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wysiwyg is offline wysiwyg
Chieftain
Sandy, UT
Nov 2000
time: 05:14
Post  Old Post 10-12-2000 21:39
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#1 Report this post to a moderator
Play problems with gigantic maps Support Apolyton buy from Amazon

I changed the gigantic map size to 210x420 and it generates a good looking map to play on. The problems I have are with gameplay. Specifically:

- The computer civs never build roads. They build farms, mines, nets, etc but no roads. I suspect there is an algorithm that determines if two cities are close enough to bother with a road and that this algorithm uses the total map size to calculate a number that is compared with a threshold value.

- Unit movement rates are too small; i.e. your nukes are now rather short ranged. Obviously, it is possible to change movement rates if you plan to always play with an extra large map.

- Because the map is so large there are many more ruins; too many ruins means you'll probably still be finding them in the Diamond age. It's a bit silly to be discovering chaos theory or a leviathon unit in the ruins. It think doubling RUINS_BOX_WIDTH and RUINS_BOX_HEIGHT would be appropriate to reduce the number of ruins if they are used.

- Building the GlobeSat wonder is a bit much when you have many civs. I turned off "show enemy movements" and this seems fine.

Does anyone know if values used by the AI when deciding to build roads are stored in a text file? This looks to be the only problem I don't see a solution for.

I see MAX_RUINS_ADVANCE (10) and MAX_RUINS_UNIT (30) in const.txt but both units.txt and advance.txt are alphabetical so has anyone tried changing these yet?

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:14
Post  Old Post 10-12-2000 23:02 Visit skorpion59's homepage!
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Put an end to popups!

Maps which are bigger than the default ones will always introduce erratic gameplay. A 'Big Map' mod could help some but it won't do away with all of them.

wysiwyg is offline wysiwyg
Chieftain
Sandy, UT
Nov 2000
time: 05:14
Post  Old Post 11-12-2000 00:29
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#3 Report this post to a moderator
Suffering from ads?

How big is too big?

quote:

Originally posted by skorpion59 on 12-10-2000 01:02 PM
Maps which are bigger than the default ones will always introduce erratic gameplay. A 'Big Map' mod could help some but it won't do away with all of them.


EdCase is offline EdCase
Prince
formerly known as English ..legal Alien FL. USA.
Jan 1970
time: 05:14
  Old Post 11-12-2000 01:52
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Support Apolyton

Since I have been working away on tweaking the random map generation to make it generate "better" looking maps on a grander scale scale...just let me say 210x420 is too big (my opinion) I am finding anything above 150 X 300 becomes tedious even with civs set a32...increasing movement rates etc...sure you can do it...but.....

Essentially your just eating memory to give you the same game...tripe map size...triple movement kinda cancels each other out

The above staments are purely the opinion of the author and in no way reflect any remotely sane

------------------
I'm not paranoid I KNOW they're watching me
EdCase

EdCase is offline EdCase
Prince
formerly known as English ..legal Alien FL. USA.
Jan 1970
time: 05:14
Post  Old Post 11-12-2000 01:55
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#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:

Originally posted by EdCase on 12-10-2000 03:52 PM
Since I have been working away on tweaking the random map generation to make it generate "better" looking maps on a grander scale scale...just let me say 210x420 is too big (my opinion) I am finding anything above 150 X 300 becomes tedious even with civs set a32...increasing movement rates etc...sure you can do it...but.....

Essentially your just eating memory to give you the same game...triple map size...triple movement kinda cancels each other out

The above staments are purely the opinion of the author and in no way resemble logical thought processes




wysiwyg is offline wysiwyg
Chieftain
Sandy, UT
Nov 2000
time: 05:14
Post  Old Post 12-12-2000 10:17
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#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Memory I've got but I see the point after playing a game with 210x420. You can go the entire game without meeting one of the civs. I built GlobeSat and there was Korea at the south end of the map who had never encountered any other civilization. Do the AI civs build roads with 150x300?

quote:

Originally posted by EdCase on 12-10-2000 03:52 PM
Essentially your just eating memory to give you the same game...tripe map size...triple movement kinda cancels each other out



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