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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > AI city placement
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Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 11-12-2000 01:41 Visit Alpha Wolf's homepage!
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AI city placement Support Apolyton

I've been real annoyed at how the AI seems to plop cities into areas that realistically would never be settled. I noticed that each terrain and river has a score associated with it. In strategies.txt, there's a minsettlescore. I assumed that would be calculated based on the tiles immediately around the settler but when I did some adding, those cities didnt meet the min score. Does anyone know the radius around a settler to determine the "settle" score? Also in this file are priorities. For those that think pollution is out of control, I suspect you can raise the pollution threat to a higher number since I noticed that ecology based civs have a higher number on pollutionthreat. There's also values on when they wil repair dead tiles. The default seems to be to let the dead tile be there for at least 20 turns and then only repair it if they'll have lots of PW leftover. I've lowered both those numbers and will experiment to see if the AI will cleanup faster.

Hopefully this wasnt all common knowledge already.

------------------
History is written by the victor.

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 11-12-2000 01:49 Visit OmniGod's homepage!
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Support Apolyton, buy Call to Power 2

New to me... but the info about pollution is related to the AI if I read correctly... the problem is globally, I've adjusted numbers in const.txt. I can delay the time to the messages, but can't stop it completely at least until some time in the 1800's and up... this is the part that I need fixed... as for the AI I'm glad we can make them a little cleaner

Omni

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