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Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:12
Post  Old Post 22-02-2000 01:45
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The Last Square Suffering from ads?

When you have Engineers building railroads right up to the enemy cities, what is the best way to get that last square built? More times than not, the defenses of that city kills the Engineer before they're done.

Tom DeMille is offline Tom DeMille
Prince
Kingston, Ontario, Canada
Jan 2000
time: 00:12
Post  Old Post 22-02-2000 01:52
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Prebuild elsewhere. Start an engineer project closer to home (say converting your hill to a plain), and then interupt it a few turns later. March up to the enemy city, hit R and voila, instant railroad. This strategy can also be used for an instant fort, but this is apparently frowned upon in multiplayer.

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:12
Post  Old Post 22-02-2000 02:00
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Lose 30 kilos (of popups)

Another way (depending on the last square's terrain) is to use multiple engineers.

Carolus

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:12
Post  Old Post 22-02-2000 02:17
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Carolus: But if the AI defense attacks that square, don't you lose all of the stacked Engineers?

Black Bart
Guest

Not Yet
time:
Post  Old Post 22-02-2000 02:24
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Lose 30 kilos (of popups)

Well with 2 engineers you can build a fortress in the same turn and also build a railroad in the same turn (on flat land of course). Sometimes I have to make strange routes to make sure the last square is grassland, plains, or desert, but it spares my engineers.

you mentioned the ai attack. Well with 2 engineers the railroad is built immediately. So you must attack the same turn with howitzers/ armor. And take the city or at least empty it.
[This message has been edited by Black Bart (edited February 21, 2000).]

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Wink  Old Post 22-02-2000 04:53 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Got spare money?

Any good modern attack force should consist of many engineers. As stated, either complete the rail the turn you plan on rolling over the city, or do the old, railroad, fortress, and fill with strong defensive units trick. That's why I love the AI! They are always so nice for building all the railroads you will need to take them out in short order
Humans aren't that stupid!

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Thumbs up  Old Post 22-02-2000 05:08
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Steve in my clobbering times.... i prework the engineer and roll him up with my vet def units.... usually more than one and if you roll onto a hill or mountain you should be fine even if a cannon attacks you

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:12
Post  Old Post 22-02-2000 07:36
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Enter the AD-FREE zone

Thanks folks. My question arose out of playing the Civil War scenario where Engineers are NOT like the ones we all know and love. There was no way to build a RR instantly so I think they modified this unit just to add some semblance of play balance against the AI.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Post  Old Post 22-02-2000 13:01
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Steve we all knew you were smart enough.... and good excuse for the question j/k....
So any more good maps for me to try? as i am now limited to mini sessions of civ i need a challenging large map.... anyone ?

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:12
Post  Old Post 22-02-2000 14:49
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Increase Your PM Length

Steve,

The engineers do their thing first, before the attack. Then you take the city and the next one and the next one and...

No point in building the railroad instantly in one turn if you want to attack the following turn. All the action is in the same turn. If there still is a risk of losing the engineers, stack a fortified defensive unit with them.

That being said, I trade two engineers for a chance to roll up the opposition any day...

Carolus

[This message has been edited by Carolus Rex (edited February 22, 2000).]

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