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No matter what settings I play, the first unit I build is a horseman. There are two exceptions from that rule.
First exception: I am lucky and find two or more fast units under goody huts before I found my first capital. Then there is no need anymore for building further exploring units.
Second exception: I am unlucky and find a tech under a goody hut before I get to horsebackriding.
After that I build three martial law units and start building a wonder in my capital. The other city builds a horseman, then a martial law unit then a settler...
I haven´t seen any better starting strategy so far. Maybe I change my mind after this thread became bigger 
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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Well, I dont play MP much anymore - takes too long. So... might as well tell everyone how I play. My best games I built few if any defenses. Everything was put into wonders and science. It's my experience that few people really go after you with a large force. Most people also put everything into science and wonders. So forget the big defensive units - by the time you really need them they are probably out-dated anyway.
When I did build armies it was fun - but after the first night I find myself in trouble behind in techs and having to support an old, large army thats basicly worthless.
Ming - that one game where I stayed even with you (thats the best duel I've ever been in), I built almost no units. You could have destroyed me probably pretty easy with just a few units. But maybe I could have defended with all the rivers I had. I would continue but I fold - MP is just to stressful. Damn, every turn has to be your very best game - I can't take it!!!!
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Horses do let you explore more quickly,but you can explore with a phalanx too. I prefer the defense bronze gives.
Unless you want to stockpile warriors in your city, temples are necessary early in deity. If you like unhappy citizens, then it doesn't matter. 
[This message has been edited by SlowHand (edited February 21, 2000).]
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