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RocMaster
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Yukotan, Virginia, USA
Jan 2000 time: 05:12
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Since I joined gameleague a few months ago... I have learned some interesting tidbits. I would like to hear some of yours:
Tidbit 1: Don't build capital on a river.
Tidbit 2: Horseback Riding is an essential to playing 1v1. for your first advance
Tidbit 3: Exploration is key.
Tidbit 4: don't worry about defense, until you have fuedalism. Or under pressure from the enemy.
Tidbit 5: Monarchy or Republic! Need I say more??
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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1. Monarchy. Losing one of any doubled resource under Despotism is intolerable.
2. Rivers. Rivers = Trade = Science = Bombers vs. Pikemen. Let the barbarians come to my rivered city, the defensive bonus from the river will allow my one phalanx to hold the city without difficulty. Make a bunch of units and try taking a phalanxed city on a river--hard, isn't it! Now try it with city walls--damn near impossible! Besides, who doesn't set up an effective perimeter for defense and to watch for diplomats?? If you don't, well you've got some fundamental military issues to address if you let the catapults drive up to your front door accompanied only by the enemies' diplomats!
3. The NONE Settler. I do not use my second NONE settler to found a new city. I find he is much more valuable if he spends his time modifing the terrains around my fledgling cities. Building roads to give trade is top priority. Adding some irrigation for city growth or mines for production as needed.
4. Trade. The Trade advance allows trade routes and therefore science. Also it allows you to waste the computer in racing to build wonders via the Caravan. Caravans can also be used for scouting and early warning reconnaisance while they are traveling their intended destinations.
5. Mikes. Under Monarchy (and up to 6 cities), a few military units and a temple (with mysticism) get you up to size 6 cities with no unhappiness. Mikes enables sizes up to 10 with only a temple and three cheap military units in each city (often two obsolete warriors and the best defender available).
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RocMaster
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Yukotan, Virginia, USA
Jan 2000 time: 05:12
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I appreciate that you think that rivers are grand... for a cap. But I think that it is very irritating to find a undefended city on a river. So a friend tells me. You can go from one city to the next. With my strat I build a perimeter and continue to expand it. the only reason i would put a cap on the river is if there are many available and good resources.
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SandMonkey
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And your cities are undefended why........?
It takes you one turn to rush buy a unit. After that your unit is already getting a 50% bonus in defense. I still don't see a negative in building on rivers.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky eck ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
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