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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Need help changing movement values for units
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Mog'Dug is offline Mog'Dug
Chieftain
Seattle
Dec 1999
time: 05:14
Angry  Old Post 28-11-2000 08:54
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Need help changing movement values for units Browse Apolyton AD-FREE

I need some help with some modification. I like to play with alot of civs on a huge map with tons of ocean, and alot of islands. but then it takes me 10 turns to move my navy anywhere.

what I want to do is change the movement points for naval units, double or triple them, or something.

I've found a file Units.txt, that looks like what I need to change, but when I change movement points what happens is:

In the great library, the new movemnet values are shown, but the actual units don't move any more. a coracles still moves only 2 spaces, while the great library says it can move 10.

any solutions?

Colonel Kraken is offline Colonel Kraken
Warlord
Grand Rapids, MI
Nov 2000
time: 00:14
Post  Old Post 28-11-2000 18:42
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Mog'Dug,

I've modified unit movement values also, and it seems to be working ok. I don't know if this is the problem but try this:

Remember, the movement values listed in the units.txt file are multiplied by 100. So, if you want a unit to move 2 spaces, you have to type in "200" for a movement value. If you want a movement of 10, you need to type a value of "1000".

I hope this helps.

Mog'Dug is offline Mog'Dug
Chieftain
Seattle
Dec 1999
time: 05:14
Post  Old Post 29-11-2000 04:03
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thank, I got it working now.


much better habing 6 movement points instead of 2 for the early boats on the huge map

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