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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > AI - only tech tree?
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wheathin is offline wheathin
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Apr 1999
time: 05:14
Post  Old Post 12-12-2000 21:17
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AI - only tech tree? Support Apolyton buy from Amazon

What about giving the AI a special tech tree? The AI starts out with an extra technology unavailable to humans, and then that tech, along with others throughout the game is a pre-requisite to more techs, equally unavailable to human players. Those techs could enable units, improvements, and Wonders that are not available to the humans.

How:

In DiffDB.txt you can list the technologies that each player can get, along with the probability. So make the lowest one on the list be the AI tech:

Example: Hard:
Humans can get 3 free techs at game start
AIs can get 5 free techs
Tech list:
General start tech 100%
General start tech 100%
General start tech 100%
AI only tech 100%
other techs 30%
other techs 15%, etc...

This way, the human will always get the first three, and the AI will always get the 4th.


Problems: tech trades, tech diffusion, tech for city conquest, goody ruins, and Great-Library free techs...

There may be a SLIC solution - at the start of every turn, check the human player's list of current techs and delete any of the "forbidden" techs, units, and improvements?

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