Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Scenario Solution??
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
  Old Post 08-12-2000 02:40 Visit MrFun's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Scenario Solution?? Tired of ads?

Hey OmniGod - you mentioned in your readfile for your North Atlantic map that you had problems with people being stuck with English when they begin a scenario.

I do not have that problem with my North America scenario from the map I created. For me, when I start the North America scenario, a menu pops up and prompts me to choose which of the six civilizations I want to play as.

However, I have yet to view and play your North Atlantic scenario and see if I do run into the problem with your created scenario.

I'm not sure what I can point out what I did right.

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 08-12-2000 02:52 Visit OmniGod's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I think I know what my problem is... at least for the larger maps... for yours I can start it no problem.. just had to reinstall it... and start from scratch on changes... as for my maps, the number of civs is above the amount allowed and thus crashes... at least that's my theory sofar... and even after reinstall, I can't even start either of my maps as scenarios... I redid the start locations as pl/w nation and it didn't work. I'm going to try the other ways, but hmmm... gotta figure this out...

If it helps any I get this message

quote:

Ctp2 has caused an error in unknown. Ctp2 will now close.

then my kernel goes crazy with
quote:

Ddhelp has caused an error in Kernel32.dll. Ddhelp will now close.

and the error file that is created states
quote:

0x006ab724
0x0068d293
0x006aca52
0x006a5064
0x005c12b1
0x00643b0a
0x005e3b92
0x005e1f3b
0x005e1eac
0x005f1ca9
0x005f22e3
0x0040c750
0x0040cb3c
0x004078b8
0x00407372
0x007885cc
0xbff7b9e4



What the heck?
Omni
[This message has been edited by OmniGod (edited December 07, 2000).]

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 08-12-2000 06:56 Visit OmniGod's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

Okay... I've determined that my mine map isn't corrupted since if I place 8 start locations, and the map is set for 8 civs then there is no problem (no ghost civ problem as skorpion called it).. but if the # is above 8 then it crashes and the AI goes really dumb....

Is there a way to set the # of civs to 8+ without the option to choose # of civs starting, and if so how? I'll look in a few but I thought maybe someone knew.

Omni

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
  Old Post 08-12-2000 08:57 Visit MrFun's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

strange and intersting

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:14
Post  Old Post 08-12-2000 13:58 Visit skorpion59's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

You have to determine the number of Civs you want your scenario to have BEFORE you start creating the scenario. Once you decide that, start your initial scenario development with that number of Civs and never change it. If you want to change the number of Civs, you have to start over from scratch with another scenario.

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:14
Post  Old Post 08-12-2000 17:42 Visit skorpion59's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Major bad news......

I hadn't tried doing more than 8 Civs since I have had the production release. Once I read your post in the Help section, I understood what you were getting at.

It appears to no longer be possible to create scenarios with more than 8 Civs. You can create one using the Full Game option but you have to play as the initially selected player and you can't change anything. That pretty much takes away a reason to even do it.

Looks like I have some more investigating to do on this issue as well.

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 08-12-2000 23:25 Visit OmniGod's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

I'm glad and not glad at the same time, I was about ready to fdisk my computer to see it that would resolve any windows/ctp2 problems, but if there is a maximum to the civ limit then dam... this needs to be fixed by activision... what were they thinking

Omni

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:14
Post  Old Post 09-12-2000 04:26 Visit skorpion59's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

They also forced only 5 Civs on a small map. It was the same before but you could still use 8 and it would work. (Why you would want to, I don't know but you could).

I generally only use 8 Civs in scenarios, even with (slightly) bigger maps because the additional strain and slowdown simply isn't worth it. Although testing shows it is much better than it used to be because of the restriction on the number of cities and the fact that you can now delete cities of any size.

All in all, this is still a big disappointment because there are those times when you want to play a big old nasty, winner take all, kick-a@@, stompfest. Oh well, one more item to figure out how to get around.

Speaking of which, I find your comments about unhappiness and splitting nations interesting. Definantly something to check into.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0337 seconds (89.05% PHP - 10.95% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net