BUG !!!!
at least I hightly doubt that it is. It makes huge civs possible.
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