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lev is offline lev
Warlord
Beaverton, OR, USA
May 1999
time: 05:14
Lightbulb  Old Post 10-12-2000 05:35 Visit lev's homepage!
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MinMOD Remove this text

I'm eagerly awaiting Wes's new mod, which should add all kinda nifty things to the game, but --

I'd also like to see a mod that takes a minimalist approach. CtP2 is quite good, and I think with just a few tweaks could be great. My main inspiration is CD's mod for CtP1.

The approach would be, don't fix it if it ain't broken.

So, given that, what would a minimalist Mod have to do to contain to enhance the game while not going too far afield?

Some things that occur to me, in no particular order:


    [*]Fix the tech tree by adding a Medieval age and an Industrial age.
    [*]Make muskets (infantry) available later than cannon - considerably later.
    [*]Restore the lost legion!
    [*]Add Fundamentalism for a modern religious government, and maybe (as someone else suggested in another thread) a futuristic religious government as well such as Theotopia.
    [*]Bring in Harlan's new city sprites.
    Any other suggestions or comments on the above? I'm sure I've missed a few things...

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:14
Post  Old Post 10-12-2000 09:29 Visit Slax's homepage!
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Support Apolyton, buy Civilization III: Complete

On a related note, I'd find it interesting to play a scenerio in which the game's play time is shortened as much as possible (by increasing unit speed, city production and science and eliminating some techs and wonders perhaps) without making a huge change to the game objectives.

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